project_settings_editor.cpp 31 KB

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  1. /**************************************************************************/
  2. /* project_settings_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "project_settings_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/input/input_map.h"
  33. #include "editor/editor_inspector.h"
  34. #include "editor/editor_node.h"
  35. #include "editor/editor_settings.h"
  36. #include "editor/editor_string_names.h"
  37. #include "editor/editor_undo_redo_manager.h"
  38. #include "editor/export/editor_export.h"
  39. #include "editor/gui/editor_variant_type_selectors.h"
  40. #include "editor/themes/editor_scale.h"
  41. #include "scene/gui/check_button.h"
  42. #include "servers/movie_writer/movie_writer.h"
  43. void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
  44. localization_editor->connect_filesystem_dock_signals(p_fs_dock);
  45. group_settings->connect_filesystem_dock_signals(p_fs_dock);
  46. }
  47. void ProjectSettingsEditor::popup_project_settings(bool p_clear_filter) {
  48. // Restore valid window bounds or pop up at default size.
  49. Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
  50. if (saved_size != Rect2()) {
  51. popup(saved_size);
  52. } else {
  53. popup_centered_clamped(Size2(1200, 700) * EDSCALE, 0.8);
  54. }
  55. _add_feature_overrides();
  56. general_settings_inspector->update_category_list();
  57. set_process_shortcut_input(true);
  58. localization_editor->update_translations();
  59. autoload_settings->update_autoload();
  60. group_settings->update_groups();
  61. plugin_settings->update_plugins();
  62. import_defaults_editor->clear();
  63. if (p_clear_filter) {
  64. search_box->clear();
  65. }
  66. _focus_current_search_box();
  67. }
  68. void ProjectSettingsEditor::queue_save() {
  69. settings_changed = true;
  70. timer->start();
  71. }
  72. void ProjectSettingsEditor::_save() {
  73. settings_changed = false;
  74. if (ps) {
  75. ps->save();
  76. }
  77. }
  78. void ProjectSettingsEditor::set_plugins_page() {
  79. tab_container->set_current_tab(tab_container->get_tab_idx_from_control(plugin_settings));
  80. }
  81. void ProjectSettingsEditor::set_general_page(const String &p_category) {
  82. tab_container->set_current_tab(tab_container->get_tab_idx_from_control(general_editor));
  83. general_settings_inspector->set_current_section(p_category);
  84. }
  85. void ProjectSettingsEditor::update_plugins() {
  86. plugin_settings->update_plugins();
  87. }
  88. void ProjectSettingsEditor::init_autoloads() {
  89. autoload_settings->init_autoloads();
  90. }
  91. void ProjectSettingsEditor::_setting_edited(const String &p_name) {
  92. queue_save();
  93. }
  94. void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) {
  95. custom_properties->set_visible(p_is_advanced);
  96. }
  97. void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {
  98. EditorSettings::get_singleton()->set("_project_settings_advanced_mode", p_button_pressed);
  99. EditorSettings::get_singleton()->save();
  100. _update_advanced(p_button_pressed);
  101. }
  102. void ProjectSettingsEditor::_setting_selected(const String &p_path) {
  103. if (p_path.is_empty()) {
  104. return;
  105. }
  106. property_box->set_text(general_settings_inspector->get_current_section() + "/" + p_path);
  107. _update_property_box(); // set_text doesn't trigger text_changed
  108. }
  109. void ProjectSettingsEditor::_add_setting() {
  110. String setting = _get_setting_name();
  111. // Initialize the property with the default value for the given type.
