skeleton_profile.cpp 33 KB

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  1. /**************************************************************************/
  2. /* skeleton_profile.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "skeleton_profile.h"
  31. bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) {
  32. ERR_FAIL_COND_V(is_read_only, false);
  33. String path = p_path;
  34. if (path.begins_with("groups/")) {
  35. int which = path.get_slicec('/', 1).to_int();
  36. String what = path.get_slicec('/', 2);
  37. ERR_FAIL_INDEX_V(which, groups.size(), false);
  38. if (what == "group_name") {
  39. set_group_name(which, p_value);
  40. return true;
  41. } else if (what == "texture") {
  42. set_texture(which, p_value);
  43. return true;
  44. }
  45. }
  46. if (path.begins_with("bones/")) {
  47. int which = path.get_slicec('/', 1).to_int();
  48. String what = path.get_slicec('/', 2);
  49. ERR_FAIL_INDEX_V(which, bones.size(), false);
  50. if (what == "bone_name") {
  51. set_bone_name(which, p_value);
  52. return true;
  53. } else if (what == "bone_parent") {
  54. set_bone_parent(which, p_value);
  55. return true;
  56. } else if (what == "tail_direction") {
  57. set_tail_direction(which, static_cast<TailDirection>((int)p_value));
  58. return true;
  59. } else if (what == "bone_tail") {
  60. set_bone_tail(which, p_value);
  61. return true;
  62. } else if (what == "reference_pose") {
  63. set_reference_pose(which, p_value);
  64. return true;
  65. } else if (what == "handle_offset") {
  66. set_handle_offset(which, p_value);
  67. return true;
  68. } else if (what == "group") {
  69. set_group(which, p_value);
  70. return true;
  71. } else if (what == "require") {
  72. set_required(which, p_value);
  73. return true;
  74. }
  75. }
  76. return false;
  77. }
  78. bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const {
  79. String path = p_path;
  80. if (path.begins_with("groups/")) {
  81. int which = path.get_slicec('/', 1).to_int();
  82. String what = path.get_slicec('/', 2);
  83. ERR_FAIL_INDEX_V(which, groups.size(), false);
  84. if (what == "group_name") {
  85. r_ret = get_group_name(which);
  86. return true;
  87. } else if (what == "texture") {
  88. r_ret = get_texture(which);
  89. return true;
  90. }
  91. } else if (path.begins_with("bones/")) {
  92. int which = path.get_slicec('/', 1).to_int();
  93. String what = path.get_slicec('/', 2);
  94. ERR_FAIL_INDEX_V(which, bones.size(), false);
  95. if (what == "bone_name") {
  96. r_ret = get_bone_name(which);
  97. return true;
  98. } else if (what == "bone_parent") {
  99. r_ret = get_bone_parent(which);
  100. return true;
  101. } else if (what == "tail_direction") {
  102. r_ret = get_tail_direction(which);
  103. return true;
  104. } else if (what == "bone_tail") {
  105. r_ret = get_bone_tail(which);
  106. return true;
  107. } else if (what == "reference_pose") {
  108. r_ret = get_reference_pose(which);
  109. return true;
  110. } else if (what == "handle_offset") {
  111. r_ret = get_handle_offset(which);
  112. return true;
  113. } else if (what == "group") {
  114. r_ret = get_group(which);
  115. return true;
  116. } else if (what == "require") {
  117. r_ret = is_required(which);
  118. return true;
  119. }
  120. }
  121. return false;
  122. }
  123. void SkeletonProfile::_validate_property(PropertyInfo &p_property) const {
  124. if (is_read_only) {
  125. if (p_property.name == ("group_size") || p_property.name == ("bone_size") || p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) {
  126. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  127. return;
  128. }
  129. }
  130. if (p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) {
  131. String hint = "";
  132. for (int i = 0; i < bones.size(); i++) {
  133. if (i > 0) {
  134. hint += ",";
  135. }
  136. hint += String(bones[i].bone_name);
  137. }
  138. p_property.hint_string = hint;
  139. }
  140. PackedStringArray split = p_property.name.split("/");
  141. if (split.size() == 3 && split[0] == "bones") {
  142. if (split[2] == "bone_tail" && get_tail_direction(split[1].to_int()) != TAIL_DIRECTION_SPECIFIC_CHILD) {
  143. p_property.usage = PROPERTY_USAGE_NONE;
  144. }
  145. }
  146. }
