Juan Linietsky
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2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
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il y a 7 ans |
Juan Linietsky
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3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
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il y a 7 ans |
Juan Linietsky
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8ef1c41a4e
Small fixes required to get platformer to work.
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il y a 7 ans |
Juan Linietsky
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95560e02c5
2D GPU Particles working..
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il y a 7 ans |
Juan Linietsky
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0288be1e76
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
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il y a 7 ans |
Juan Linietsky
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5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
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il y a 7 ans |
Juan Linietsky
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5b3709d309
Removal of InputEvent as built-in Variant type..
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il y a 7 ans |
Sergey Pusnei
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8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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il y a 7 ans |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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il y a 7 ans |
Juan Linietsky
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74808ac4d9
New particle system, mostly working, some small features missing.
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il y a 7 ans |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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il y a 7 ans |
Juan Linietsky
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04c749a1f0
New API for visibility in both CanvasItem and Spatial
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il y a 8 ans |
Juan Linietsky
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a2903fc51d
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED
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il y a 8 ans |
Juan Linietsky
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bc26f90581
Type renames:
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il y a 8 ans |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
il y a 8 ans |
Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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il y a 8 ans |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
il y a 8 ans |
Ovnuniarchos
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e07dd9ab32
TileMap now honors blending mode.
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il y a 8 ans |
Juan Linietsky
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1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
|
il y a 8 ans |
Juan Linietsky
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22d83bc9f6
Begining of GLES3 renderer:
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il y a 8 ans |
Juan Linietsky
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fb4d6d1db0
More visual script improvements
|
il y a 8 ans |
Kyle Luce
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605193b22f
Conversion function for screen coords to local Canvas coords
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il y a 8 ans |
Juan Linietsky
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130b83bc52
Ability to set draw transform as a matrix, closes #5428
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il y a 8 ans |
MarianoGNU
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0f1a717c64
Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.
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il y a 8 ans |
Juan Linietsky
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4866713bc3
added a function CanvasItem.get_item_and_children_rect() , fixes #4738
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il y a 8 ans |
Juan Linietsky
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35a28f3442
-Take in consideration canvas layers for GUI input
|
il y a 9 ans |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
|
il y a 9 ans |
reduz
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5063cd7757
-Make tilemap able to change light mask, fixes #2557
|
il y a 9 ans |
Juan Linietsky
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83e0e97214
-implement arrows on tabs, when too many tabs are present, fixes #2806
|
il y a 9 ans |
romulox_x
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0b4830f3be
Added set_hidden method to Spatial and CanvasItem
|
il y a 9 ans |