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- /*************************************************************************/
- /* path_texture.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PATH_TEXTURE_H
- #define PATH_TEXTURE_H
- #include "scene/2d/node_2d.h"
- class PathTexture : public Node2D {
- GDCLASS(PathTexture, Node2D);
- Ref<Texture> begin;
- Ref<Texture> repeat;
- Ref<Texture> end;
- int subdivs;
- bool overlap;
- public:
- void set_begin_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_begin_texture() const;
- void set_repeat_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_repeat_texture() const;
- void set_end_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_end_texture() const;
- void set_subdivisions(int p_amount);
- int get_subdivisions() const;
- void set_overlap(int p_amount);
- int get_overlap() const;
- PathTexture();
- };
- #endif // PATH_TEXTURE_H
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