  147. void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const {
  148. if (is_read_only) {
  149. return;
  150. }
  151. String group_names = "";
  152. for (int i = 0; i < groups.size(); i++) {
  153. String path = "groups/" + itos(i) + "/";
  154. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group_name"));
  155. p_list->push_back(PropertyInfo(Variant::OBJECT, path + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
  156. if (i > 0) {
  157. group_names = group_names + ",";
  158. }
  159. group_names = group_names + groups[i].group_name;
  160. }
  161. for (int i = 0; i < bones.size(); i++) {
  162. String path = "bones/" + itos(i) + "/";
  163. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_name"));
  164. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_parent"));
  165. p_list->push_back(PropertyInfo(Variant::INT, path + "tail_direction", PROPERTY_HINT_ENUM, "AverageChildren,SpecificChild,End"));
  166. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_tail"));
  167. p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, path + "reference_pose"));
  168. p_list->push_back(PropertyInfo(Variant::VECTOR2, path + "handle_offset"));
  169. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group", PROPERTY_HINT_ENUM, group_names));
  170. p_list->push_back(PropertyInfo(Variant::BOOL, path + "require"));
  171. }
  172. for (PropertyInfo &E : *p_list) {
  173. _validate_property(E);
  174. }
  175. }
  176. StringName SkeletonProfile::get_root_bone() {
  177. return root_bone;
  178. }
  179. void SkeletonProfile::set_root_bone(const StringName &p_bone_name) {
  180. if (is_read_only) {
  181. return;
  182. }
  183. root_bone = p_bone_name;
  184. }
  185. StringName SkeletonProfile::get_scale_base_bone() {
  186. return scale_base_bone;
  187. }
  188. void SkeletonProfile::set_scale_base_bone(const StringName &p_bone_name) {
  189. if (is_read_only) {
  190. return;
  191. }
  192. scale_base_bone = p_bone_name;
  193. }
  194. int SkeletonProfile::get_group_size() {
  195. return groups.size();
  196. }
  197. void SkeletonProfile::set_group_size(int p_size) {
  198. if (is_read_only) {
  199. return;
  200. }
  201. ERR_FAIL_COND(p_size < 0);
  202. groups.resize(p_size);
  203. emit_signal("profile_updated");
  204. notify_property_list_changed();
  205. }
  206. StringName SkeletonProfile::get_group_name(int p_group_idx) const {
  207. ERR_FAIL_INDEX_V(p_group_idx, groups.size(), StringName());
  208. return groups[p_group_idx].group_name;
  209. }
  210. void SkeletonProfile::set_group_name(int p_group_idx, const StringName &p_group_name) {
  211. if (is_read_only) {
  212. return;
  213. }
  214. ERR_FAIL_INDEX(p_group_idx, groups.size());
  215. groups.write[p_group_idx].group_name = p_group_name;
  216. emit_signal("profile_updated");
  217. }
  218. Ref<Texture2D> SkeletonProfile::get_texture(int p_group_idx) const {
  219. ERR_FAIL_INDEX_V(p_group_idx, groups.size(), Ref<Texture2D>());
  220. return groups[p_group_idx].texture;
  221. }
  222. void SkeletonProfile::set_texture(int p_group_idx, const Ref<Texture2D> &p_texture) {
  223. if (is_read_only) {
  224. return;
  225. }
  226. ERR_FAIL_INDEX(p_group_idx, groups.size());
  227. groups.write[p_group_idx].texture = p_texture;
  228. emit_signal("profile_updated");
  229. }
  230. int SkeletonProfile::get_bone_size() {
  231. return bones.size();
  232. }
  233. void SkeletonProfile::set_bone_size(int p_size) {
  234. if (is_read_only) {
  235. return;
  236. }
  237. ERR_FAIL_COND(p_size < 0);
  238. bones.resize(p_size);
  239. emit_signal("profile_updated");
  240. notify_property_list_changed();
  241. }
  242. int SkeletonProfile::find_bone(const StringName &p_bone_name) const {
  243. if (p_bone_name == StringName()) {
  244. return -1;
  245. }
  246. for (int i = 0; i < bones.size(); i++) {
  247. if (bones[i].bone_name == p_bone_name) {
  248. return i;
  249. }
  250. }
  251. return -1;
  252. }
  253. PackedStringArray SkeletonProfile::get_bone_names() {
  254. PackedStringArray s;
  255. for (const SkeletonProfileBone &bone : bones) {
  256. s.push_back(bone.bone_name);
  257. }
  258. return s;
  259. }
  260. StringName SkeletonProfile::get_bone_name(int p_bone_idx) const {
  261. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
