project_settings_editor.cpp 31 KB

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  1. /**************************************************************************/
  2. /* project_settings_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "project_settings_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/input/input_map.h"
  33. #include "editor/editor_inspector.h"
  34. #include "editor/editor_node.h"
  35. #include "editor/editor_settings.h"
  36. #include "editor/editor_string_names.h"
  37. #include "editor/editor_undo_redo_manager.h"
  38. #include "editor/export/editor_export.h"
  39. #include "editor/themes/editor_scale.h"
  40. #include "scene/gui/check_button.h"
  41. #include "servers/movie_writer/movie_writer.h"
  42. void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
  43. localization_editor->connect_filesystem_dock_signals(p_fs_dock);
  44. group_settings->connect_filesystem_dock_signals(p_fs_dock);
  45. }
  46. void ProjectSettingsEditor::popup_project_settings(bool p_clear_filter) {
  47. // Restore valid window bounds or pop up at default size.
  48. Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
  49. if (saved_size != Rect2()) {
  50. popup(saved_size);
  51. } else {
  52. popup_centered_clamped(Size2(1200, 700) * EDSCALE, 0.8);
  53. }
  54. _add_feature_overrides();
  55. general_settings_inspector->update_category_list();
  56. set_process_shortcut_input(true);
  57. localization_editor->update_translations();
  58. autoload_settings->update_autoload();
  59. group_settings->update_groups();
  60. plugin_settings->update_plugins();
  61. import_defaults_editor->clear();
  62. if (p_clear_filter) {
  63. search_box->clear();
  64. }
  65. _focus_current_search_box();
  66. }
  67. void ProjectSettingsEditor::queue_save() {
  68. settings_changed = true;
  69. timer->start();
  70. }
  71. void ProjectSettingsEditor::_save() {
  72. settings_changed = false;
  73. if (ps) {
  74. ps->save();
  75. }
  76. }
  77. void ProjectSettingsEditor::set_plugins_page() {
  78. tab_container->set_current_tab(tab_container->get_tab_idx_from_control(plugin_settings));
  79. }
  80. void ProjectSettingsEditor::set_general_page(const String &p_category) {
  81. tab_container->set_current_tab(tab_container->get_tab_idx_from_control(general_editor));
  82. general_settings_inspector->set_current_section(p_category);
  83. }
  84. void ProjectSettingsEditor::update_plugins() {
  85. plugin_settings->update_plugins();
  86. }
  87. void ProjectSettingsEditor::init_autoloads() {
  88. autoload_settings->init_autoloads();
  89. }
  90. void ProjectSettingsEditor::_setting_edited(const String &p_name) {
  91. queue_save();
  92. }
  93. void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) {
  94. custom_properties->set_visible(p_is_advanced);
  95. }
  96. void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {
  97. EditorSettings::get_singleton()->set("_project_settings_advanced_mode", p_button_pressed);
  98. EditorSettings::get_singleton()->save();
  99. _update_advanced(p_button_pressed);
  100. }
  101. void ProjectSettingsEditor::_setting_selected(const String &p_path) {
  102. if (p_path.is_empty()) {
  103. return;
  104. }
  105. property_box->set_text(general_settings_inspector->get_current_section() + "/" + p_path);
  106. _update_property_box(); // set_text doesn't trigger text_changed
  107. }
  108. void ProjectSettingsEditor::_add_setting() {
  109. String setting = _get_setting_name();
  110. // Initialize the property with the default value for the given type.