  112. Callable::CallError ce;
  113. Variant value;
  114. Variant::construct(type_box->get_selected_type(), value, nullptr, 0, ce);
  115. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  116. undo_redo->create_action(TTR("Add Project Setting"));
  117. undo_redo->add_do_property(ps, setting, value);
  118. undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant());
  119. undo_redo->add_do_method(general_settings_inspector, "update_category_list");
  120. undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
  121. undo_redo->add_do_method(this, "queue_save");
  122. undo_redo->add_undo_method(this, "queue_save");
  123. undo_redo->commit_action();
  124. general_settings_inspector->set_current_section(setting.get_slicec('/', 1));
  125. add_button->release_focus();
  126. }
  127. void ProjectSettingsEditor::_delete_setting() {
  128. String setting = _get_setting_name();
  129. Variant value = ps->get(setting);
  130. int order = ps->get_order(setting);
  131. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  132. undo_redo->create_action(TTR("Delete Item"));
  133. undo_redo->add_do_method(ps, "clear", setting);
  134. undo_redo->add_undo_method(ps, "set", setting, value);
  135. undo_redo->add_undo_method(ps, "set_order", setting, order);
  136. undo_redo->add_do_method(general_settings_inspector, "update_category_list");
  137. undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
  138. undo_redo->add_do_method(this, "queue_save");
  139. undo_redo->add_undo_method(this, "queue_save");
  140. undo_redo->commit_action();
  141. property_box->clear();
  142. del_button->release_focus();
  143. }
  144. void ProjectSettingsEditor::_property_box_changed(const String &p_text) {
  145. _update_property_box();
  146. }
  147. void ProjectSettingsEditor::_feature_selected(int p_index) {
  148. const String property = property_box->get_text().strip_edges().get_slicec('.', 0);
  149. if (p_index == FEATURE_ALL) {
  150. property_box->set_text(property);
  151. } else if (p_index == FEATURE_CUSTOM) {
  152. property_box->set_text(property + ".custom");
  153. const int len = property.length() + 1;
  154. property_box->select(len);
  155. property_box->set_caret_column(len);
  156. property_box->grab_focus();
  157. } else {
  158. property_box->set_text(property + "." + feature_box->get_item_text(p_index));
  159. };
  160. _update_property_box();
  161. }
  162. void ProjectSettingsEditor::_update_property_box() {
  163. const String setting = _get_setting_name();
  164. int slices = setting.get_slice_count(".");
  165. const String name = setting.get_slicec('.', 0);
  166. const String feature = setting.get_slicec('.', 1);
  167. bool feature_invalid = slices > 2 || (slices == 2 && feature.is_empty());
  168. add_button->set_disabled(true);
  169. del_button->set_disabled(true);
  170. if (feature.is_empty() || feature_invalid) {
  171. feature_box->select(FEATURE_ALL);
  172. } else {
  173. bool is_custom = true;
  174. for (int i = FEATURE_FIRST; i < feature_box->get_item_count(); i++) {
  175. if (feature == feature_box->get_item_text(i)) {
  176. is_custom = false;
  177. feature_box->select(i);
  178. break;
  179. }
  180. }
  181. if (is_custom) {
  182. feature_box->select(FEATURE_CUSTOM);
  183. }
  184. }
  185. if (property_box->get_text().is_empty()) {
  186. return;
  187. }