  262. return bones[p_bone_idx].bone_name;
  263. }
  264. void SkeletonProfile::set_bone_name(int p_bone_idx, const StringName &p_bone_name) {
  265. if (is_read_only) {
  266. return;
  267. }
  268. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  269. bones.write[p_bone_idx].bone_name = p_bone_name;
  270. emit_signal("profile_updated");
  271. }
  272. StringName SkeletonProfile::get_bone_parent(int p_bone_idx) const {
  273. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
  274. return bones[p_bone_idx].bone_parent;
  275. }
  276. void SkeletonProfile::set_bone_parent(int p_bone_idx, const StringName &p_bone_parent) {
  277. if (is_read_only) {
  278. return;
  279. }
  280. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  281. bones.write[p_bone_idx].bone_parent = p_bone_parent;
  282. emit_signal("profile_updated");
  283. }
  284. SkeletonProfile::TailDirection SkeletonProfile::get_tail_direction(int p_bone_idx) const {
  285. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), TAIL_DIRECTION_AVERAGE_CHILDREN);
  286. return bones[p_bone_idx].tail_direction;
  287. }
  288. void SkeletonProfile::set_tail_direction(int p_bone_idx, TailDirection p_tail_direction) {
  289. if (is_read_only) {
  290. return;
  291. }
  292. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  293. bones.write[p_bone_idx].tail_direction = p_tail_direction;
  294. emit_signal("profile_updated");
  295. notify_property_list_changed();
  296. }
  297. StringName SkeletonProfile::get_bone_tail(int p_bone_idx) const {
  298. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
  299. return bones[p_bone_idx].bone_tail;
  300. }
  301. void SkeletonProfile::set_bone_tail(int p_bone_idx, const StringName &p_bone_tail) {
  302. if (is_read_only) {
  303. return;
  304. }
  305. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  306. bones.write[p_bone_idx].bone_tail = p_bone_tail;
  307. emit_signal("profile_updated");
  308. }
  309. Transform3D SkeletonProfile::get_reference_pose(int p_bone_idx) const {
  310. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Transform3D());
  311. return bones[p_bone_idx].reference_pose;
  312. }
  313. void SkeletonProfile::set_reference_pose(int p_bone_idx, const Transform3D &p_reference_pose) {
  314. if (is_read_only) {
  315. return;
  316. }
  317. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  318. bones.write[p_bone_idx].reference_pose = p_reference_pose;
  319. emit_signal("profile_updated");
  320. }
  321. Vector2 SkeletonProfile::get_handle_offset(int p_bone_idx) const {
  322. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Vector2());
  323. return bones[p_bone_idx].handle_offset;
  324. }
  325. void SkeletonProfile::set_handle_offset(int p_bone_idx, const Vector2 &p_handle_offset) {
  326. if (is_read_only) {
  327. return;
  328. }
  329. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  330. bones.write[p_bone_idx].handle_offset = p_handle_offset;
  331. emit_signal("profile_updated");
  332. }
  333. StringName SkeletonProfile::get_group(int p_bone_idx) const {
  334. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
  335. return bones[p_bone_idx].group;
  336. }
  337. void SkeletonProfile::set_group(int p_bone_idx, const StringName &p_group) {
  338. if (is_read_only) {
  339. return;
  340. }
  341. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  342. bones.write[p_bone_idx].group = p_group;
  343. emit_signal("profile_updated");
  344. }
  345. bool SkeletonProfile::is_required(int p_bone_idx) const {
  346. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), false);
  347. return bones[p_bone_idx].required;
  348. }
  349. void SkeletonProfile::set_required(int p_bone_idx, bool p_required) {
  350. if (is_read_only) {
  351. return;
  352. }
  353. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  354. bones.write[p_bone_idx].required = p_required;
  355. emit_signal("profile_updated");
  356. }
  357. bool SkeletonProfile::has_bone(const StringName &p_bone_name) {
  358. bool is_found = false;
  359. for (int i = 0; i < bones.size(); i++) {
  360. if (bones[i].bone_name == p_bone_name) {
  361. is_found = true;
  362. break;
  363. }
  364. }
  365. return is_found;
  366. }
  367. void SkeletonProfile::_bind_methods() {
