提交历史

作者 SHA1 备注 提交日期
  SaracenOne 92bbd2d713 Script access to formatted arrays and blend_arrays in meshes. 7 年之前
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 年之前
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 7 年之前
  TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration 7 年之前
  Juan Linietsky 66009706c9 -Ability to set default import presets for type 7 年之前
  Ralph Minderhoud bf18c35dd7 Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh 7 年之前
  Juan Linietsky fb72edf45e Properly exposed material types everywhere. 7 年之前
  BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance 7 年之前
  George Marques e42d59f01e Rename Godot-specific resource extensions 7 年之前
  Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader 7 年之前
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 年之前
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 7 年之前
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 年之前
  Juan Linietsky 35b404ba08 Unify naming of blendshape / morphtarget into just "Blend Shape" 7 年之前
  Juan Linietsky bc26f90581 Type renames: 7 年之前
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 7 年之前
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 7 年之前
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 7 年之前
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 7 年之前
  Juan Linietsky a732708b9d Blend shapes using transform feedback (GPU) 8 年之前
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 8 年之前
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: 8 年之前
  Hubert Jarosz 4a4f247914 remove trailing whitespace 8 年之前
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 年之前
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 9 年之前
  Juan Linietsky d85b67be53 Bug Fixes 10 年之前
  Juan Linietsky a84ba9c853 Collada 10 年之前
  Juan Linietsky 72ae89c5aa Lots of 3D improvements: 10 年之前
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 10 年之前