skeleton_profile.cpp 33 KB

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  1. /**************************************************************************/
  2. /* skeleton_profile.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "skeleton_profile.h"
  31. bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) {
  32. ERR_FAIL_COND_V(is_read_only, false);
  33. String path = p_path;
  34. if (path.begins_with("groups/")) {
  35. int which = path.get_slicec('/', 1).to_int();
  36. String what = path.get_slicec('/', 2);
  37. ERR_FAIL_INDEX_V(which, groups.size(), false);
  38. if (what == "group_name") {
  39. set_group_name(which, p_value);
  40. return true;
  41. } else if (what == "texture") {
  42. set_texture(which, p_value);
  43. return true;
  44. }
  45. }
  46. if (path.begins_with("bones/")) {
  47. int which = path.get_slicec('/', 1).to_int();
  48. String what = path.get_slicec('/', 2);
  49. ERR_FAIL_INDEX_V(which, bones.size(), false);
  50. if (what == "bone_name") {
  51. set_bone_name(which, p_value);
  52. return true;
  53. } else if (what == "bone_parent") {
  54. set_bone_parent(which, p_value);
  55. return true;
  56. } else if (what == "tail_direction") {
  57. set_tail_direction(which, static_cast<TailDirection>((int)p_value));
  58. return true;
  59. } else if (what == "bone_tail") {
  60. set_bone_tail(which, p_value);
  61. return true;
  62. } else if (what == "reference_pose") {
  63. set_reference_pose(which, p_value);
  64. return true;
  65. } else if (what == "handle_offset") {
  66. set_handle_offset(which, p_value);
  67. return true;
  68. } else if (what == "group") {
  69. set_group(which, p_value);
  70. return true;
  71. } else if (what == "require") {
  72. set_required(which, p_value);
  73. return true;
  74. }
  75. }
  76. return false;
  77. }
  78. bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const {
  79. String path = p_path;
  80. if (path.begins_with("groups/")) {
  81. int which = path.get_slicec('/', 1).to_int();
  82. String what = path.get_slicec('/', 2);
  83. ERR_FAIL_INDEX_V(which, groups.size(), false);
  84. if (what == "group_name") {
  85. r_ret = get_group_name(which);
  86. return true;
  87. } else if (what == "texture") {
  88. r_ret = get_texture(which);
  89. return true;
  90. }
  91. } else if (path.begins_with("bones/")) {
  92. int which = path.get_slicec('/', 1).to_int();
  93. String what = path.get_slicec('/', 2);
  94. ERR_FAIL_INDEX_V(which, bones.size(), false);
  95. if (what == "bone_name") {
  96. r_ret = get_bone_name(which);
  97. return true;
  98. } else if (what == "bone_parent") {
  99. r_ret = get_bone_parent(which);
  100. return true;
  101. } else if (what == "tail_direction") {
  102. r_ret = get_tail_direction(which);
  103. return true;
  104. } else if (what == "bone_tail") {
  105. r_ret = get_bone_tail(which);
  106. return true;
  107. } else if (what == "reference_pose") {
  108. r_ret = get_reference_pose(which);
  109. return true;
  110. } else if (what == "handle_offset") {
  111. r_ret = get_handle_offset(which);
  112. return true;
  113. } else if (what == "group") {
  114. r_ret = get_group(which);
  115. return true;
  116. } else if (what == "require") {
  117. r_ret = is_required(which);
  118. return true;
  119. }
  120. }
  121. return false;
  122. }
  123. void SkeletonProfile::_validate_property(PropertyInfo &p_property) const {
  124. if (is_read_only) {
  125. if (p_property.name == ("group_size") || p_property.name == ("bone_size") || p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) {
  126. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  127. return;
  128. }
  129. }
  130. if (p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) {
  131. String hint = "";
  132. for (int i = 0; i < bones.size(); i++) {
  133. if (i > 0) {
  134. hint += ",";
  135. }
  136. hint += String(bones[i].bone_name);
  137. }
  138. p_property.hint_string = hint;
  139. }
  140. }
  141. void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const {
  142. if (is_read_only) {
  143. return;
  144. }
  145. String group_names = "";
  146. for (int i = 0; i < groups.size(); i++) {
  147. String path = "groups/" + itos(i) + "/";
  148. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group_name"));
