godot.6 4.8 KB

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  1. .TH GODOT "6" "September 2017" "godot 3.0-alpha" "Games"
  2. .SH NAME
  3. godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
  4. .SH SYNOPSIS
  5. .B godot
  6. [\fI\,options\/\fR] [path to scene or 'project.godot' file]
  7. .SH DESCRIPTION
  8. Godot Engine is an advanced, feature\-packed, multi\-platform 2D and 3D game
  9. engine.
  10. .br
  11. It provides a huge set of common tools, so you can just focus on making
  12. your game without reinventing the wheel.
  13. .SS "General options:"
  14. .TP
  15. \fB\-h\fR, \fB\-\-help\fR
  16. Display this help message.
  17. .TP
  18. \fB\-\-version\fR
  19. Display the version string.
  20. .TP
  21. \fB\-v\fR, \fB\-\-verbose\fR
  22. Use verbose stdout mode.
  23. .TP
  24. \fB\-\-quiet\fR
  25. Quiet mode, silences stdout messages. Errors are still displayed.
  26. .SS "Run options:"
  27. .TP
  28. \fB\-e\fR, \fB\-\-editor\fR
  29. Start the editor instead of running the scene.
  30. .TP
  31. \fB\-p\fR, \fB\-\-project\-manager\fR
  32. Start the project manager, even if a project is auto\-detected.
  33. .TP
  34. \fB\-l\fR, \fB\-\-language\fR <locale>
  35. Use a specific locale (<locale> being a two\-letter code).
  36. .TP
  37. \fB\-\-path\fR <directory>
  38. Path to a project (<directory> must contain a 'project.godot' file).
  39. .TP
  40. \fB\-\-main\-pack\fR <file>
  41. Path to a pack (.pck) file to load.
  42. .TP
  43. \fB\-\-render\-thread\fR <mode>
  44. Render thread mode ('unsafe', 'safe', 'separate').
  45. .TP
  46. \fB\-\-remote\-fs\fR <address>
  47. Remote filesystem (<host/IP>[:<port>] address).
  48. .TP
  49. \fB\-\-remote\-fs\-password\fR <password>
  50. Password for remote filesystem.
  51. .TP
  52. \fB\-\-audio\-driver\fR <driver>
  53. Audio driver ('PulseAudio', 'ALSA').
  54. .TP
  55. \fB\-\-video\-driver\fR <driver>
  56. Video driver ('GLES3').
  57. .SS "Display options:"
  58. .TP
  59. \fB\-f\fR, \fB\-\-fullscreen\fR
  60. Request fullscreen mode.
  61. .TP
  62. \fB\-m\fR, \fB\-\-maximized\fR
  63. Request a maximized window.
  64. .TP
  65. \fB\-w\fR, \fB\-\-windowed\fR
  66. Request windowed mode.
  67. .TP
  68. \fB\-\-resolution\fR <W>x<H>
  69. Request window resolution.
  70. .TP
  71. \fB\-\-position\fR <X>,<Y>
  72. Request window position.
  73. .TP
  74. \fB\-\-low\-dpi\fR
  75. Force low\-DPI mode (macOS and Windows only).
  76. .TP
  77. \fB\-\-no\-window\fR
  78. Disable window creation (Windows only). Useful together with \fB\-\-script\fR.
  79. .SS "Debug options:"
  80. .TP
  81. \fB\-d\fR, \fB\-\-debug\fR
  82. Debug (local stdout debugger).
  83. .TP
  84. \fB\-b\fR, \fB\-\-breakpoints\fR
  85. Breakpoint list as source::line comma\-separated pairs, no spaces (use %20 instead).
  86. .TP
  87. \fB\-\-profiling\fR
  88. Enable profiling in the script debugger.
  89. .TP
  90. \fB\-\-remote\-debug\fR <address>
  91. Remote debug (<host/IP>:<port> address).
  92. .TP
  93. \fB\-\-debug\-collisions\fR
  94. Show collisions shapes when running the scene.
  95. .TP
  96. \fB\-\-debug\-navigation\fR
  97. Show navigation polygons when running the scene.
  98. .TP
  99. \fB\-\-frame\-delay\fR <ms>
  100. Simulate high CPU load (delay each frame by <ms> milliseconds).
  101. .TP
  102. \fB\-\-time\-scale\fR <scale>
  103. Force time scale (higher values are faster, 1.0 is normal speed).
  104. .TP
  105. \fB\-\-disable\-render\-loop\fR
  106. Disable render loop so rendering only occurs when called explicitly from script.
  107. .TP
  108. \fB\-\-disable\-crash\-handler\fR
  109. Disable crash handler when supported by the platform code.
  110. .TP
  111. \fB\-\-fixed\-fps\fR <fps>
  112. Force a fixed number of frames per second. This setting disables real\-time synchronization.
  113. .SS "Standalone tools:"
  114. .TP
  115. \fB\-s\fR, \fB\-\-script\fR <script>
  116. Run a script.
  117. .TP
  118. \fB\-\-export\fR <target>
  119. Export the project using the given export target.
  120. .TP
  121. \fB\-\-export\-debug\fR
  122. Use together with \fB\-\-export\fR, enables debug mode for the template.
  123. .TP
  124. \fB\-\-doctool\fR <path>
  125. Dump the engine API reference to the given <path> in XML format, merging if existing files are found.
  126. .TP
  127. \fB\-\-no\-docbase\fR
  128. Disallow dumping the base types (used with \fB\-\-doctool\fR).
  129. .TP
  130. \fB\-\-gdnative\-generate\-json\-api\fR
  131. Generate JSON dump of the Godot API for GDNative bindings.
  132. .TP
  133. \fB\-\-test\fR <test>
  134. Run a unit test ('string', 'containers', 'math', 'render', 'multimesh', 'gui', 'io', 'shaderlang', 'physics', 'oa_hash_map').
  135. .SH FILES
  136. ~/.godot/
  137. .RS
  138. User\-specific configuration and cache folder, contains persistent editor and game configuration and saved files, temporary metadata, etc.
  139. .RE
  140. ~/.godot/app_userdata/
  141. .RS
  142. Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path).
  143. .RE
  144. ~/.godot/templates/
  145. .RS
  146. Installation folder for "export templates", compiled binaries of the engine to deploy on the many supported platforms.
  147. .RE
  148. /usr/share/doc/godot/
  149. .RS
  150. Additional documentation files.
  151. .RE
  152. /usr/share/licenses/godot/
  153. .RS
  154. Detailed licensing information.
  155. .RE
  156. .SH "SEE ALSO"
  157. See the project website at \fIhttps://godotengine.org\fR and the source
  158. code repository at \fIhttps://github.com/godotengine/godot\fR for more details.
  159. .SH BUGS
  160. Godot Engine is a free and open source project and welcomes any kind of
  161. contributions. In particular, you can report issues or make suggestions on
  162. Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR.
  163. .SH AUTHOR
  164. Man page written by Rémi Verschelde <akien@godotengine.org> on behalf of the
  165. Godot Engine development team.