letheed
|
3a188015be
add shadow_filter variant PCF7
|
7 éve |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 éve |
Juan Linietsky
|
a8a1f2e2a8
-Fixed occluder rendering, closes #8560
|
7 éve |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
7 éve |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
7 éve |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
7 éve |
Rémi Verschelde
|
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
|
7 éve |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
7 éve |
Pedro J. Estébanez
|
34c02fad5a
Add editor_only param to Light2D
|
8 éve |
Juan Linietsky
|
22d83bc9f6
Begining of GLES3 renderer:
|
8 éve |
Rémi Verschelde
|
a7fc04626a
Add missing license headers in our source files (#5255)
|
8 éve |
Juan Linietsky
|
c195c0df6b
-Added configuration warning system for nodes
|
8 éve |
Juan Linietsky
|
7879efc50b
Make both lights and occluders stop working if hidden, fixes #2437
|
9 éve |
Juan Linietsky
|
428984ec0c
-New mask mode for lights, makes using masks MUCH easier.
|
9 éve |
Juan Linietsky
|
52308aba68
ability to change shadow color in light2d
|
9 éve |
Juan Linietsky
|
9fa1698c74
Changes to Light
|
9 éve |
Juan Linietsky
|
92ab362afa
avoid function naming conflict on light scale
|
9 éve |
Juan Linietsky
|
a93e33f5c8
added spatial and node2d helper methods
|
9 éve |
Juan Linietsky
|
a6f96f46b7
small optimizations to isometric light demo
|
9 éve |
Juan Linietsky
|
09489e3a78
lot of work on 2D lighting and isometric maps
|
9 éve |
Juan Linietsky
|
a1f715a4da
support for 2D shadow casters
|
9 éve |
Juan Linietsky
|
5ef3f7392f
support for light and normal mapping in 2D
|
9 éve |
reduz
|
2bea642583
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
|
9 éve |