  149. p_list->push_back(PropertyInfo(Variant::OBJECT, path + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
  150. if (i > 0) {
  151. group_names = group_names + ",";
  152. }
  153. group_names = group_names + groups[i].group_name;
  154. }
  155. for (int i = 0; i < bones.size(); i++) {
  156. String path = "bones/" + itos(i) + "/";
  157. int bone_tail_usage = (get_tail_direction(i) != TAIL_DIRECTION_SPECIFIC_CHILD) ? PROPERTY_USAGE_NONE : PROPERTY_USAGE_DEFAULT;
  158. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_name"));
  159. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_parent"));
  160. p_list->push_back(PropertyInfo(Variant::INT, path + "tail_direction", PROPERTY_HINT_ENUM, "AverageChildren,SpecificChild,End"));
  161. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_tail", PROPERTY_HINT_NONE, "", bone_tail_usage));
  162. p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, path + "reference_pose"));
  163. p_list->push_back(PropertyInfo(Variant::VECTOR2, path + "handle_offset"));
  164. p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group", PROPERTY_HINT_ENUM, group_names));
  165. p_list->push_back(PropertyInfo(Variant::BOOL, path + "require"));
  166. }
  167. }
  168. StringName SkeletonProfile::get_root_bone() {
  169. return root_bone;
  170. }
  171. void SkeletonProfile::set_root_bone(const StringName &p_bone_name) {
  172. if (is_read_only) {
  173. return;
  174. }
  175. root_bone = p_bone_name;
  176. }
  177. StringName SkeletonProfile::get_scale_base_bone() {
  178. return scale_base_bone;
  179. }
  180. void SkeletonProfile::set_scale_base_bone(const StringName &p_bone_name) {
  181. if (is_read_only) {
  182. return;
  183. }
  184. scale_base_bone = p_bone_name;
  185. }
  186. int SkeletonProfile::get_group_size() {
  187. return groups.size();
  188. }
  189. void SkeletonProfile::set_group_size(int p_size) {
  190. if (is_read_only) {
  191. return;
  192. }
  193. ERR_FAIL_COND(p_size < 0);
  194. groups.resize(p_size);
  195. emit_signal("profile_updated");
  196. notify_property_list_changed();
  197. }
  198. StringName SkeletonProfile::get_group_name(int p_group_idx) const {
  199. ERR_FAIL_INDEX_V(p_group_idx, groups.size(), StringName());
  200. return groups[p_group_idx].group_name;
  201. }
  202. void SkeletonProfile::set_group_name(int p_group_idx, const StringName &p_group_name) {
  203. if (is_read_only) {
  204. return;
  205. }
  206. ERR_FAIL_INDEX(p_group_idx, groups.size());
  207. groups.write[p_group_idx].group_name = p_group_name;
  208. emit_signal("profile_updated");
  209. }
  210. Ref<Texture2D> SkeletonProfile::get_texture(int p_group_idx) const {
  211. ERR_FAIL_INDEX_V(p_group_idx, groups.size(), Ref<Texture2D>());
  212. return groups[p_group_idx].texture;
  213. }
  214. void SkeletonProfile::set_texture(int p_group_idx, const Ref<Texture2D> &p_texture) {
  215. if (is_read_only) {
  216. return;
  217. }
  218. ERR_FAIL_INDEX(p_group_idx, groups.size());
  219. groups.write[p_group_idx].texture = p_texture;
  220. emit_signal("profile_updated");
  221. }
  222. int SkeletonProfile::get_bone_size() {
  223. return bones.size();
  224. }
  225. void SkeletonProfile::set_bone_size(int p_size) {
  226. if (is_read_only) {
  227. return;
  228. }
  229. ERR_FAIL_COND(p_size < 0);
  230. bones.resize(p_size);
  231. emit_signal("profile_updated");
  232. notify_property_list_changed();
  233. }
  234. int SkeletonProfile::find_bone(const StringName &p_bone_name) const {
  235. if (p_bone_name == StringName()) {
  236. return -1;
  237. }
  238. for (int i = 0; i < bones.size(); i++) {
  239. if (bones[i].bone_name == p_bone_name) {
  240. return i;
  241. }
  242. }
  243. return -1;
  244. }
  245. PackedStringArray SkeletonProfile::get_bone_names() {
  246. PackedStringArray s;
  247. for (const SkeletonProfileBone &bone : bones) {
  248. s.push_back(bone.bone_name);
  249. }
  250. return s;
  251. }
  252. StringName SkeletonProfile::get_bone_name(int p_bone_idx) const {
  253. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
  254. return bones[p_bone_idx].bone_name;
  255. }
  256. void SkeletonProfile::set_bone_name(int p_bone_idx, const StringName &p_bone_name) {
  257. if (is_read_only) {