  111. Callable::CallError ce;
  112. Variant value;
  113. Variant::construct(Variant::Type(type_box->get_selected_id()), value, nullptr, 0, ce);
  114. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  115. undo_redo->create_action(TTR("Add Project Setting"));
  116. undo_redo->add_do_property(ps, setting, value);
  117. undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant());
  118. undo_redo->add_do_method(general_settings_inspector, "update_category_list");
  119. undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
  120. undo_redo->add_do_method(this, "queue_save");
  121. undo_redo->add_undo_method(this, "queue_save");
  122. undo_redo->commit_action();
  123. general_settings_inspector->set_current_section(setting.get_slicec('/', 1));
  124. add_button->release_focus();
  125. }
  126. void ProjectSettingsEditor::_delete_setting() {
  127. String setting = _get_setting_name();
  128. Variant value = ps->get(setting);
  129. int order = ps->get_order(setting);
  130. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  131. undo_redo->create_action(TTR("Delete Item"));
  132. undo_redo->add_do_method(ps, "clear", setting);
  133. undo_redo->add_undo_method(ps, "set", setting, value);
  134. undo_redo->add_undo_method(ps, "set_order", setting, order);
  135. undo_redo->add_do_method(general_settings_inspector, "update_category_list");
  136. undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
  137. undo_redo->add_do_method(this, "queue_save");
  138. undo_redo->add_undo_method(this, "queue_save");
  139. undo_redo->commit_action();
  140. property_box->clear();
  141. del_button->release_focus();
  142. }
  143. void ProjectSettingsEditor::_property_box_changed(const String &p_text) {
  144. _update_property_box();
  145. }
  146. void ProjectSettingsEditor::_feature_selected(int p_index) {
  147. const String property = property_box->get_text().strip_edges().get_slicec('.', 0);
  148. if (p_index == FEATURE_ALL) {
  149. property_box->set_text(property);
  150. } else if (p_index == FEATURE_CUSTOM) {
  151. property_box->set_text(property + ".custom");
  152. const int len = property.length() + 1;
  153. property_box->select(len);
  154. property_box->set_caret_column(len);
  155. property_box->grab_focus();
  156. } else {
  157. property_box->set_text(property + "." + feature_box->get_item_text(p_index));
  158. };
  159. _update_property_box();
  160. }
  161. void ProjectSettingsEditor::_update_property_box() {
  162. const String setting = _get_setting_name();
  163. int slices = setting.get_slice_count(".");
  164. const String name = setting.get_slicec('.', 0);
  165. const String feature = setting.get_slicec('.', 1);
  166. bool feature_invalid = slices > 2 || (slices == 2 && feature.is_empty());
  167. add_button->set_disabled(true);
  168. del_button->set_disabled(true);
  169. if (feature.is_empty() || feature_invalid) {
  170. feature_box->select(FEATURE_ALL);
  171. } else {
  172. bool is_custom = true;
  173. for (int i = FEATURE_FIRST; i < feature_box->get_item_count(); i++) {
  174. if (feature == feature_box->get_item_text(i)) {
  175. is_custom = false;
  176. feature_box->select(i);
  177. break;
  178. }
  179. }
  180. if (is_custom) {
  181. feature_box->select(FEATURE_CUSTOM);
  182. }
  183. }
  184. if (property_box->get_text().is_empty()) {
  185. return;
  186. }
  187. if (ps->has_setting(setting)) {
  188. del_button->set_disabled(ps->is_builtin_setting(setting));
  189. _select_type(ps->get_setting(setting).get_type());
  190. } else {
  191. if (ps->has_setting(name)) {
  192. _select_type(ps->get_setting(name).get_type());
  193. } else {
  194. type_box->select(0);
  195. }
  196. if (feature_invalid) {
  197. return;
  198. }
  199. const Vector<String> names = name.split("/");
  200. for (int i = 0; i < names.size(); i++) {
  201. if (!names[i].is_valid_ascii_identifier()) {
  202. return;
  203. }
  204. }
  205. add_button->set_disabled(false);
  206. }
  207. }
  208. void ProjectSettingsEditor::_select_type(Variant::Type p_type) {
  209. type_box->select(type_box->get_item_index(p_type));
  210. }
  211. void ProjectSettingsEditor::shortcut_input(const Ref<InputEvent> &p_event) {
  212. const Ref<InputEventKey> k = p_event;
  213. if (k.is_valid() && k->is_pressed()) {
  214. bool handled = false;
  215. if (ED_IS_SHORTCUT("ui_undo", p_event)) {
  216. EditorNode::get_singleton()->undo();
  217. handled = true;
  218. }
