path_texture.cpp 3.1 KB

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  1. /*************************************************************************/
  2. /* path_texture.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "path_texture.h"
  31. void PathTexture::set_begin_texture(const Ref<Texture> &p_texture) {
  32. begin = p_texture;
  33. update();
  34. }
  35. Ref<Texture> PathTexture::get_begin_texture() const {
  36. return begin;
  37. }
  38. void PathTexture::set_repeat_texture(const Ref<Texture> &p_texture) {
  39. repeat = p_texture;
  40. update();
  41. }
  42. Ref<Texture> PathTexture::get_repeat_texture() const {
  43. return repeat;
  44. }
  45. void PathTexture::set_end_texture(const Ref<Texture> &p_texture) {
  46. end = p_texture;
  47. update();
  48. }
  49. Ref<Texture> PathTexture::get_end_texture() const {
  50. return end;
  51. }
  52. void PathTexture::set_subdivisions(int p_amount) {
  53. ERR_FAIL_INDEX(p_amount, 32);
  54. subdivs = p_amount;
  55. update();
  56. }
  57. int PathTexture::get_subdivisions() const {
  58. return subdivs;
  59. }
  60. void PathTexture::set_overlap(int p_amount) {
  61. overlap = p_amount;
  62. update();
  63. }
  64. int PathTexture::get_overlap() const {
  65. return overlap;
  66. }
  67. PathTexture::PathTexture() {
  68. overlap = 0;
  69. subdivs = 1;
  70. }