  368. ClassDB::bind_method(D_METHOD("set_root_bone", "bone_name"), &SkeletonProfile::set_root_bone);
  369. ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonProfile::get_root_bone);
  370. ClassDB::bind_method(D_METHOD("set_scale_base_bone", "bone_name"), &SkeletonProfile::set_scale_base_bone);
  371. ClassDB::bind_method(D_METHOD("get_scale_base_bone"), &SkeletonProfile::get_scale_base_bone);
  372. ClassDB::bind_method(D_METHOD("set_group_size", "size"), &SkeletonProfile::set_group_size);
  373. ClassDB::bind_method(D_METHOD("get_group_size"), &SkeletonProfile::get_group_size);
  374. ClassDB::bind_method(D_METHOD("get_group_name", "group_idx"), &SkeletonProfile::get_group_name);
  375. ClassDB::bind_method(D_METHOD("set_group_name", "group_idx", "group_name"), &SkeletonProfile::set_group_name);
  376. ClassDB::bind_method(D_METHOD("get_texture", "group_idx"), &SkeletonProfile::get_texture);
  377. ClassDB::bind_method(D_METHOD("set_texture", "group_idx", "texture"), &SkeletonProfile::set_texture);
  378. ClassDB::bind_method(D_METHOD("set_bone_size", "size"), &SkeletonProfile::set_bone_size);
  379. ClassDB::bind_method(D_METHOD("get_bone_size"), &SkeletonProfile::get_bone_size);
  380. ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SkeletonProfile::find_bone);
  381. ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &SkeletonProfile::get_bone_name);
  382. ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "bone_name"), &SkeletonProfile::set_bone_name);
  383. ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &SkeletonProfile::get_bone_parent);
  384. ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "bone_parent"), &SkeletonProfile::set_bone_parent);
  385. ClassDB::bind_method(D_METHOD("get_tail_direction", "bone_idx"), &SkeletonProfile::get_tail_direction);
  386. ClassDB::bind_method(D_METHOD("set_tail_direction", "bone_idx", "tail_direction"), &SkeletonProfile::set_tail_direction);
  387. ClassDB::bind_method(D_METHOD("get_bone_tail", "bone_idx"), &SkeletonProfile::get_bone_tail);
  388. ClassDB::bind_method(D_METHOD("set_bone_tail", "bone_idx", "bone_tail"), &SkeletonProfile::set_bone_tail);
  389. ClassDB::bind_method(D_METHOD("get_reference_pose", "bone_idx"), &SkeletonProfile::get_reference_pose);
  390. ClassDB::bind_method(D_METHOD("set_reference_pose", "bone_idx", "bone_name"), &SkeletonProfile::set_reference_pose);
  391. ClassDB::bind_method(D_METHOD("get_handle_offset", "bone_idx"), &SkeletonProfile::get_handle_offset);
  392. ClassDB::bind_method(D_METHOD("set_handle_offset", "bone_idx", "handle_offset"), &SkeletonProfile::set_handle_offset);
  393. ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group);
  394. ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group);
  395. ClassDB::bind_method(D_METHOD("is_required", "bone_idx"), &SkeletonProfile::is_required);
  396. ClassDB::bind_method(D_METHOD("set_required", "bone_idx", "required"), &SkeletonProfile::set_required);
  397. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_root_bone", "get_root_bone");
  398. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "scale_base_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_scale_base_bone", "get_scale_base_bone");
  399. ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,groups/"), "set_group_size", "get_group_size");
  400. ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bones/"), "set_bone_size", "get_bone_size");
  401. ADD_SIGNAL(MethodInfo("profile_updated"));
  402. BIND_ENUM_CONSTANT(TAIL_DIRECTION_AVERAGE_CHILDREN);
  403. BIND_ENUM_CONSTANT(TAIL_DIRECTION_SPECIFIC_CHILD);
  404. BIND_ENUM_CONSTANT(TAIL_DIRECTION_END);
  405. }
  406. SkeletonProfile::SkeletonProfile() {
  407. }
  408. SkeletonProfile::~SkeletonProfile() {
  409. }
  410. SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
  411. is_read_only = true;
  412. root_bone = "Root";
  413. scale_base_bone = "Hips";
  414. groups.resize(4);
  415. groups.write[0].group_name = "Body";
  416. groups.write[1].group_name = "Face";
  417. groups.write[2].group_name = "LeftHand";
  418. groups.write[3].group_name = "RightHand";
  419. bones.resize(56);
  420. bones.write[0].bone_name = "Root";
  421. bones.write[0].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
  422. bones.write[0].handle_offset = Vector2(0.5, 0.91);