  219. if (ED_IS_SHORTCUT("ui_redo", p_event)) {
  220. EditorNode::get_singleton()->redo();
  221. handled = true;
  222. }
  223. if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
  224. _focus_current_search_box();
  225. handled = true;
  226. }
  227. if (ED_IS_SHORTCUT("file_dialog/focus_path", p_event)) {
  228. _focus_current_path_box();
  229. handled = true;
  230. }
  231. if (handled) {
  232. set_input_as_handled();
  233. }
  234. }
  235. }
  236. String ProjectSettingsEditor::_get_setting_name() const {
  237. String name = property_box->get_text().strip_edges();
  238. if (!name.begins_with("_") && !name.contains_char('/')) {
  239. name = "global/" + name;
  240. }
  241. return name;
  242. }
  243. void ProjectSettingsEditor::_add_feature_overrides() {
  244. HashSet<String> presets;
  245. presets.insert("bptc");
  246. presets.insert("s3tc");
  247. presets.insert("etc2");
  248. presets.insert("editor");
  249. presets.insert("editor_hint");
  250. presets.insert("editor_runtime");
  251. presets.insert("template_debug");
  252. presets.insert("template_release");
  253. presets.insert("debug");
  254. presets.insert("release");
  255. presets.insert("template");
  256. presets.insert("double");
  257. presets.insert("single");
  258. presets.insert("32");
  259. presets.insert("64");
  260. presets.insert("movie");
  261. EditorExport *ee = EditorExport::get_singleton();
  262. for (int i = 0; i < ee->get_export_platform_count(); i++) {
  263. List<String> p;
  264. ee->get_export_platform(i)->get_platform_features(&p);
  265. for (const String &E : p) {
  266. presets.insert(E);
  267. }
  268. }
  269. for (int i = 0; i < ee->get_export_preset_count(); i++) {
  270. List<String> p;
  271. ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p);
  272. for (const String &E : p) {
  273. presets.insert(E);
  274. }
  275. String custom = ee->get_export_preset(i)->get_custom_features();
  276. Vector<String> custom_list = custom.split(",");
  277. for (int j = 0; j < custom_list.size(); j++) {
  278. String f = custom_list[j].strip_edges();
  279. if (!f.is_empty()) {
  280. presets.insert(f);
  281. }
  282. }
  283. }
  284. feature_box->clear();
  285. feature_box->add_item(TTR("(All)"), FEATURE_ALL); // So it is always on top.
  286. feature_box->add_item(TTR("Custom"), FEATURE_CUSTOM);
  287. feature_box->add_separator();
  288. int id = FEATURE_FIRST;
  289. for (const String &E : presets) {
  290. feature_box->add_item(E, id++);
  291. }
  292. }
  293. void ProjectSettingsEditor::_tabs_tab_changed(int p_tab) {
  294. _focus_current_search_box();
  295. }
  296. void ProjectSettingsEditor::_focus_current_search_box() {
  297. Control *tab = tab_container->get_current_tab_control();
  298. LineEdit *current_search_box = nullptr;
  299. if (tab == general_editor) {
  300. current_search_box = search_box;
  301. } else if (tab == action_map_editor) {
  302. current_search_box = action_map_editor->get_search_box();
  303. }
  304. if (current_search_box) {
  305. current_search_box->grab_focus();
  306. current_search_box->select_all();
  307. }
  308. }
  309. void ProjectSettingsEditor::_focus_current_path_box() {
  310. Control *tab = tab_container->get_current_tab_control();
  311. LineEdit *current_path_box = nullptr;
  312. if (tab == general_editor) {
  313. current_path_box = property_box;
  314. } else if (tab == action_map_editor) {
  315. current_path_box = action_map_editor->get_path_box();
  316. } else if (tab == autoload_settings) {
  317. current_path_box = autoload_settings->get_path_box();
  318. } else if (tab == shaders_global_shader_uniforms_editor) {
  319. current_path_box = shaders_global_shader_uniforms_editor->get_name_box();
  320. } else if (tab == group_settings) {
  321. current_path_box = group_settings->get_name_box();
  322. }
  323. if (current_path_box) {
  324. current_path_box->grab_focus();
  325. current_path_box->select_all();
  326. }
  327. }
  328. void ProjectSettingsEditor::_editor_restart() {
  329. ProjectSettings::get_singleton()->save();
  330. EditorNode::get_singleton()->save_all_scenes();
  331. EditorNode::get_singleton()->restart_editor();
  332. }
  333. void ProjectSettingsEditor::_editor_restart_request() {
  334. restart_container->show();
  335. }
  336. void ProjectSettingsEditor::_editor_restart_close() {
  337. restart_container->hide();
  338. }
  339. void ProjectSettingsEditor::_action_added(const String &p_name) {
  340. String name = "input/" + p_name;
