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- /*************************************************************************/
- /* proximity_group.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PROXIMITY_GROUP_H
- #define PROXIMITY_GROUP_H
- #include "spatial.h"
- class ProximityGroup : public Spatial {
- GDCLASS(ProximityGroup, Spatial);
- OBJ_CATEGORY("3D");
- public:
- enum DispatchMode {
- MODE_PROXY,
- MODE_SIGNAL,
- };
- public:
- void clear_groups();
- void update_groups();
- void _notification(int p_what);
- DispatchMode dispatch_mode;
- Map<StringName, uint32_t> groups;
- String group_name;
- float cell_size;
- Vector3 grid_radius;
- uint32_t group_version;
- void add_groups(int *p_cell, String p_base, int p_depth);
- void _new_group(StringName p_name);
- void _proximity_group_broadcast(String p_name, Variant p_params);
- static void _bind_methods();
- public:
- void set_group_name(String p_group_name);
- void broadcast(String p_name, Variant p_params);
- void set_dispatch_mode(int p_mode);
- void set_grid_radius(const Vector3 &p_radius);
- Vector3 get_grid_radius() const;
- ProximityGroup();
- ~ProximityGroup();
- };
- #endif
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