  188. if (ps->has_setting(setting)) {
  189. del_button->set_disabled(ps->is_builtin_setting(setting));
  190. _select_type(ps->get_setting(setting).get_type());
  191. } else {
  192. if (ps->has_setting(name)) {
  193. _select_type(ps->get_setting(name).get_type());
  194. } else {
  195. type_box->select(0);
  196. }
  197. if (feature_invalid) {
  198. return;
  199. }
  200. const Vector<String> names = name.split("/");
  201. for (int i = 0; i < names.size(); i++) {
  202. if (!names[i].is_valid_ascii_identifier()) {
  203. return;
  204. }
  205. }
  206. add_button->set_disabled(false);
  207. }
  208. }
  209. void ProjectSettingsEditor::_select_type(Variant::Type p_type) {
  210. type_box->select(type_box->get_item_index(p_type));
  211. }
  212. void ProjectSettingsEditor::shortcut_input(const Ref<InputEvent> &p_event) {
  213. const Ref<InputEventKey> k = p_event;
  214. if (k.is_valid() && k->is_pressed()) {
  215. bool handled = false;
  216. if (ED_IS_SHORTCUT("ui_undo", p_event)) {
  217. EditorNode::get_singleton()->undo();
  218. handled = true;
  219. }
  220. if (ED_IS_SHORTCUT("ui_redo", p_event)) {
  221. EditorNode::get_singleton()->redo();
  222. handled = true;
  223. }
  224. if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
  225. _focus_current_search_box();
  226. handled = true;
  227. }
  228. if (ED_IS_SHORTCUT("file_dialog/focus_path", p_event)) {
  229. _focus_current_path_box();
  230. handled = true;
  231. }
  232. if (handled) {
  233. set_input_as_handled();
  234. }
  235. }
  236. }
  237. String ProjectSettingsEditor::_get_setting_name() const {
  238. String name = property_box->get_text().strip_edges();
  239. if (!name.begins_with("_") && !name.contains_char('/')) {
  240. name = "global/" + name;
  241. }
  242. return name;
  243. }
  244. void ProjectSettingsEditor::_add_feature_overrides() {
  245. HashSet<String> presets;
  246. presets.insert("bptc");
  247. presets.insert("s3tc");
  248. presets.insert("etc2");
  249. presets.insert("editor");
  250. presets.insert("editor_hint");
  251. presets.insert("editor_runtime");
  252. presets.insert("template_debug");
  253. presets.insert("template_release");
  254. presets.insert("debug");
  255. presets.insert("release");
  256. presets.insert("template");
  257. presets.insert("double");
  258. presets.insert("single");
  259. presets.insert("32");
  260. presets.insert("64");
  261. presets.insert("movie");
  262. EditorExport *ee = EditorExport::get_singleton();
  263. for (int i = 0; i < ee->get_export_platform_count(); i++) {
  264. List<String> p;
  265. ee->get_export_platform(i)->get_platform_features(&p);
  266. for (const String &E : p) {
  267. presets.insert(E);
  268. }
  269. }
  270. for (int i = 0; i < ee->get_export_preset_count(); i++) {
  271. List<String> p;
  272. ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p);
  273. for (const String &E : p) {
  274. presets.insert(E);
  275. }
  276. String custom = ee->get_export_preset(i)->get_custom_features();
  277. Vector<String> custom_list = custom.split(",");
  278. for (int j = 0; j < custom_list.size(); j++) {
  279. String f = custom_list[j].strip_edges();
  280. if (!f.is_empty()) {
  281. presets.insert(f);
  282. }
  283. }
  284. }
  285. feature_box->clear();
  286. feature_box->add_item(TTRC("(All)"), FEATURE_ALL); // So it is always on top.