  423. bones.write[0].group = "Body";
  424. bones.write[1].bone_name = "Hips";
  425. bones.write[1].bone_parent = "Root";
  426. bones.write[1].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
  427. bones.write[1].bone_tail = "Spine";
  428. bones.write[1].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0);
  429. bones.write[1].handle_offset = Vector2(0.5, 0.5);
  430. bones.write[1].group = "Body";
  431. bones.write[1].required = true;
  432. bones.write[2].bone_name = "Spine";
  433. bones.write[2].bone_parent = "Hips";
  434. bones.write[2].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  435. bones.write[2].handle_offset = Vector2(0.5, 0.43);
  436. bones.write[2].group = "Body";
  437. bones.write[2].required = true;
  438. bones.write[3].bone_name = "Chest";
  439. bones.write[3].bone_parent = "Spine";
  440. bones.write[3].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  441. bones.write[3].handle_offset = Vector2(0.5, 0.36);
  442. bones.write[3].group = "Body";
  443. bones.write[4].bone_name = "UpperChest";
  444. bones.write[4].bone_parent = "Chest";
  445. bones.write[4].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  446. bones.write[4].handle_offset = Vector2(0.5, 0.29);
  447. bones.write[4].group = "Body";
  448. bones.write[5].bone_name = "Neck";
  449. bones.write[5].bone_parent = "UpperChest";
  450. bones.write[5].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
  451. bones.write[5].bone_tail = "Head";
  452. bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  453. bones.write[5].handle_offset = Vector2(0.5, 0.23);
  454. bones.write[5].group = "Body";
  455. bones.write[5].required = false;
  456. bones.write[6].bone_name = "Head";
  457. bones.write[6].bone_parent = "Neck";
  458. bones.write[6].tail_direction = TAIL_DIRECTION_END;
  459. bones.write[6].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  460. bones.write[6].handle_offset = Vector2(0.5, 0.18);
  461. bones.write[6].group = "Body";
  462. bones.write[6].required = true;
  463. bones.write[7].bone_name = "LeftEye";
  464. bones.write[7].bone_parent = "Head";
  465. bones.write[7].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 0.05, 0.15, 0);
  466. bones.write[7].handle_offset = Vector2(0.6, 0.46);
  467. bones.write[7].group = "Face";
  468. bones.write[8].bone_name = "RightEye";
  469. bones.write[8].bone_parent = "Head";
  470. bones.write[8].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, -0.05, 0.15, 0);
  471. bones.write[8].handle_offset = Vector2(0.37, 0.46);
  472. bones.write[8].group = "Face";
  473. bones.write[9].bone_name = "Jaw";
  474. bones.write[9].bone_parent = "Head";
  475. bones.write[9].reference_pose = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0.05, 0.05);
  476. bones.write[9].handle_offset = Vector2(0.46, 0.75);
  477. bones.write[9].group = "Face";
  478. bones.write[10].bone_name = "LeftShoulder";
  479. bones.write[10].bone_parent = "UpperChest";
  480. bones.write[10].reference_pose = Transform3D(0, 1, 0, 0, 0, 1, 1, 0, 0, 0.05, 0.1, 0);
  481. bones.write[10].handle_offset = Vector2(0.55, 0.235);
  482. bones.write[10].group = "Body";
  483. bones.write[10].required = true;
  484. bones.write[11].bone_name = "LeftUpperArm";
  485. bones.write[11].bone_parent = "LeftShoulder";
  486. bones.write[11].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
  487. bones.write[11].handle_offset = Vector2(0.6, 0.24);
  488. bones.write[11].group = "Body";
  489. bones.write[11].required = true;
  490. bones.write[12].bone_name = "LeftLowerArm";
  491. bones.write[12].bone_parent = "LeftUpperArm";
  492. bones.write[12].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
  493. bones.write[12].handle_offset = Vector2(0.7, 0.24);
  494. bones.write[12].group = "Body";
  495. bones.write[12].required = true;
  496. bones.write[13].bone_name = "LeftHand";
  497. bones.write[13].bone_parent = "LeftLowerArm";
  498. bones.write[13].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
  499. bones.write[13].bone_tail = "LeftMiddleProximal";
  500. bones.write[13].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
  501. bones.write[13].handle_offset = Vector2(0.82, 0.235);
  502. bones.write[13].group = "Body";
  503. bones.write[13].required = true;
