audio_driver_pulseaudio.h 3.0 KB

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  1. /*************************************************************************/
  2. /* audio_driver_pulseaudio.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "servers/audio_server.h"
  31. #ifdef PULSEAUDIO_ENABLED
  32. #include "core/os/mutex.h"
  33. #include "core/os/thread.h"
  34. #include <pulse/simple.h>
  35. class AudioDriverPulseAudio : public AudioDriver {
  36. Thread *thread;
  37. Mutex *mutex;
  38. pa_simple *pulse;
  39. Vector<int32_t> samples_in;
  40. Vector<int16_t> samples_out;
  41. unsigned int mix_rate;
  42. unsigned int buffer_frames;
  43. unsigned int buffer_size;
  44. int channels;
  45. bool active;
  46. bool thread_exited;
  47. mutable bool exit_thread;
  48. float latency;
  49. static void thread_func(void *p_udata);
  50. public:
  51. const char *get_name() const {
  52. return "PulseAudio";
  53. };
  54. virtual Error init();
  55. virtual void start();
  56. virtual int get_mix_rate() const;
  57. virtual SpeakerMode get_speaker_mode() const;
  58. virtual void lock();
  59. virtual void unlock();
  60. virtual void finish();
  61. virtual float get_latency();
  62. AudioDriverPulseAudio();
  63. ~AudioDriverPulseAudio();
  64. };
  65. #endif