  287. feature_box->set_item_auto_translate_mode(-1, AUTO_TRANSLATE_MODE_ALWAYS);
  288. feature_box->add_item(TTRC("Custom"), FEATURE_CUSTOM);
  289. feature_box->set_item_auto_translate_mode(-1, AUTO_TRANSLATE_MODE_ALWAYS);
  290. feature_box->add_separator();
  291. int id = FEATURE_FIRST;
  292. for (const String &E : presets) {
  293. feature_box->add_item(E, id++);
  294. }
  295. }
  296. void ProjectSettingsEditor::_tabs_tab_changed(int p_tab) {
  297. _focus_current_search_box();
  298. }
  299. void ProjectSettingsEditor::_focus_current_search_box() {
  300. Control *tab = tab_container->get_current_tab_control();
  301. LineEdit *current_search_box = nullptr;
  302. if (tab == general_editor) {
  303. current_search_box = search_box;
  304. } else if (tab == action_map_editor) {
  305. current_search_box = action_map_editor->get_search_box();
  306. }
  307. if (current_search_box) {
  308. current_search_box->grab_focus();
  309. current_search_box->select_all();
  310. }
  311. }
  312. void ProjectSettingsEditor::_focus_current_path_box() {
  313. Control *tab = tab_container->get_current_tab_control();
  314. LineEdit *current_path_box = nullptr;
  315. if (tab == general_editor) {
  316. current_path_box = property_box;
  317. } else if (tab == action_map_editor) {
  318. current_path_box = action_map_editor->get_path_box();
  319. } else if (tab == autoload_settings) {
  320. current_path_box = autoload_settings->get_path_box();
  321. } else if (tab == shaders_global_shader_uniforms_editor) {
  322. current_path_box = shaders_global_shader_uniforms_editor->get_name_box();
  323. } else if (tab == group_settings) {
  324. current_path_box = group_settings->get_name_box();
  325. }
  326. if (current_path_box) {
  327. current_path_box->grab_focus();
  328. current_path_box->select_all();
  329. }
  330. }
  331. void ProjectSettingsEditor::_editor_restart() {
  332. ProjectSettings::get_singleton()->save();
  333. EditorNode::get_singleton()->save_all_scenes();
  334. EditorNode::get_singleton()->restart_editor();
  335. }
  336. void ProjectSettingsEditor::_editor_restart_request() {
  337. restart_container->show();
  338. }
  339. void ProjectSettingsEditor::_editor_restart_close() {
  340. restart_container->hide();
  341. }
  342. void ProjectSettingsEditor::_action_added(const String &p_name) {
  343. String name = "input/" + p_name;
  344. ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(name),
  345. "An action with this name already exists.");
  346. Dictionary action;
  347. action["events"] = Array();
  348. action["deadzone"] = InputMap::DEFAULT_DEADZONE;
  349. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  350. undo_redo->create_action(TTR("Add Input Action"));
  351. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
  352. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name);
  353. undo_redo->add_do_method(this, "_update_action_map_editor");
  354. undo_redo->add_undo_method(this, "_update_action_map_editor");
  355. undo_redo->add_do_method(this, "queue_save");
  356. undo_redo->add_undo_method(this, "queue_save");
  357. undo_redo->commit_action();
  358. }
  359. void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) {
  360. const String property_name = "input/" + p_name;
  361. Dictionary old_val = GLOBAL_GET(property_name);
  362. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  363. if (old_val["deadzone"] != p_action["deadzone"]) {
  364. // Deadzone Changed
  365. undo_redo->create_action(TTR("Change Action deadzone"));
  366. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
  367. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  368. } else {
  369. // Events changed
  370. undo_redo->create_action(TTR("Change Input Action Event(s)"));
  371. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
  372. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  373. }
  374. undo_redo->add_do_method(this, "_update_action_map_editor");
  375. undo_redo->add_undo_method(this, "_update_action_map_editor");
  376. undo_redo->add_do_method(this, "queue_save");
  377. undo_redo->add_undo_method(this, "queue_save");
  378. undo_redo->commit_action();
  379. }
  380. void ProjectSettingsEditor::_action_removed(const String &p_name) {
  381. const String property_name = "input/" + p_name;
  382. Dictionary old_val = GLOBAL_GET(property_name);
  383. int order = ProjectSettings::get_singleton()->get_order(property_name);
  384. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  385. undo_redo->create_action(TTR("Erase Input Action"));
  386. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property_name);
  387. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  388. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", property_name, order);
  389. undo_redo->add_do_method(this, "_update_action_map_editor");
  390. undo_redo->add_undo_method(this, "_update_action_map_editor");
  391. undo_redo->add_do_method(this, "queue_save");
  392. undo_redo->add_undo_method(this, "queue_save");
  393. undo_redo->commit_action();
  394. }
  395. void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) {
  396. const String old_property_name = "input/" + p_old_name;
  397. const String new_property_name = "input/" + p_new_name;
  398. ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(new_property_name),
  399. "An action with this name already exists.");
  400. int order = ProjectSettings::get_singleton()->get_order(old_property_name);
  401. Dictionary action = GLOBAL_GET(old_property_name);
  402. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  403. undo_redo->create_action(TTR("Rename Input Action"));
  404. // Do: clear old, set new
  405. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", old_property_name);
  406. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_property_name, action);
  407. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", new_property_name, order);
  408. // Undo: clear new, set old
  409. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", new_property_name);
  410. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", old_property_name, action);
  411. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", old_property_name, order);
  412. undo_redo->add_do_method(this, "_update_action_map_editor");
  413. undo_redo->add_undo_method(this, "_update_action_map_editor");
  414. undo_redo->add_do_method(this, "queue_save");
  415. undo_redo->add_undo_method(this, "queue_save");
  416. undo_redo->commit_action();
  417. }
  418. void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) {
  419. const String action_name = "input/" + p_action_name;
  420. const String target_name = "input/" + p_relative_to;
  421. // It is much easier to rebuild the custom "input" properties rather than messing around with the "order" values of them.