  504. bones.write[14].bone_name = "LeftThumbMetacarpal";
  505. bones.write[14].bone_parent = "LeftHand";
  506. bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0, 0.816, 0.577, -1, 0, 0, -0.025, 0.025, 0);
  507. bones.write[14].handle_offset = Vector2(0.4, 0.8);
  508. bones.write[14].group = "LeftHand";
  509. bones.write[15].bone_name = "LeftThumbProximal";
  510. bones.write[15].bone_parent = "LeftThumbMetacarpal";
  511. bones.write[15].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
  512. bones.write[15].handle_offset = Vector2(0.3, 0.69);
  513. bones.write[15].group = "LeftHand";
  514. bones.write[16].bone_name = "LeftThumbDistal";
  515. bones.write[16].bone_parent = "LeftThumbProximal";
  516. bones.write[16].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
  517. bones.write[16].handle_offset = Vector2(0.23, 0.555);
  518. bones.write[16].group = "LeftHand";
  519. bones.write[17].bone_name = "LeftIndexProximal";
  520. bones.write[17].bone_parent = "LeftHand";
  521. bones.write[17].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0);
  522. bones.write[17].handle_offset = Vector2(0.413, 0.52);
  523. bones.write[17].group = "LeftHand";
  524. bones.write[18].bone_name = "LeftIndexIntermediate";
  525. bones.write[18].bone_parent = "LeftIndexProximal";
  526. bones.write[18].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  527. bones.write[18].handle_offset = Vector2(0.403, 0.36);
  528. bones.write[18].group = "LeftHand";
  529. bones.write[19].bone_name = "LeftIndexDistal";
  530. bones.write[19].bone_parent = "LeftIndexIntermediate";
  531. bones.write[19].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  532. bones.write[19].handle_offset = Vector2(0.403, 0.255);
  533. bones.write[19].group = "LeftHand";
  534. bones.write[20].bone_name = "LeftMiddleProximal";
  535. bones.write[20].bone_parent = "LeftHand";
  536. bones.write[20].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
  537. bones.write[20].handle_offset = Vector2(0.5, 0.51);
  538. bones.write[20].group = "LeftHand";
  539. bones.write[21].bone_name = "LeftMiddleIntermediate";
  540. bones.write[21].bone_parent = "LeftMiddleProximal";
  541. bones.write[21].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
  542. bones.write[21].handle_offset = Vector2(0.5, 0.345);
  543. bones.write[21].group = "LeftHand";
  544. bones.write[22].bone_name = "LeftMiddleDistal";
  545. bones.write[22].bone_parent = "LeftMiddleIntermediate";
  546. bones.write[22].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  547. bones.write[22].handle_offset = Vector2(0.5, 0.22);
  548. bones.write[22].group = "LeftHand";
  549. bones.write[23].bone_name = "LeftRingProximal";
  550. bones.write[23].bone_parent = "LeftHand";
  551. bones.write[23].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0);
  552. bones.write[23].handle_offset = Vector2(0.586, 0.52);
  553. bones.write[23].group = "LeftHand";
  554. bones.write[24].bone_name = "LeftRingIntermediate";
  555. bones.write[24].bone_parent = "LeftRingProximal";
  556. bones.write[24].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  557. bones.write[24].handle_offset = Vector2(0.59, 0.36);
  558. bones.write[24].group = "LeftHand";
  559. bones.write[25].bone_name = "LeftRingDistal";
  560. bones.write[25].bone_parent = "LeftRingIntermediate";
  561. bones.write[25].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  562. bones.write[25].handle_offset = Vector2(0.591, 0.25);
  563. bones.write[25].group = "LeftHand";
  564. bones.write[26].bone_name = "LeftLittleProximal";
  565. bones.write[26].bone_parent = "LeftHand";
  566. bones.write[26].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.05, 0);
  567. bones.write[26].handle_offset = Vector2(0.663, 0.543);
  568. bones.write[26].group = "LeftHand";
  569. bones.write[27].bone_name = "LeftLittleIntermediate";
  570. bones.write[27].bone_parent = "LeftLittleProximal";
  571. bones.write[27].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  572. bones.write[27].handle_offset = Vector2(0.672, 0.415);
  573. bones.write[27].group = "LeftHand";
  574. bones.write[28].bone_name = "LeftLittleDistal";
  575. bones.write[28].bone_parent = "LeftLittleIntermediate";
  576. bones.write[28].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  577. bones.write[28].handle_offset = Vector2(0.672, 0.32);