  258. return;
  259. }
  260. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  261. bones.write[p_bone_idx].bone_name = p_bone_name;
  262. emit_signal("profile_updated");
  263. }
  264. StringName SkeletonProfile::get_bone_parent(int p_bone_idx) const {
  265. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
  266. return bones[p_bone_idx].bone_parent;
  267. }
  268. void SkeletonProfile::set_bone_parent(int p_bone_idx, const StringName &p_bone_parent) {
  269. if (is_read_only) {
  270. return;
  271. }
  272. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  273. bones.write[p_bone_idx].bone_parent = p_bone_parent;
  274. emit_signal("profile_updated");
  275. }
  276. SkeletonProfile::TailDirection SkeletonProfile::get_tail_direction(int p_bone_idx) const {
  277. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), TAIL_DIRECTION_AVERAGE_CHILDREN);
  278. return bones[p_bone_idx].tail_direction;
  279. }
  280. void SkeletonProfile::set_tail_direction(int p_bone_idx, TailDirection p_tail_direction) {
  281. if (is_read_only) {
  282. return;
  283. }
  284. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  285. bones.write[p_bone_idx].tail_direction = p_tail_direction;
  286. emit_signal("profile_updated");
  287. notify_property_list_changed();
  288. }
  289. StringName SkeletonProfile::get_bone_tail(int p_bone_idx) const {
  290. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
  291. return bones[p_bone_idx].bone_tail;
  292. }
  293. void SkeletonProfile::set_bone_tail(int p_bone_idx, const StringName &p_bone_tail) {
  294. if (is_read_only) {
  295. return;
  296. }
  297. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  298. bones.write[p_bone_idx].bone_tail = p_bone_tail;
  299. emit_signal("profile_updated");
  300. }
  301. Transform3D SkeletonProfile::get_reference_pose(int p_bone_idx) const {
  302. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Transform3D());
  303. return bones[p_bone_idx].reference_pose;
  304. }
  305. void SkeletonProfile::set_reference_pose(int p_bone_idx, const Transform3D &p_reference_pose) {
  306. if (is_read_only) {
  307. return;
  308. }
  309. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  310. bones.write[p_bone_idx].reference_pose = p_reference_pose;
  311. emit_signal("profile_updated");
  312. }
  313. Vector2 SkeletonProfile::get_handle_offset(int p_bone_idx) const {
  314. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Vector2());
  315. return bones[p_bone_idx].handle_offset;
  316. }
  317. void SkeletonProfile::set_handle_offset(int p_bone_idx, const Vector2 &p_handle_offset) {
  318. if (is_read_only) {
  319. return;
  320. }
  321. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  322. bones.write[p_bone_idx].handle_offset = p_handle_offset;
  323. emit_signal("profile_updated");
  324. }
  325. StringName SkeletonProfile::get_group(int p_bone_idx) const {
  326. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
  327. return bones[p_bone_idx].group;
  328. }
  329. void SkeletonProfile::set_group(int p_bone_idx, const StringName &p_group) {
  330. if (is_read_only) {
  331. return;
  332. }
  333. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  334. bones.write[p_bone_idx].group = p_group;
  335. emit_signal("profile_updated");
  336. }
  337. bool SkeletonProfile::is_required(int p_bone_idx) const {
  338. ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), false);
  339. return bones[p_bone_idx].required;
  340. }
  341. void SkeletonProfile::set_required(int p_bone_idx, bool p_required) {
  342. if (is_read_only) {
  343. return;
  344. }
  345. ERR_FAIL_INDEX(p_bone_idx, bones.size());
  346. bones.write[p_bone_idx].required = p_required;
  347. emit_signal("profile_updated");
  348. }
  349. bool SkeletonProfile::has_bone(const StringName &p_bone_name) {
  350. bool is_found = false;
  351. for (int i = 0; i < bones.size(); i++) {
  352. if (bones[i].bone_name == p_bone_name) {
  353. is_found = true;
  354. break;
  355. }
  356. }
  357. return is_found;
  358. }
  359. void SkeletonProfile::_bind_methods() {
  360. ClassDB::bind_method(D_METHOD("set_root_bone", "bone_name"), &SkeletonProfile::set_root_bone);
  361. ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonProfile::get_root_bone);
