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- .TH GODOT "6" "September 2017" "godot 3.0-alpha" "Games"
- .SH NAME
- godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
- .SH SYNOPSIS
- .B godot
- [\fI\,options\/\fR] [path to scene or 'project.godot' file]
- .SH DESCRIPTION
- Godot Engine is an advanced, feature\-packed, multi\-platform 2D and 3D game
- engine.
- .br
- It provides a huge set of common tools, so you can just focus on making
- your game without reinventing the wheel.
- .SS "General options:"
- .TP
- \fB\-h\fR, \fB\-\-help\fR
- Display this help message.
- .TP
- \fB\-\-version\fR
- Display the version string.
- .TP
- \fB\-v\fR, \fB\-\-verbose\fR
- Use verbose stdout mode.
- .TP
- \fB\-\-quiet\fR
- Quiet mode, silences stdout messages. Errors are still displayed.
- .SS "Run options:"
- .TP
- \fB\-e\fR, \fB\-\-editor\fR
- Start the editor instead of running the scene.
- .TP
- \fB\-p\fR, \fB\-\-project\-manager\fR
- Start the project manager, even if a project is auto\-detected.
- .TP
- \fB\-l\fR, \fB\-\-language\fR <locale>
- Use a specific locale (<locale> being a two\-letter code).
- .TP
- \fB\-\-path\fR <directory>
- Path to a project (<directory> must contain a 'project.godot' file).
- .TP
- \fB\-\-main\-pack\fR <file>
- Path to a pack (.pck) file to load.
- .TP
- \fB\-\-render\-thread\fR <mode>
- Render thread mode ('unsafe', 'safe', 'separate').
- .TP
- \fB\-\-remote\-fs\fR <address>
- Remote filesystem (<host/IP>[:<port>] address).
- .TP
- \fB\-\-remote\-fs\-password\fR <password>
- Password for remote filesystem.
- .TP
- \fB\-\-audio\-driver\fR <driver>
- Audio driver ('PulseAudio', 'ALSA').
- .TP
- \fB\-\-video\-driver\fR <driver>
- Video driver ('GLES3').
- .SS "Display options:"
- .TP
- \fB\-f\fR, \fB\-\-fullscreen\fR
- Request fullscreen mode.
- .TP
- \fB\-m\fR, \fB\-\-maximized\fR
- Request a maximized window.
- .TP
- \fB\-w\fR, \fB\-\-windowed\fR
- Request windowed mode.
- .TP
- \fB\-\-resolution\fR <W>x<H>
- Request window resolution.
- .TP
- \fB\-\-position\fR <X>,<Y>
- Request window position.
- .TP
- \fB\-\-low\-dpi\fR
- Force low\-DPI mode (macOS and Windows only).
- .TP
- \fB\-\-no\-window\fR
- Disable window creation (Windows only). Useful together with \fB\-\-script\fR.
- .SS "Debug options:"
- .TP
- \fB\-d\fR, \fB\-\-debug\fR
- Debug (local stdout debugger).
- .TP
- \fB\-b\fR, \fB\-\-breakpoints\fR
- Breakpoint list as source::line comma\-separated pairs, no spaces (use %20 instead).
- .TP
- \fB\-\-profiling\fR
- Enable profiling in the script debugger.
- .TP
- \fB\-\-remote\-debug\fR <address>
- Remote debug (<host/IP>:<port> address).
- .TP
- \fB\-\-debug\-collisions\fR
- Show collisions shapes when running the scene.
- .TP
- \fB\-\-debug\-navigation\fR
- Show navigation polygons when running the scene.
- .TP
- \fB\-\-frame\-delay\fR <ms>
- Simulate high CPU load (delay each frame by <ms> milliseconds).
- .TP
- \fB\-\-time\-scale\fR <scale>
- Force time scale (higher values are faster, 1.0 is normal speed).
- .TP
- \fB\-\-disable\-render\-loop\fR
- Disable render loop so rendering only occurs when called explicitly from script.
- .TP
- \fB\-\-disable\-crash\-handler\fR
- Disable crash handler when supported by the platform code.
- .TP
- \fB\-\-fixed\-fps\fR <fps>
- Force a fixed number of frames per second. This setting disables real\-time synchronization.
- .SS "Standalone tools:"
- .TP
- \fB\-s\fR, \fB\-\-script\fR <script>
- Run a script.
- .TP
- \fB\-\-export\fR <target>
- Export the project using the given export target.
- .TP
- \fB\-\-export\-debug\fR
- Use together with \fB\-\-export\fR, enables debug mode for the template.
- .TP
- \fB\-\-doctool\fR <path>
- Dump the engine API reference to the given <path> in XML format, merging if existing files are found.
- .TP
- \fB\-\-no\-docbase\fR
- Disallow dumping the base types (used with \fB\-\-doctool\fR).
- .TP
- \fB\-\-gdnative\-generate\-json\-api\fR
- Generate JSON dump of the Godot API for GDNative bindings.
- .TP
- \fB\-\-test\fR <test>
- Run a unit test ('string', 'containers', 'math', 'render', 'multimesh', 'gui', 'io', 'shaderlang', 'physics', 'oa_hash_map').
- .SH FILES
- ~/.godot/
- .RS
- User\-specific configuration and cache folder, contains persistent editor and game configuration and saved files, temporary metadata, etc.
- .RE
- ~/.godot/app_userdata/
- .RS
- Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path).
- .RE
- ~/.godot/templates/
- .RS
- Installation folder for "export templates", compiled binaries of the engine to deploy on the many supported platforms.
- .RE
- /usr/share/doc/godot/
- .RS
- Additional documentation files.
- .RE
- /usr/share/licenses/godot/
- .RS
- Detailed licensing information.
- .RE
- .SH "SEE ALSO"
- See the project website at \fIhttps://godotengine.org\fR and the source
- code repository at \fIhttps://github.com/godotengine/godot\fR for more details.
- .SH BUGS
- Godot Engine is a free and open source project and welcomes any kind of
- contributions. In particular, you can report issues or make suggestions on
- Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR.
- .SH AUTHOR
- Man page written by Rémi Verschelde <akien@godotengine.org> on behalf of the
- Godot Engine development team.
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