  578. bones.write[28].group = "LeftHand";
  579. bones.write[29].bone_name = "RightShoulder";
  580. bones.write[29].bone_parent = "UpperChest";
  581. bones.write[29].reference_pose = Transform3D(0, -1, 0, 0, 0, 1, -1, 0, 0, -0.05, 0.1, 0);
  582. bones.write[29].handle_offset = Vector2(0.45, 0.235);
  583. bones.write[29].group = "Body";
  584. bones.write[29].required = true;
  585. bones.write[30].bone_name = "RightUpperArm";
  586. bones.write[30].bone_parent = "RightShoulder";
  587. bones.write[30].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
  588. bones.write[30].handle_offset = Vector2(0.4, 0.24);
  589. bones.write[30].group = "Body";
  590. bones.write[30].required = true;
  591. bones.write[31].bone_name = "RightLowerArm";
  592. bones.write[31].bone_parent = "RightUpperArm";
  593. bones.write[31].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
  594. bones.write[31].handle_offset = Vector2(0.3, 0.24);
  595. bones.write[31].group = "Body";
  596. bones.write[31].required = true;
  597. bones.write[32].bone_name = "RightHand";
  598. bones.write[32].bone_parent = "RightLowerArm";
  599. bones.write[32].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
  600. bones.write[32].bone_tail = "RightMiddleProximal";
  601. bones.write[32].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
  602. bones.write[32].handle_offset = Vector2(0.18, 0.235);
  603. bones.write[32].group = "Body";
  604. bones.write[32].required = true;
  605. bones.write[33].bone_name = "RightThumbMetacarpal";
  606. bones.write[33].bone_parent = "RightHand";
  607. bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, 0, 0.816, 0.577, 1, 0, 0, 0.025, 0.025, 0);
  608. bones.write[33].handle_offset = Vector2(0.6, 0.8);
  609. bones.write[33].group = "RightHand";
  610. bones.write[34].bone_name = "RightThumbProximal";
  611. bones.write[34].bone_parent = "RightThumbMetacarpal";
  612. bones.write[34].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
  613. bones.write[34].handle_offset = Vector2(0.7, 0.69);
  614. bones.write[34].group = "RightHand";
  615. bones.write[35].bone_name = "RightThumbDistal";
  616. bones.write[35].bone_parent = "RightThumbProximal";
  617. bones.write[35].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
  618. bones.write[35].handle_offset = Vector2(0.77, 0.555);
  619. bones.write[35].group = "RightHand";
  620. bones.write[36].bone_name = "RightIndexProximal";
  621. bones.write[36].bone_parent = "RightHand";
  622. bones.write[36].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0);
  623. bones.write[36].handle_offset = Vector2(0.587, 0.52);
  624. bones.write[36].group = "RightHand";
  625. bones.write[37].bone_name = "RightIndexIntermediate";
  626. bones.write[37].bone_parent = "RightIndexProximal";
  627. bones.write[37].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  628. bones.write[37].handle_offset = Vector2(0.597, 0.36);
  629. bones.write[37].group = "RightHand";
  630. bones.write[38].bone_name = "RightIndexDistal";
  631. bones.write[38].bone_parent = "RightIndexIntermediate";
  632. bones.write[38].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  633. bones.write[38].handle_offset = Vector2(0.597, 0.255);
  634. bones.write[38].group = "RightHand";
  635. bones.write[39].bone_name = "RightMiddleProximal";
  636. bones.write[39].bone_parent = "RightHand";
  637. bones.write[39].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
  638. bones.write[39].handle_offset = Vector2(0.5, 0.51);
  639. bones.write[39].group = "RightHand";
  640. bones.write[40].bone_name = "RightMiddleIntermediate";
  641. bones.write[40].bone_parent = "RightMiddleProximal";
  642. bones.write[40].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
  643. bones.write[40].handle_offset = Vector2(0.5, 0.345);
  644. bones.write[40].group = "RightHand";
  645. bones.write[41].bone_name = "RightMiddleDistal";
  646. bones.write[41].bone_parent = "RightMiddleIntermediate";
  647. bones.write[41].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  648. bones.write[41].handle_offset = Vector2(0.5, 0.22);
  649. bones.write[41].group = "RightHand";
  650. bones.write[42].bone_name = "RightRingProximal";
  651. bones.write[42].bone_parent = "RightHand";