  341. ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(name),
  342. "An action with this name already exists.");
  343. Dictionary action;
  344. action["events"] = Array();
  345. action["deadzone"] = InputMap::DEFAULT_DEADZONE;
  346. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  347. undo_redo->create_action(TTR("Add Input Action"));
  348. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
  349. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name);
  350. undo_redo->add_do_method(this, "_update_action_map_editor");
  351. undo_redo->add_undo_method(this, "_update_action_map_editor");
  352. undo_redo->add_do_method(this, "queue_save");
  353. undo_redo->add_undo_method(this, "queue_save");
  354. undo_redo->commit_action();
  355. }
  356. void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) {
  357. const String property_name = "input/" + p_name;
  358. Dictionary old_val = GLOBAL_GET(property_name);
  359. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  360. if (old_val["deadzone"] != p_action["deadzone"]) {
  361. // Deadzone Changed
  362. undo_redo->create_action(TTR("Change Action deadzone"));
  363. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
  364. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  365. } else {
  366. // Events changed
  367. undo_redo->create_action(TTR("Change Input Action Event(s)"));
  368. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
  369. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  370. }
  371. undo_redo->add_do_method(this, "_update_action_map_editor");
  372. undo_redo->add_undo_method(this, "_update_action_map_editor");
  373. undo_redo->add_do_method(this, "queue_save");
  374. undo_redo->add_undo_method(this, "queue_save");
  375. undo_redo->commit_action();
  376. }
  377. void ProjectSettingsEditor::_action_removed(const String &p_name) {
  378. const String property_name = "input/" + p_name;
  379. Dictionary old_val = GLOBAL_GET(property_name);
  380. int order = ProjectSettings::get_singleton()->get_order(property_name);
  381. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  382. undo_redo->create_action(TTR("Erase Input Action"));
  383. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property_name);
  384. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  385. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", property_name, order);
  386. undo_redo->add_do_method(this, "_update_action_map_editor");
  387. undo_redo->add_undo_method(this, "_update_action_map_editor");
  388. undo_redo->add_do_method(this, "queue_save");
  389. undo_redo->add_undo_method(this, "queue_save");
  390. undo_redo->commit_action();
  391. }
  392. void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) {
  393. const String old_property_name = "input/" + p_old_name;
  394. const String new_property_name = "input/" + p_new_name;
  395. ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(new_property_name),
  396. "An action with this name already exists.");
  397. int order = ProjectSettings::get_singleton()->get_order(old_property_name);
  398. Dictionary action = GLOBAL_GET(old_property_name);
  399. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  400. undo_redo->create_action(TTR("Rename Input Action"));
  401. // Do: clear old, set new
  402. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", old_property_name);
  403. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_property_name, action);
  404. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", new_property_name, order);
  405. // Undo: clear new, set old
  406. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", new_property_name);
  407. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", old_property_name, action);
  408. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", old_property_name, order);
  409. undo_redo->add_do_method(this, "_update_action_map_editor");
  410. undo_redo->add_undo_method(this, "_update_action_map_editor");
  411. undo_redo->add_do_method(this, "queue_save");
  412. undo_redo->add_undo_method(this, "queue_save");
  413. undo_redo->commit_action();
  414. }
  415. void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) {
  416. const String action_name = "input/" + p_action_name;
  417. const String target_name = "input/" + p_relative_to;
  418. // It is much easier to rebuild the custom "input" properties rather than messing around with the "order" values of them.
