path_texture.h 2.8 KB

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  1. /*************************************************************************/
  2. /* path_texture.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PATH_TEXTURE_H
  31. #define PATH_TEXTURE_H
  32. #include "scene/2d/node_2d.h"
  33. class PathTexture : public Node2D {
  34. GDCLASS(PathTexture, Node2D);
  35. Ref<Texture> begin;
  36. Ref<Texture> repeat;
  37. Ref<Texture> end;
  38. int subdivs;
  39. bool overlap;
  40. public:
  41. void set_begin_texture(const Ref<Texture> &p_texture);
  42. Ref<Texture> get_begin_texture() const;
  43. void set_repeat_texture(const Ref<Texture> &p_texture);
  44. Ref<Texture> get_repeat_texture() const;
  45. void set_end_texture(const Ref<Texture> &p_texture);
  46. Ref<Texture> get_end_texture() const;
  47. void set_subdivisions(int p_amount);
  48. int get_subdivisions() const;
  49. void set_overlap(int p_amount);
  50. int get_overlap() const;
  51. PathTexture();
  52. };
  53. #endif // PATH_TEXTURE_H