  362. ClassDB::bind_method(D_METHOD("set_scale_base_bone", "bone_name"), &SkeletonProfile::set_scale_base_bone);
  363. ClassDB::bind_method(D_METHOD("get_scale_base_bone"), &SkeletonProfile::get_scale_base_bone);
  364. ClassDB::bind_method(D_METHOD("set_group_size", "size"), &SkeletonProfile::set_group_size);
  365. ClassDB::bind_method(D_METHOD("get_group_size"), &SkeletonProfile::get_group_size);
  366. ClassDB::bind_method(D_METHOD("get_group_name", "group_idx"), &SkeletonProfile::get_group_name);
  367. ClassDB::bind_method(D_METHOD("set_group_name", "group_idx", "group_name"), &SkeletonProfile::set_group_name);
  368. ClassDB::bind_method(D_METHOD("get_texture", "group_idx"), &SkeletonProfile::get_texture);
  369. ClassDB::bind_method(D_METHOD("set_texture", "group_idx", "texture"), &SkeletonProfile::set_texture);
  370. ClassDB::bind_method(D_METHOD("set_bone_size", "size"), &SkeletonProfile::set_bone_size);
  371. ClassDB::bind_method(D_METHOD("get_bone_size"), &SkeletonProfile::get_bone_size);
  372. ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SkeletonProfile::find_bone);
  373. ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &SkeletonProfile::get_bone_name);
  374. ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "bone_name"), &SkeletonProfile::set_bone_name);
  375. ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &SkeletonProfile::get_bone_parent);
  376. ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "bone_parent"), &SkeletonProfile::set_bone_parent);
  377. ClassDB::bind_method(D_METHOD("get_tail_direction", "bone_idx"), &SkeletonProfile::get_tail_direction);
  378. ClassDB::bind_method(D_METHOD("set_tail_direction", "bone_idx", "tail_direction"), &SkeletonProfile::set_tail_direction);
  379. ClassDB::bind_method(D_METHOD("get_bone_tail", "bone_idx"), &SkeletonProfile::get_bone_tail);
  380. ClassDB::bind_method(D_METHOD("set_bone_tail", "bone_idx", "bone_tail"), &SkeletonProfile::set_bone_tail);
  381. ClassDB::bind_method(D_METHOD("get_reference_pose", "bone_idx"), &SkeletonProfile::get_reference_pose);
  382. ClassDB::bind_method(D_METHOD("set_reference_pose", "bone_idx", "bone_name"), &SkeletonProfile::set_reference_pose);
  383. ClassDB::bind_method(D_METHOD("get_handle_offset", "bone_idx"), &SkeletonProfile::get_handle_offset);
  384. ClassDB::bind_method(D_METHOD("set_handle_offset", "bone_idx", "handle_offset"), &SkeletonProfile::set_handle_offset);
  385. ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group);
  386. ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group);
  387. ClassDB::bind_method(D_METHOD("is_required", "bone_idx"), &SkeletonProfile::is_required);
  388. ClassDB::bind_method(D_METHOD("set_required", "bone_idx", "required"), &SkeletonProfile::set_required);
  389. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_root_bone", "get_root_bone");
  390. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "scale_base_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_scale_base_bone", "get_scale_base_bone");
  391. ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,groups/"), "set_group_size", "get_group_size");
  392. ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bones/"), "set_bone_size", "get_bone_size");
  393. ADD_SIGNAL(MethodInfo("profile_updated"));
  394. BIND_ENUM_CONSTANT(TAIL_DIRECTION_AVERAGE_CHILDREN);
  395. BIND_ENUM_CONSTANT(TAIL_DIRECTION_SPECIFIC_CHILD);
  396. BIND_ENUM_CONSTANT(TAIL_DIRECTION_END);
  397. }
  398. SkeletonProfile::SkeletonProfile() {
  399. }
  400. SkeletonProfile::~SkeletonProfile() {
  401. }
  402. SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
  403. is_read_only = true;
  404. root_bone = "Root";
  405. scale_base_bone = "Hips";
  406. groups.resize(4);
  407. groups.write[0].group_name = "Body";
  408. groups.write[1].group_name = "Face";
  409. groups.write[2].group_name = "LeftHand";
  410. groups.write[3].group_name = "RightHand";
  411. bones.resize(56);
  412. bones.write[0].bone_name = "Root";
  413. bones.write[0].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
  414. bones.write[0].handle_offset = Vector2(0.5, 0.91);
  415. bones.write[0].group = "Body";
  416. bones.write[1].bone_name = "Hips";
  417. bones.write[1].bone_parent = "Root";
