Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 yıl önce |
Ibrahn Sahir
|
c1f5233217
Moved dirty material lists from static to lifetime controlled by main.
|
6 yıl önce |
Juan Linietsky
|
daa1686772
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
|
6 yıl önce |
JFonS
|
85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
|
6 yıl önce |
luz.paz
|
08bde5b2de
Misc. typos
|
6 yıl önce |
Juan Linietsky
|
74359a1d1e
Add a function to force transform update, fixes #17628
|
6 yıl önce |
Pedro J. Estébanez
|
6d0f4a4ad7
Fix picking in CanvasLayer
|
6 yıl önce |
Rémi Verschelde
|
ab3716bd46
Revert "Take CanvasLayer transform into account for 2D physics"
|
6 yıl önce |
Pedro J. Estébanez
|
4839e5f6d9
Take CanvasLayer transform into account for 2D physics
|
6 yıl önce |
groud
|
4d78e16bc1
Fixes the bad calculation of margin & anchors when child of Node2D
|
6 yıl önce |
Bastiaan Olij
|
6103c8d7a3
Add no-blend canvas item render_mode
|
6 yıl önce |
Gilles Roudiere
|
72ed1e4244
Remove the selection rect for nodes that do not require it
|
6 yıl önce |
Juan Linietsky
|
7cd867c3fe
2D Skeletons WORK IN PROGRESS
|
7 yıl önce |
Juan Linietsky
|
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
|
7 yıl önce |
Gilles Roudiere
|
8dad41e395
2D editor GUI input rework. Changes are:
|
7 yıl önce |
Rémi Verschelde
|
e4213e66b2
Add missing copyright headers and fix formatting
|
7 yıl önce |
Rémi Verschelde
|
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
|
7 yıl önce |
Rémi Verschelde
|
b50a9114b1
Update copyright statements to 2018
|
7 yıl önce |
Bernhard Liebl
|
8505871a87
More exact picking for canvas editor
|
7 yıl önce |
Juan Linietsky
|
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
|
7 yıl önce |
Juan Linietsky
|
7b7ba58493
-Fix particles with size==0, closes #13931
|
7 yıl önce |
Gilles Roudiere
|
8d1f2b1857
Rework the canvas_item API for further improves to the canvas item editor
|
7 yıl önce |
Juan Linietsky
|
04edfc090b
Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242
|
7 yıl önce |
Juan Linietsky
|
19b1ff0fc5
Disabled filter clip by default and made it optional, fixes #12368, likely others too
|
7 yıl önce |
letheed
|
5ad9be4c24
Rename pos to position in user facing methods and variables
|
7 yıl önce |
Rémi Verschelde
|
348eb4e4c5
Merge pull request #10361 from RandomShaper/tilemap-global-mtl
|
7 yıl önce |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 yıl önce |
Juan Linietsky
|
8fc6bb8f77
Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
|
7 yıl önce |
TwistedTwigleg
|
00f6c85928
Synchronize parameter names in definition and declaration
|
7 yıl önce |
Pedro J. Estébanez
|
3bb5abbc35
Let TileMap apply its material
|
7 yıl önce |