  419. Variant action_value = ps->get(action_name);
  420. Variant target_value = ps->get(target_name);
  421. List<PropertyInfo> props;
  422. HashMap<String, Variant> action_values;
  423. ProjectSettings::get_singleton()->get_property_list(&props);
  424. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  425. undo_redo->create_action(TTR("Update Input Action Order"));
  426. for (const PropertyInfo &prop : props) {
  427. // Skip builtins and non-inputs
  428. // Order matters here, checking for "input/" filters out properties that aren't settings and produce errors in is_builtin_setting().
  429. if (!prop.name.begins_with("input/") || ProjectSettings::get_singleton()->is_builtin_setting(prop.name)) {
  430. continue;
  431. }
  432. action_values.insert(prop.name, ps->get(prop.name));
  433. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", prop.name);
  434. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", prop.name);
  435. }
  436. for (const KeyValue<String, Variant> &E : action_values) {
  437. String name = E.key;
  438. const Variant &value = E.value;
  439. if (name == target_name) {
  440. if (p_before) {
  441. // Insert before target
  442. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  443. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  444. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  445. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  446. } else {
  447. // Insert after target
  448. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  449. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  450. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  451. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  452. }
  453. } else if (name != action_name) {
  454. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, value);
  455. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, value);
  456. }
  457. }
  458. undo_redo->add_do_method(this, "_update_action_map_editor");
  459. undo_redo->add_undo_method(this, "_update_action_map_editor");
  460. undo_redo->add_do_method(this, "queue_save");
  461. undo_redo->add_undo_method(this, "queue_save");
  462. undo_redo->commit_action();
  463. }
  464. void ProjectSettingsEditor::_update_action_map_editor() {
  465. Vector<ActionMapEditor::ActionInfo> actions;
  466. List<PropertyInfo> props;
  467. ProjectSettings::get_singleton()->get_property_list(&props);
  468. const Ref<Texture2D> builtin_icon = get_editor_theme_icon(SNAME("PinPressed"));
  469. for (const PropertyInfo &E : props) {
  470. const String property_name = E.name;
  471. if (!property_name.begins_with("input/")) {
  472. continue;
  473. }
  474. // Strip the "input/" from the left.
  475. String display_name = property_name.substr(String("input/").size() - 1);
  476. Dictionary action = GLOBAL_GET(property_name);
  477. ActionMapEditor::ActionInfo action_info;
  478. action_info.action = action;
  479. action_info.editable = true;
  480. action_info.name = display_name;
  481. const bool is_builtin_input = ProjectSettings::get_singleton()->get_input_presets().find(property_name) != nullptr;
  482. if (is_builtin_input) {
  483. action_info.editable = false;
  484. action_info.icon = builtin_icon;
  485. action_info.has_initial = true;
  486. action_info.action_initial = ProjectSettings::get_singleton()->property_get_revert(property_name);
  487. }
  488. actions.push_back(action_info);
  489. }
  490. action_map_editor->update_action_list(actions);
  491. }
  492. void ProjectSettingsEditor::_update_theme() {
  493. add_button->set_button_icon(get_editor_theme_icon(SNAME("Add")));
  494. del_button->set_button_icon(get_editor_theme_icon(SNAME("Remove")));
  495. search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
  496. restart_close_button->set_button_icon(get_editor_theme_icon(SNAME("Close")));
  497. restart_container->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
  498. restart_icon->set_texture(get_editor_theme_icon(SNAME("StatusWarning")));
  499. restart_label->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
  500. type_box->clear();
  501. for (int i = 0; i < Variant::VARIANT_MAX; i++) {
  502. if (i == Variant::NIL || i == Variant::OBJECT || i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
  503. // These types can't be serialized properly, so skip them.