  418. bones.write[1].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
  419. bones.write[1].bone_tail = "Spine";
  420. bones.write[1].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0);
  421. bones.write[1].handle_offset = Vector2(0.5, 0.5);
  422. bones.write[1].group = "Body";
  423. bones.write[1].required = true;
  424. bones.write[2].bone_name = "Spine";
  425. bones.write[2].bone_parent = "Hips";
  426. bones.write[2].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  427. bones.write[2].handle_offset = Vector2(0.5, 0.43);
  428. bones.write[2].group = "Body";
  429. bones.write[2].required = true;
  430. bones.write[3].bone_name = "Chest";
  431. bones.write[3].bone_parent = "Spine";
  432. bones.write[3].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  433. bones.write[3].handle_offset = Vector2(0.5, 0.36);
  434. bones.write[3].group = "Body";
  435. bones.write[4].bone_name = "UpperChest";
  436. bones.write[4].bone_parent = "Chest";
  437. bones.write[4].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  438. bones.write[4].handle_offset = Vector2(0.5, 0.29);
  439. bones.write[4].group = "Body";
  440. bones.write[5].bone_name = "Neck";
  441. bones.write[5].bone_parent = "UpperChest";
  442. bones.write[5].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
  443. bones.write[5].bone_tail = "Head";
  444. bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  445. bones.write[5].handle_offset = Vector2(0.5, 0.23);
  446. bones.write[5].group = "Body";
  447. bones.write[5].required = false;
  448. bones.write[6].bone_name = "Head";
  449. bones.write[6].bone_parent = "Neck";
  450. bones.write[6].tail_direction = TAIL_DIRECTION_END;
  451. bones.write[6].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
  452. bones.write[6].handle_offset = Vector2(0.5, 0.18);
  453. bones.write[6].group = "Body";
  454. bones.write[6].required = true;
  455. bones.write[7].bone_name = "LeftEye";
  456. bones.write[7].bone_parent = "Head";
  457. bones.write[7].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 0.05, 0.15, 0);
  458. bones.write[7].handle_offset = Vector2(0.6, 0.46);
  459. bones.write[7].group = "Face";
  460. bones.write[8].bone_name = "RightEye";
  461. bones.write[8].bone_parent = "Head";
  462. bones.write[8].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, -0.05, 0.15, 0);
  463. bones.write[8].handle_offset = Vector2(0.37, 0.46);
  464. bones.write[8].group = "Face";
  465. bones.write[9].bone_name = "Jaw";
  466. bones.write[9].bone_parent = "Head";
  467. bones.write[9].reference_pose = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0.05, 0.05);
  468. bones.write[9].handle_offset = Vector2(0.46, 0.75);
  469. bones.write[9].group = "Face";
  470. bones.write[10].bone_name = "LeftShoulder";
  471. bones.write[10].bone_parent = "UpperChest";
  472. bones.write[10].reference_pose = Transform3D(0, 1, 0, 0, 0, 1, 1, 0, 0, 0.05, 0.1, 0);
  473. bones.write[10].handle_offset = Vector2(0.55, 0.235);
  474. bones.write[10].group = "Body";
  475. bones.write[10].required = true;
  476. bones.write[11].bone_name = "LeftUpperArm";
  477. bones.write[11].bone_parent = "LeftShoulder";
  478. bones.write[11].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
  479. bones.write[11].handle_offset = Vector2(0.6, 0.24);
  480. bones.write[11].group = "Body";
  481. bones.write[11].required = true;
  482. bones.write[12].bone_name = "LeftLowerArm";
  483. bones.write[12].bone_parent = "LeftUpperArm";
  484. bones.write[12].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
  485. bones.write[12].handle_offset = Vector2(0.7, 0.24);
  486. bones.write[12].group = "Body";
  487. bones.write[12].required = true;
  488. bones.write[13].bone_name = "LeftHand";
  489. bones.write[13].bone_parent = "LeftLowerArm";
  490. bones.write[13].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
  491. bones.write[13].bone_tail = "LeftMiddleProximal";
  492. bones.write[13].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
  493. bones.write[13].handle_offset = Vector2(0.82, 0.235);
  494. bones.write[13].group = "Body";
  495. bones.write[13].required = true;
  496. bones.write[14].bone_name = "LeftThumbMetacarpal";
  497. bones.write[14].bone_parent = "LeftHand";
