letheed
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5ad9be4c24
Rename pos to position in user facing methods and variables
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7 år sedan |
Rémi Verschelde
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7ad14e7a3e
Dead code tells no tales
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7 år sedan |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 år sedan |
Ignacio Etcheverry
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32dd9a9f66
ClassDB: Provide the enum name of integer constants
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7 år sedan |
Ignacio Etcheverry
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2f290038d6
Removes type information from method binds
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7 år sedan |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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7 år sedan |
Pedro J. Estébanez
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5ff0924a93
Map POSITION to gl_FragCoord.xy for 2D shaders
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7 år sedan |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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7 år sedan |
Hein-Pieter van Braam
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411ee71b4d
Rename the _MD macro to D_METHOD
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7 år sedan |
Hein-Pieter van Braam
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0f687f0ccb
Remove use of _SCS from ADD_METHOD
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7 år sedan |
Rémi Verschelde
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f44ee891be
Style: Fix statements ending with ';;'
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7 år sedan |
Rémi Verschelde
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40323407df
Style: No break before list brace
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7 år sedan |
Rémi Verschelde
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93ab45b6b5
Style: Fix whole-line commented code
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7 år sedan |
Juan Linietsky
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2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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7 år sedan |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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7 år sedan |
Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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7 år sedan |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
7 år sedan |
Juan Linietsky
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22d83bc9f6
Begining of GLES3 renderer:
|
8 år sedan |
Pedro J. Estébanez
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0960887625
Expose light shadow color to canvas item shaders
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8 år sedan |
Franklin Sobrinho
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5ee67ba498
Automatically create input node when creating a ShaderGraph
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8 år sedan |
Rémi Verschelde
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c8849c0b79
Merge pull request #3136 from MarianoGnu/bug_fixing
|
8 år sedan |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
|
9 år sedan |
Rémi Verschelde
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fe46b2ac0c
Fix wrong getters in ShaderGraph
|
9 år sedan |
MarianoGNU
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df5c92c66e
Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606)
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9 år sedan |
Juan Linietsky
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f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
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9 år sedan |
Saracen
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dd00452997
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
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9 år sedan |
Saracen
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c1d19ad258
New shader feature: change the colour of shadows on a per-material basis.
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9 år sedan |
Saracen
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b54d96ceba
Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
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9 år sedan |
MarianoGNU
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25324aa506
Fix crash when using a Scalar Uniform node to GraphShader
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9 år sedan |
Mariano Javier Suligoy
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a19a653e2c
Compile shaders using default values.
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9 år sedan |