  504. continue;
  505. }
  506. String type = Variant::get_type_name(Variant::Type(i));
  507. type_box->add_icon_item(get_editor_theme_icon(type), type, i);
  508. }
  509. }
  510. void ProjectSettingsEditor::_notification(int p_what) {
  511. switch (p_what) {
  512. case NOTIFICATION_VISIBILITY_CHANGED: {
  513. if (!is_visible()) {
  514. EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
  515. if (settings_changed) {
  516. timer->stop();
  517. _save();
  518. }
  519. }
  520. } break;
  521. case NOTIFICATION_ENTER_TREE: {
  522. general_settings_inspector->edit(ps);
  523. _update_action_map_editor();
  524. _update_theme();
  525. } break;
  526. case NOTIFICATION_THEME_CHANGED: {
  527. _update_theme();
  528. } break;
  529. }
  530. }
  531. void ProjectSettingsEditor::_bind_methods() {
  532. ClassDB::bind_method(D_METHOD("queue_save"), &ProjectSettingsEditor::queue_save);
  533. ClassDB::bind_method(D_METHOD("_update_action_map_editor"), &ProjectSettingsEditor::_update_action_map_editor);
  534. }
  535. ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
  536. singleton = this;
  537. set_title(TTR("Project Settings (project.godot)"));
  538. set_clamp_to_embedder(true);
  539. ps = ProjectSettings::get_singleton();
  540. data = p_data;
  541. tab_container = memnew(TabContainer);
  542. tab_container->set_use_hidden_tabs_for_min_size(true);
  543. tab_container->set_theme_type_variation("TabContainerOdd");
  544. tab_container->connect("tab_changed", callable_mp(this, &ProjectSettingsEditor::_tabs_tab_changed));
  545. add_child(tab_container);
  546. general_editor = memnew(VBoxContainer);
  547. general_editor->set_name(TTR("General"));
  548. general_editor->set_alignment(BoxContainer::ALIGNMENT_BEGIN);
  549. general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  550. tab_container->add_child(general_editor);
  551. HBoxContainer *search_bar = memnew(HBoxContainer);
  552. general_editor->add_child(search_bar);
  553. search_box = memnew(LineEdit);
  554. search_box->set_placeholder(TTR("Filter Settings"));
  555. search_box->set_accessibility_name(TTRC("Filter Settings"));
  556. search_box->set_clear_button_enabled(true);
  557. search_box->set_virtual_keyboard_show_on_focus(false);
  558. search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  559. search_bar->add_child(search_box);
  560. advanced = memnew(CheckButton);
  561. advanced->set_text(TTR("Advanced Settings"));
  562. search_bar->add_child(advanced);
  563. custom_properties = memnew(HBoxContainer);
  564. general_editor->add_child(custom_properties);
  565. property_box = memnew(LineEdit);
  566. property_box->set_placeholder(TTR("Select a Setting or Type its Name"));
  567. property_box->set_accessibility_name(TTRC("Setting Name"));
  568. property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  569. property_box->connect(SceneStringName(text_changed), callable_mp(this, &ProjectSettingsEditor::_property_box_changed));
  570. custom_properties->add_child(property_box);
  571. feature_box = memnew(OptionButton);
  572. feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
  573. feature_box->set_accessibility_name(TTRC("Feature"));
  574. feature_box->connect(SceneStringName(item_selected), callable_mp(this, &ProjectSettingsEditor::_feature_selected));
  575. custom_properties->add_child(feature_box);
  576. type_box = memnew(OptionButton);
  577. type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
  578. type_box->set_accessibility_name(TTRC("Type"));
  579. custom_properties->add_child(type_box);
  580. add_button = memnew(Button);
  581. add_button->set_text(TTR("Add"));
  582. add_button->set_disabled(true);
  583. add_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_add_setting));
  584. custom_properties->add_child(add_button);
  585. del_button = memnew(Button);
  586. del_button->set_text(TTR("Delete"));
  587. del_button->set_disabled(true);
  588. del_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_delete_setting));
  589. custom_properties->add_child(del_button);
  590. general_settings_inspector = memnew(SectionedInspector);
  591. general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  592. general_settings_inspector->register_search_box(search_box);
  593. general_settings_inspector->register_advanced_toggle(advanced);
  594. general_settings_inspector->get_inspector()->set_use_filter(true);
  595. general_settings_inspector->get_inspector()->set_mark_unsaved(false);