  498. bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0, 0.816, 0.577, -1, 0, 0, -0.025, 0.025, 0);
  499. bones.write[14].handle_offset = Vector2(0.4, 0.8);
  500. bones.write[14].group = "LeftHand";
  501. bones.write[15].bone_name = "LeftThumbProximal";
  502. bones.write[15].bone_parent = "LeftThumbMetacarpal";
  503. bones.write[15].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
  504. bones.write[15].handle_offset = Vector2(0.3, 0.69);
  505. bones.write[15].group = "LeftHand";
  506. bones.write[16].bone_name = "LeftThumbDistal";
  507. bones.write[16].bone_parent = "LeftThumbProximal";
  508. bones.write[16].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
  509. bones.write[16].handle_offset = Vector2(0.23, 0.555);
  510. bones.write[16].group = "LeftHand";
  511. bones.write[17].bone_name = "LeftIndexProximal";
  512. bones.write[17].bone_parent = "LeftHand";
  513. bones.write[17].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0);
  514. bones.write[17].handle_offset = Vector2(0.413, 0.52);
  515. bones.write[17].group = "LeftHand";
  516. bones.write[18].bone_name = "LeftIndexIntermediate";
  517. bones.write[18].bone_parent = "LeftIndexProximal";
  518. bones.write[18].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  519. bones.write[18].handle_offset = Vector2(0.403, 0.36);
  520. bones.write[18].group = "LeftHand";
  521. bones.write[19].bone_name = "LeftIndexDistal";
  522. bones.write[19].bone_parent = "LeftIndexIntermediate";
  523. bones.write[19].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  524. bones.write[19].handle_offset = Vector2(0.403, 0.255);
  525. bones.write[19].group = "LeftHand";
  526. bones.write[20].bone_name = "LeftMiddleProximal";
  527. bones.write[20].bone_parent = "LeftHand";
  528. bones.write[20].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
  529. bones.write[20].handle_offset = Vector2(0.5, 0.51);
  530. bones.write[20].group = "LeftHand";
  531. bones.write[21].bone_name = "LeftMiddleIntermediate";
  532. bones.write[21].bone_parent = "LeftMiddleProximal";
  533. bones.write[21].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
  534. bones.write[21].handle_offset = Vector2(0.5, 0.345);
  535. bones.write[21].group = "LeftHand";
  536. bones.write[22].bone_name = "LeftMiddleDistal";
  537. bones.write[22].bone_parent = "LeftMiddleIntermediate";
  538. bones.write[22].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  539. bones.write[22].handle_offset = Vector2(0.5, 0.22);
  540. bones.write[22].group = "LeftHand";
  541. bones.write[23].bone_name = "LeftRingProximal";
  542. bones.write[23].bone_parent = "LeftHand";
  543. bones.write[23].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0);
  544. bones.write[23].handle_offset = Vector2(0.586, 0.52);
  545. bones.write[23].group = "LeftHand";
  546. bones.write[24].bone_name = "LeftRingIntermediate";
  547. bones.write[24].bone_parent = "LeftRingProximal";
  548. bones.write[24].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  549. bones.write[24].handle_offset = Vector2(0.59, 0.36);
  550. bones.write[24].group = "LeftHand";
  551. bones.write[25].bone_name = "LeftRingDistal";
  552. bones.write[25].bone_parent = "LeftRingIntermediate";
  553. bones.write[25].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  554. bones.write[25].handle_offset = Vector2(0.591, 0.25);
  555. bones.write[25].group = "LeftHand";
  556. bones.write[26].bone_name = "LeftLittleProximal";
  557. bones.write[26].bone_parent = "LeftHand";
  558. bones.write[26].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.05, 0);
  559. bones.write[26].handle_offset = Vector2(0.663, 0.543);
  560. bones.write[26].group = "LeftHand";
  561. bones.write[27].bone_name = "LeftLittleIntermediate";
  562. bones.write[27].bone_parent = "LeftLittleProximal";
  563. bones.write[27].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  564. bones.write[27].handle_offset = Vector2(0.672, 0.415);
  565. bones.write[27].group = "LeftHand";
  566. bones.write[28].bone_name = "LeftLittleDistal";
  567. bones.write[28].bone_parent = "LeftLittleIntermediate";
  568. bones.write[28].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  569. bones.write[28].handle_offset = Vector2(0.672, 0.32);
