Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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5 rokov pred |
Bastiaan Olij
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f10a10ca1d
Lower minimum margin for collision shapes
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6 rokov pred |
Andrea Catania
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5328dcb7bb
Improved trimesh stability
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6 rokov pred |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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6 rokov pred |
Tristan Porteries
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e5bfa98d0f
Expose bullet shape margin to UI.
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6 rokov pred |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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6 rokov pred |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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6 rokov pred |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 rokov pred |
Hein-Pieter van Braam
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cacced7e50
Convert Object::cast_to() to the static version
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7 rokov pred |
Juan Linietsky
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3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
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7 rokov pred |
Juan Linietsky
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5bf810b5db
-Added proper access to depth texture from shader
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7 rokov pred |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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7 rokov pred |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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7 rokov pred |
Juan Linietsky
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2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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7 rokov pred |
Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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7 rokov pred |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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7 rokov pred |
Juan Linietsky
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cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
|
8 rokov pred |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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8 rokov pred |
Juan Linietsky
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83d9a692be
Ability to visually debug geometry visually:
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9 rokov pred |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
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9 rokov pred |
Juan Linietsky
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0b806ee0fc
GODOT IS OPEN SOURCE
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10 rokov pred |