SaracenOne
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92bbd2d713
Script access to formatted arrays and blend_arrays in meshes.
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7 vuotta sitten |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 vuotta sitten |
Ignacio Etcheverry
|
32dd9a9f66
ClassDB: Provide the enum name of integer constants
|
7 vuotta sitten |
TwistedTwigleg
|
00f6c85928
Synchronize parameter names in definition and declaration
|
7 vuotta sitten |
Juan Linietsky
|
66009706c9
-Ability to set default import presets for type
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7 vuotta sitten |
Ralph Minderhoud
|
bf18c35dd7
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
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7 vuotta sitten |
Juan Linietsky
|
fb72edf45e
Properly exposed material types everywhere.
|
7 vuotta sitten |
BastiaanOlij
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9483613138
Godot 3.0 primitives as resources for use with MeshInstance
|
7 vuotta sitten |
George Marques
|
e42d59f01e
Rename Godot-specific resource extensions
|
7 vuotta sitten |
Juan Linietsky
|
5bf810b5db
-Added proper access to depth texture from shader
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7 vuotta sitten |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
7 vuotta sitten |
Juan Linietsky
|
74808ac4d9
New particle system, mostly working, some small features missing.
|
7 vuotta sitten |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
7 vuotta sitten |
Juan Linietsky
|
35b404ba08
Unify naming of blendshape / morphtarget into just "Blend Shape"
|
7 vuotta sitten |
Juan Linietsky
|
bc26f90581
Type renames:
|
7 vuotta sitten |
Juan Linietsky
|
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
|
7 vuotta sitten |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
7 vuotta sitten |
Rémi Verschelde
|
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
|
7 vuotta sitten |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
7 vuotta sitten |
Juan Linietsky
|
a732708b9d
Blend shapes using transform feedback (GPU)
|
8 vuotta sitten |
Juan Linietsky
|
cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
|
8 vuotta sitten |
Juan Linietsky
|
22d83bc9f6
Begining of GLES3 renderer:
|
8 vuotta sitten |
Hubert Jarosz
|
4a4f247914
remove trailing whitespace
|
8 vuotta sitten |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 vuotta sitten |
Juan Linietsky
|
fdaa2920eb
Updated copyright year in all headers
|
9 vuotta sitten |
Juan Linietsky
|
d85b67be53
Bug Fixes
|
10 vuotta sitten |
Juan Linietsky
|
a84ba9c853
Collada
|
10 vuotta sitten |
Juan Linietsky
|
72ae89c5aa
Lots of 3D improvements:
|
10 vuotta sitten |
Juan Linietsky
|
0b806ee0fc
GODOT IS OPEN SOURCE
|
10 vuotta sitten |