  570. bones.write[28].group = "LeftHand";
  571. bones.write[29].bone_name = "RightShoulder";
  572. bones.write[29].bone_parent = "UpperChest";
  573. bones.write[29].reference_pose = Transform3D(0, -1, 0, 0, 0, 1, -1, 0, 0, -0.05, 0.1, 0);
  574. bones.write[29].handle_offset = Vector2(0.45, 0.235);
  575. bones.write[29].group = "Body";
  576. bones.write[29].required = true;
  577. bones.write[30].bone_name = "RightUpperArm";
  578. bones.write[30].bone_parent = "RightShoulder";
  579. bones.write[30].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
  580. bones.write[30].handle_offset = Vector2(0.4, 0.24);
  581. bones.write[30].group = "Body";
  582. bones.write[30].required = true;
  583. bones.write[31].bone_name = "RightLowerArm";
  584. bones.write[31].bone_parent = "RightUpperArm";
  585. bones.write[31].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
  586. bones.write[31].handle_offset = Vector2(0.3, 0.24);
  587. bones.write[31].group = "Body";
  588. bones.write[31].required = true;
  589. bones.write[32].bone_name = "RightHand";
  590. bones.write[32].bone_parent = "RightLowerArm";
  591. bones.write[32].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
  592. bones.write[32].bone_tail = "RightMiddleProximal";
  593. bones.write[32].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
  594. bones.write[32].handle_offset = Vector2(0.18, 0.235);
  595. bones.write[32].group = "Body";
  596. bones.write[32].required = true;
  597. bones.write[33].bone_name = "RightThumbMetacarpal";
  598. bones.write[33].bone_parent = "RightHand";
  599. bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, 0, 0.816, 0.577, 1, 0, 0, 0.025, 0.025, 0);
  600. bones.write[33].handle_offset = Vector2(0.6, 0.8);
  601. bones.write[33].group = "RightHand";
  602. bones.write[34].bone_name = "RightThumbProximal";
  603. bones.write[34].bone_parent = "RightThumbMetacarpal";
  604. bones.write[34].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
  605. bones.write[34].handle_offset = Vector2(0.7, 0.69);
  606. bones.write[34].group = "RightHand";
  607. bones.write[35].bone_name = "RightThumbDistal";
  608. bones.write[35].bone_parent = "RightThumbProximal";
  609. bones.write[35].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
  610. bones.write[35].handle_offset = Vector2(0.77, 0.555);
  611. bones.write[35].group = "RightHand";
  612. bones.write[36].bone_name = "RightIndexProximal";
  613. bones.write[36].bone_parent = "RightHand";
  614. bones.write[36].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0);
  615. bones.write[36].handle_offset = Vector2(0.587, 0.52);
  616. bones.write[36].group = "RightHand";
  617. bones.write[37].bone_name = "RightIndexIntermediate";
  618. bones.write[37].bone_parent = "RightIndexProximal";
  619. bones.write[37].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  620. bones.write[37].handle_offset = Vector2(0.597, 0.36);
  621. bones.write[37].group = "RightHand";
  622. bones.write[38].bone_name = "RightIndexDistal";
  623. bones.write[38].bone_parent = "RightIndexIntermediate";
  624. bones.write[38].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  625. bones.write[38].handle_offset = Vector2(0.597, 0.255);
  626. bones.write[38].group = "RightHand";
  627. bones.write[39].bone_name = "RightMiddleProximal";
  628. bones.write[39].bone_parent = "RightHand";
  629. bones.write[39].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
  630. bones.write[39].handle_offset = Vector2(0.5, 0.51);
  631. bones.write[39].group = "RightHand";
  632. bones.write[40].bone_name = "RightMiddleIntermediate";
  633. bones.write[40].bone_parent = "RightMiddleProximal";
  634. bones.write[40].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
  635. bones.write[40].handle_offset = Vector2(0.5, 0.345);
  636. bones.write[40].group = "RightHand";
  637. bones.write[41].bone_name = "RightMiddleDistal";
  638. bones.write[41].bone_parent = "RightMiddleIntermediate";
  639. bones.write[41].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  640. bones.write[41].handle_offset = Vector2(0.5, 0.22);
  641. bones.write[41].group = "RightHand";
  642. bones.write[42].bone_name = "RightRingProximal";
  643. bones.write[42].bone_parent = "RightHand";