  422. Variant action_value = ps->get(action_name);
  423. Variant target_value = ps->get(target_name);
  424. List<PropertyInfo> props;
  425. HashMap<String, Variant> action_values;
  426. ProjectSettings::get_singleton()->get_property_list(&props);
  427. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  428. undo_redo->create_action(TTR("Update Input Action Order"));
  429. for (const PropertyInfo &prop : props) {
  430. // Skip builtins and non-inputs
  431. // Order matters here, checking for "input/" filters out properties that aren't settings and produce errors in is_builtin_setting().
  432. if (!prop.name.begins_with("input/") || ProjectSettings::get_singleton()->is_builtin_setting(prop.name)) {
  433. continue;
  434. }
  435. action_values.insert(prop.name, ps->get(prop.name));
  436. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", prop.name);
  437. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", prop.name);
  438. }
  439. for (const KeyValue<String, Variant> &E : action_values) {
  440. String name = E.key;
  441. const Variant &value = E.value;
  442. if (name == target_name) {
  443. if (p_before) {
  444. // Insert before target
  445. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  446. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  447. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  448. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  449. } else {
  450. // Insert after target
  451. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  452. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  453. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  454. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  455. }
  456. } else if (name != action_name) {
  457. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, value);
  458. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, value);
  459. }
  460. }
  461. undo_redo->add_do_method(this, "_update_action_map_editor");
  462. undo_redo->add_undo_method(this, "_update_action_map_editor");
  463. undo_redo->add_do_method(this, "queue_save");
  464. undo_redo->add_undo_method(this, "queue_save");
  465. undo_redo->commit_action();
  466. }
  467. void ProjectSettingsEditor::_update_action_map_editor() {
  468. Vector<ActionMapEditor::ActionInfo> actions;
  469. List<PropertyInfo> props;
  470. ProjectSettings::get_singleton()->get_property_list(&props);
  471. const Ref<Texture2D> builtin_icon = get_editor_theme_icon(SNAME("PinPressed"));
  472. for (const PropertyInfo &E : props) {
  473. const String property_name = E.name;
  474. if (!property_name.begins_with("input/")) {
  475. continue;
  476. }
  477. // Strip the "input/" from the left.
