letheed
|
5ad9be4c24
Rename pos to position in user facing methods and variables
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vor 7 Jahren |
Rémi Verschelde
|
7ad14e7a3e
Dead code tells no tales
|
vor 7 Jahren |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
vor 7 Jahren |
Ignacio Etcheverry
|
32dd9a9f66
ClassDB: Provide the enum name of integer constants
|
vor 7 Jahren |
Ignacio Etcheverry
|
2f290038d6
Removes type information from method binds
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vor 7 Jahren |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
vor 7 Jahren |
Pedro J. Estébanez
|
5ff0924a93
Map POSITION to gl_FragCoord.xy for 2D shaders
|
vor 7 Jahren |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
vor 7 Jahren |
Hein-Pieter van Braam
|
411ee71b4d
Rename the _MD macro to D_METHOD
|
vor 7 Jahren |
Hein-Pieter van Braam
|
0f687f0ccb
Remove use of _SCS from ADD_METHOD
|
vor 7 Jahren |
Rémi Verschelde
|
f44ee891be
Style: Fix statements ending with ';;'
|
vor 7 Jahren |
Rémi Verschelde
|
40323407df
Style: No break before list brace
|
vor 7 Jahren |
Rémi Verschelde
|
93ab45b6b5
Style: Fix whole-line commented code
|
vor 7 Jahren |
Juan Linietsky
|
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
vor 7 Jahren |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
vor 7 Jahren |
Rémi Verschelde
|
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
|
vor 7 Jahren |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
vor 7 Jahren |
Juan Linietsky
|
22d83bc9f6
Begining of GLES3 renderer:
|
vor 8 Jahren |
Pedro J. Estébanez
|
0960887625
Expose light shadow color to canvas item shaders
|
vor 8 Jahren |
Franklin Sobrinho
|
5ee67ba498
Automatically create input node when creating a ShaderGraph
|
vor 8 Jahren |
Rémi Verschelde
|
c8849c0b79
Merge pull request #3136 from MarianoGnu/bug_fixing
|
vor 8 Jahren |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
vor 9 Jahren |
Rémi Verschelde
|
fe46b2ac0c
Fix wrong getters in ShaderGraph
|
vor 9 Jahren |
MarianoGNU
|
df5c92c66e
Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606)
|
vor 9 Jahren |
Juan Linietsky
|
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
|
vor 9 Jahren |
Saracen
|
dd00452997
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
|
vor 9 Jahren |
Saracen
|
c1d19ad258
New shader feature: change the colour of shadows on a per-material basis.
|
vor 9 Jahren |
Saracen
|
b54d96ceba
Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
|
vor 9 Jahren |
MarianoGNU
|
25324aa506
Fix crash when using a Scalar Uniform node to GraphShader
|
vor 9 Jahren |
Mariano Javier Suligoy
|
a19a653e2c
Compile shaders using default values.
|
vor 9 Jahren |