Histórico de commits

Autor SHA1 Mensagem Data
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 5 anos atrás
  Bastiaan Olij f10a10ca1d Lower minimum margin for collision shapes 6 anos atrás
  Andrea Catania 5328dcb7bb Improved trimesh stability 6 anos atrás
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 anos atrás
  Tristan Porteries e5bfa98d0f Expose bullet shape margin to UI. 6 anos atrás
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 6 anos atrás
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 6 anos atrás
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 anos atrás
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version 7 anos atrás
  Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters. 7 anos atrás
  Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader 7 anos atrás
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 7 anos atrás
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 7 anos atrás
  Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 7 anos atrás
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 7 anos atrás
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 7 anos atrás
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 8 anos atrás
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 8 anos atrás
  Juan Linietsky 83d9a692be Ability to visually debug geometry visually: 9 anos atrás
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 9 anos atrás
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 10 anos atrás