Commit History

Autor SHA1 Mensaxe Data
  Pedro J. Estébanez d8584682f0 Fix joints collision exceptions %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version %!s(int64=7) %!d(string=hai) anos
  Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants %!s(int64=7) %!d(string=hai) anos
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD %!s(int64=7) %!d(string=hai) anos
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky a2903fc51d Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde f40f360a2c Remove unused variables (fourth pass) + dead code %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky df5fa62ab9 remove the invalid id error when freeing a 3D joint, fixes #2383 %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 09ff457185 made the exclusion of nodes from joints optional, fixes #3015 %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky b24fe3dd20 Huge Amount of BugFix %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 8cab401d08 3D Physics Rework, Other Stuff %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=10) %!d(string=hai) anos