Commit History

Author SHA1 Message Date
  letheed 3a188015be add shadow_filter variant PCF7 7 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 years ago
  Juan Linietsky a8a1f2e2a8 -Fixed occluder rendering, closes #8560 7 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 years ago
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 7 years ago
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 7 years ago
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 7 years ago
  Pedro J. Estébanez 34c02fad5a Add editor_only param to Light2D 8 years ago
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: 8 years ago
  Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255) 8 years ago
  Juan Linietsky c195c0df6b -Added configuration warning system for nodes 8 years ago
  Juan Linietsky 7879efc50b Make both lights and occluders stop working if hidden, fixes #2437 8 years ago
  Juan Linietsky 428984ec0c -New mask mode for lights, makes using masks MUCH easier. 8 years ago
  Juan Linietsky 52308aba68 ability to change shadow color in light2d 9 years ago
  Juan Linietsky 9fa1698c74 Changes to Light 9 years ago
  Juan Linietsky 92ab362afa avoid function naming conflict on light scale 9 years ago
  Juan Linietsky a93e33f5c8 added spatial and node2d helper methods 9 years ago
  Juan Linietsky a6f96f46b7 small optimizations to isometric light demo 9 years ago
  Juan Linietsky 09489e3a78 lot of work on 2D lighting and isometric maps 9 years ago
  Juan Linietsky a1f715a4da support for 2D shadow casters 9 years ago
  Juan Linietsky 5ef3f7392f support for light and normal mapping in 2D 9 years ago
  reduz 2bea642583 -Some more work on 2D Lights (NOT FUNCTIONAL YET!) 9 years ago