Историја ревизија

Аутор SHA1 Порука Датум
  letheed 5ad9be4c24 Rename pos to position in user facing methods and variables пре 7 година
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales пре 7 година
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers пре 7 година
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants пре 7 година
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds пре 7 година
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line пре 7 година
  Pedro J. Estébanez 5ff0924a93 Map POSITION to gl_FragCoord.xy for 2D shaders пре 7 година
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) пре 7 година
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD пре 7 година
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD пре 7 година
  Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' пре 7 година
  Rémi Verschelde 40323407df Style: No break before list brace пре 7 година
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code пре 7 година
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector пре 7 година
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. пре 7 година
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master пре 7 година
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! пре 7 година
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: пре 8 година
  Pedro J. Estébanez 0960887625 Expose light shadow color to canvas item shaders пре 8 година
  Franklin Sobrinho 5ee67ba498 Automatically create input node when creating a ShaderGraph пре 8 година
  Rémi Verschelde c8849c0b79 Merge pull request #3136 from MarianoGnu/bug_fixing пре 8 година
  George Marques 5be9ff7b67 Update copyright to 2016 in headers пре 8 година
  Rémi Verschelde fe46b2ac0c Fix wrong getters in ShaderGraph пре 8 година
  MarianoGNU df5c92c66e Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606) пре 8 година
  Juan Linietsky f2183a5e09 replaced :var by :Variant in documentation, fixes #2897 пре 8 година
  Saracen dd00452997 Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color пре 8 година
  Saracen c1d19ad258 New shader feature: change the colour of shadows on a per-material basis. пре 9 година
  Saracen b54d96ceba Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. пре 9 година
  MarianoGNU 25324aa506 Fix crash when using a Scalar Uniform node to GraphShader пре 9 година
  Mariano Javier Suligoy a19a653e2c Compile shaders using default values. пре 9 година