  652. bones.write[42].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0);
  653. bones.write[42].handle_offset = Vector2(0.414, 0.52);
  654. bones.write[42].group = "RightHand";
  655. bones.write[43].bone_name = "RightRingIntermediate";
  656. bones.write[43].bone_parent = "RightRingProximal";
  657. bones.write[43].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  658. bones.write[43].handle_offset = Vector2(0.41, 0.36);
  659. bones.write[43].group = "RightHand";
  660. bones.write[44].bone_name = "RightRingDistal";
  661. bones.write[44].bone_parent = "RightRingIntermediate";
  662. bones.write[44].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  663. bones.write[44].handle_offset = Vector2(0.409, 0.25);
  664. bones.write[44].group = "RightHand";
  665. bones.write[45].bone_name = "RightLittleProximal";
  666. bones.write[45].bone_parent = "RightHand";
  667. bones.write[45].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05, 0.05, 0);
  668. bones.write[45].handle_offset = Vector2(0.337, 0.543);
  669. bones.write[45].group = "RightHand";
  670. bones.write[46].bone_name = "RightLittleIntermediate";
  671. bones.write[46].bone_parent = "RightLittleProximal";
  672. bones.write[46].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  673. bones.write[46].handle_offset = Vector2(0.328, 0.415);
  674. bones.write[46].group = "RightHand";
  675. bones.write[47].bone_name = "RightLittleDistal";
  676. bones.write[47].bone_parent = "RightLittleIntermediate";
  677. bones.write[47].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  678. bones.write[47].handle_offset = Vector2(0.328, 0.32);
  679. bones.write[47].group = "RightHand";
  680. bones.write[48].bone_name = "LeftUpperLeg";
  681. bones.write[48].bone_parent = "Hips";
  682. bones.write[48].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, 0.1, 0, 0);
  683. bones.write[48].handle_offset = Vector2(0.549, 0.49);
  684. bones.write[48].group = "Body";
  685. bones.write[48].required = true;
  686. bones.write[49].bone_name = "LeftLowerLeg";
  687. bones.write[49].bone_parent = "LeftUpperLeg";
  688. bones.write[49].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
  689. bones.write[49].handle_offset = Vector2(0.548, 0.683);
  690. bones.write[49].group = "Body";
  691. bones.write[49].required = true;
  692. bones.write[50].bone_name = "LeftFoot";
  693. bones.write[50].bone_parent = "LeftLowerLeg";
  694. bones.write[50].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
  695. bones.write[50].handle_offset = Vector2(0.545, 0.9);
  696. bones.write[50].group = "Body";
  697. bones.write[50].required = true;
  698. bones.write[51].bone_name = "LeftToes";
  699. bones.write[51].bone_parent = "LeftFoot";
  700. bones.write[51].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0);
  701. bones.write[51].handle_offset = Vector2(0.545, 0.95);
  702. bones.write[51].group = "Body";
  703. bones.write[52].bone_name = "RightUpperLeg";
  704. bones.write[52].bone_parent = "Hips";
  705. bones.write[52].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, -0.1, 0, 0);
  706. bones.write[52].handle_offset = Vector2(0.451, 0.49);
  707. bones.write[52].group = "Body";
  708. bones.write[52].required = true;
  709. bones.write[53].bone_name = "RightLowerLeg";
  710. bones.write[53].bone_parent = "RightUpperLeg";
  711. bones.write[53].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
  712. bones.write[53].handle_offset = Vector2(0.452, 0.683);
  713. bones.write[53].group = "Body";
  714. bones.write[53].required = true;
  715. bones.write[54].bone_name = "RightFoot";
  716. bones.write[54].bone_parent = "RightLowerLeg";
  717. bones.write[54].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
  718. bones.write[54].handle_offset = Vector2(0.455, 0.9);
  719. bones.write[54].group = "Body";
  720. bones.write[54].required = true;
  721. bones.write[55].bone_name = "RightToes";
  722. bones.write[55].bone_parent = "RightFoot";
  723. bones.write[55].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0);
  724. bones.write[55].handle_offset = Vector2(0.455, 0.95);
  725. bones.write[55].group = "Body";
  726. }
  727. SkeletonProfileHumanoid::~SkeletonProfileHumanoid() {
  728. }
  729. //////////////////////////////////////