  644. bones.write[42].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0);
  645. bones.write[42].handle_offset = Vector2(0.414, 0.52);
  646. bones.write[42].group = "RightHand";
  647. bones.write[43].bone_name = "RightRingIntermediate";
  648. bones.write[43].bone_parent = "RightRingProximal";
  649. bones.write[43].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  650. bones.write[43].handle_offset = Vector2(0.41, 0.36);
  651. bones.write[43].group = "RightHand";
  652. bones.write[44].bone_name = "RightRingDistal";
  653. bones.write[44].bone_parent = "RightRingIntermediate";
  654. bones.write[44].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  655. bones.write[44].handle_offset = Vector2(0.409, 0.25);
  656. bones.write[44].group = "RightHand";
  657. bones.write[45].bone_name = "RightLittleProximal";
  658. bones.write[45].bone_parent = "RightHand";
  659. bones.write[45].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05, 0.05, 0);
  660. bones.write[45].handle_offset = Vector2(0.337, 0.543);
  661. bones.write[45].group = "RightHand";
  662. bones.write[46].bone_name = "RightLittleIntermediate";
  663. bones.write[46].bone_parent = "RightLittleProximal";
  664. bones.write[46].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
  665. bones.write[46].handle_offset = Vector2(0.328, 0.415);
  666. bones.write[46].group = "RightHand";
  667. bones.write[47].bone_name = "RightLittleDistal";
  668. bones.write[47].bone_parent = "RightLittleIntermediate";
  669. bones.write[47].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
  670. bones.write[47].handle_offset = Vector2(0.328, 0.32);
  671. bones.write[47].group = "RightHand";
  672. bones.write[48].bone_name = "LeftUpperLeg";
  673. bones.write[48].bone_parent = "Hips";
  674. bones.write[48].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, 0.1, 0, 0);
  675. bones.write[48].handle_offset = Vector2(0.549, 0.49);
  676. bones.write[48].group = "Body";
  677. bones.write[48].required = true;
  678. bones.write[49].bone_name = "LeftLowerLeg";
  679. bones.write[49].bone_parent = "LeftUpperLeg";
  680. bones.write[49].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
  681. bones.write[49].handle_offset = Vector2(0.548, 0.683);
  682. bones.write[49].group = "Body";
  683. bones.write[49].required = true;
  684. bones.write[50].bone_name = "LeftFoot";
  685. bones.write[50].bone_parent = "LeftLowerLeg";
  686. bones.write[50].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
  687. bones.write[50].handle_offset = Vector2(0.545, 0.9);
  688. bones.write[50].group = "Body";
  689. bones.write[50].required = true;
  690. bones.write[51].bone_name = "LeftToes";
  691. bones.write[51].bone_parent = "LeftFoot";
  692. bones.write[51].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0);
  693. bones.write[51].handle_offset = Vector2(0.545, 0.95);
  694. bones.write[51].group = "Body";
  695. bones.write[52].bone_name = "RightUpperLeg";
  696. bones.write[52].bone_parent = "Hips";
  697. bones.write[52].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, -0.1, 0, 0);
  698. bones.write[52].handle_offset = Vector2(0.451, 0.49);
  699. bones.write[52].group = "Body";
  700. bones.write[52].required = true;
  701. bones.write[53].bone_name = "RightLowerLeg";
  702. bones.write[53].bone_parent = "RightUpperLeg";
  703. bones.write[53].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
  704. bones.write[53].handle_offset = Vector2(0.452, 0.683);
  705. bones.write[53].group = "Body";
  706. bones.write[53].required = true;
  707. bones.write[54].bone_name = "RightFoot";
  708. bones.write[54].bone_parent = "RightLowerLeg";
  709. bones.write[54].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
  710. bones.write[54].handle_offset = Vector2(0.455, 0.9);
  711. bones.write[54].group = "Body";
  712. bones.write[54].required = true;
  713. bones.write[55].bone_name = "RightToes";
  714. bones.write[55].bone_parent = "RightFoot";
  715. bones.write[55].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0);
  716. bones.write[55].handle_offset = Vector2(0.455, 0.95);
  717. bones.write[55].group = "Body";
  718. }
  719. SkeletonProfileHumanoid::~SkeletonProfileHumanoid() {
  720. }
  721. //////////////////////////////////////