123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 |
- /*************************************************************************/
- /* path_texture.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "path_texture.h"
- void PathTexture::set_begin_texture(const Ref<Texture> &p_texture) {
- begin = p_texture;
- update();
- }
- Ref<Texture> PathTexture::get_begin_texture() const {
- return begin;
- }
- void PathTexture::set_repeat_texture(const Ref<Texture> &p_texture) {
- repeat = p_texture;
- update();
- }
- Ref<Texture> PathTexture::get_repeat_texture() const {
- return repeat;
- }
- void PathTexture::set_end_texture(const Ref<Texture> &p_texture) {
- end = p_texture;
- update();
- }
- Ref<Texture> PathTexture::get_end_texture() const {
- return end;
- }
- void PathTexture::set_subdivisions(int p_amount) {
- ERR_FAIL_INDEX(p_amount, 32);
- subdivs = p_amount;
- update();
- }
- int PathTexture::get_subdivisions() const {
- return subdivs;
- }
- void PathTexture::set_overlap(int p_amount) {
- overlap = p_amount;
- update();
- }
- int PathTexture::get_overlap() const {
- return overlap;
- }
- PathTexture::PathTexture() {
- overlap = 0;
- subdivs = 1;
- }
|