  596. general_settings_inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected));
  597. general_settings_inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited));
  598. general_settings_inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
  599. general_editor->add_child(general_settings_inspector);
  600. restart_container = memnew(PanelContainer);
  601. general_editor->add_child(restart_container);
  602. HBoxContainer *restart_hb = memnew(HBoxContainer);
  603. restart_container->hide();
  604. restart_container->add_child(restart_hb);
  605. restart_icon = memnew(TextureRect);
  606. restart_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
  607. restart_hb->add_child(restart_icon);
  608. restart_label = memnew(Label);
  609. restart_label->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
  610. restart_label->set_text(TTR("Changed settings will be applied to the editor after restarting."));
  611. restart_hb->add_child(restart_label);
  612. restart_hb->add_spacer();
  613. Button *restart_button = memnew(Button);
  614. restart_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_editor_restart));
  615. restart_hb->add_child(restart_button);
  616. restart_button->set_text(TTR("Save & Restart"));
  617. restart_close_button = memnew(Button);
  618. restart_close_button->set_flat(true);
  619. restart_close_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_editor_restart_close));
  620. restart_close_button->set_accessibility_name(TTRC("Close"));
  621. restart_hb->add_child(restart_close_button);
  622. action_map_editor = memnew(ActionMapEditor);
  623. action_map_editor->set_name(TTR("Input Map"));
  624. action_map_editor->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added));
  625. action_map_editor->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited));
  626. action_map_editor->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed));
  627. action_map_editor->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed));
  628. action_map_editor->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered));
  629. action_map_editor->connect(SNAME("filter_focused"), callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(false));
  630. action_map_editor->connect(SNAME("filter_unfocused"), callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(true));
  631. tab_container->add_child(action_map_editor);
  632. localization_editor = memnew(LocalizationEditor);
  633. localization_editor->set_name(TTR("Localization"));
  634. localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  635. tab_container->add_child(localization_editor);
  636. TabContainer *globals_container = memnew(TabContainer);
  637. globals_container->set_name(TTR("Globals"));
  638. tab_container->add_child(globals_container);
  639. autoload_settings = memnew(EditorAutoloadSettings);
  640. autoload_settings->set_name(TTR("Autoload"));
  641. autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  642. globals_container->add_child(autoload_settings);
  643. shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor);
  644. shaders_global_shader_uniforms_editor->set_name(TTR("Shader Globals"));
  645. shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  646. globals_container->add_child(shaders_global_shader_uniforms_editor);
  647. group_settings = memnew(GroupSettingsEditor);
  648. group_settings->set_name(TTR("Groups"));
  649. group_settings->connect("group_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  650. globals_container->add_child(group_settings);
  651. plugin_settings = memnew(EditorPluginSettings);
  652. plugin_settings->set_name(TTR("Plugins"));
  653. tab_container->add_child(plugin_settings);
  654. timer = memnew(Timer);
  655. timer->set_wait_time(1.5);
  656. timer->connect("timeout", callable_mp(this, &ProjectSettingsEditor::_save));
  657. timer->set_one_shot(true);
  658. add_child(timer);
  659. set_ok_button_text(TTR("Close"));
  660. set_hide_on_ok(true);
  661. bool use_advanced = EDITOR_DEF("_project_settings_advanced_mode", false);
  662. if (use_advanced) {
  663. advanced->set_pressed(true);
  664. }
  665. advanced->connect(SceneStringName(toggled), callable_mp(this, &ProjectSettingsEditor::_advanced_toggled));
  666. _update_advanced(use_advanced);
  667. import_defaults_editor = memnew(ImportDefaultsEditor);
  668. import_defaults_editor->set_name(TTR("Import Defaults"));
  669. tab_container->add_child(import_defaults_editor);
  670. MovieWriter::set_extensions_hint(); // ensure extensions are properly displayed.
  671. }