  478. String display_name = property_name.substr(String("input/").size() - 1);
  479. Dictionary action = GLOBAL_GET(property_name);
  480. ActionMapEditor::ActionInfo action_info;
  481. action_info.action = action;
  482. action_info.editable = true;
  483. action_info.name = display_name;
  484. const bool is_builtin_input = ProjectSettings::get_singleton()->get_input_presets().find(property_name) != nullptr;
  485. if (is_builtin_input) {
  486. action_info.editable = false;
  487. action_info.icon = builtin_icon;
  488. action_info.has_initial = true;
  489. action_info.action_initial = ProjectSettings::get_singleton()->property_get_revert(property_name);
  490. }
  491. actions.push_back(action_info);
  492. }
  493. action_map_editor->update_action_list(actions);
  494. }
  495. void ProjectSettingsEditor::_update_theme() {
  496. add_button->set_button_icon(get_editor_theme_icon(SNAME("Add")));
  497. del_button->set_button_icon(get_editor_theme_icon(SNAME("Remove")));
  498. search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
  499. restart_close_button->set_button_icon(get_editor_theme_icon(SNAME("Close")));
  500. restart_container->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
  501. restart_icon->set_texture(get_editor_theme_icon(SNAME("StatusWarning")));
  502. restart_label->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
  503. }
  504. void ProjectSettingsEditor::_notification(int p_what) {
  505. switch (p_what) {
  506. case NOTIFICATION_VISIBILITY_CHANGED: {
  507. if (!is_visible()) {
  508. EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
  509. if (settings_changed) {
  510. timer->stop();
  511. _save();
  512. }
  513. }
  514. } break;
  515. case NOTIFICATION_ENTER_TREE: {
  516. general_settings_inspector->edit(ps);
  517. _update_action_map_editor();
  518. _update_theme();
  519. } break;
  520. case NOTIFICATION_THEME_CHANGED: {
  521. _update_theme();
  522. } break;
  523. }
  524. }
  525. void ProjectSettingsEditor::_bind_methods() {
  526. ClassDB::bind_method(D_METHOD("queue_save"), &ProjectSettingsEditor::queue_save);
  527. ClassDB::bind_method(D_METHOD("_update_action_map_editor"), &ProjectSettingsEditor::_update_action_map_editor);
  528. }
  529. ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
  530. singleton = this;
  531. set_title(TTRC("Project Settings (project.godot)"));
  532. set_clamp_to_embedder(true);
  533. ps = ProjectSettings::get_singleton();
  534. data = p_data;
  535. tab_container = memnew(TabContainer);
  536. tab_container->set_use_hidden_tabs_for_min_size(true);
  537. tab_container->set_theme_type_variation("TabContainerOdd");
  538. tab_container->connect("tab_changed", callable_mp(this, &ProjectSettingsEditor::_tabs_tab_changed));
  539. add_child(tab_container);
  540. general_editor = memnew(VBoxContainer);
  541. general_editor->set_name(TTRC("General"));
  542. general_editor->set_alignment(BoxContainer::ALIGNMENT_BEGIN);
  543. general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  544. tab_container->add_child(general_editor);
  545. HBoxContainer *search_bar = memnew(HBoxContainer);
  546. general_editor->add_child(search_bar);
  547. search_box = memnew(LineEdit);
  548. search_box->set_placeholder(TTRC("Filter Settings"));
  549. search_box->set_accessibility_name(TTRC("Filter Settings"));
  550. search_box->set_clear_button_enabled(true);
  551. search_box->set_virtual_keyboard_show_on_focus(false);
  552. search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  553. search_bar->add_child(search_box);
  554. advanced = memnew(CheckButton);
  555. advanced->set_text(TTRC("Advanced Settings"));
  556. search_bar->add_child(advanced);
  557. custom_properties = memnew(HBoxContainer);
  558. general_editor->add_child(custom_properties);
  559. property_box = memnew(LineEdit);
  560. property_box->set_placeholder(TTRC("Select a Setting or Type its Name"));
  561. property_box->set_accessibility_name(TTRC("Setting Name"));
  562. property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  563. property_box->connect(SceneStringName(text_changed), callable_mp(this, &ProjectSettingsEditor::_property_box_changed));
  564. custom_properties->add_child(property_box);
  565. feature_box = memnew(OptionButton);
  566. feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
  567. feature_box->set_accessibility_name(TTRC("Feature"));
  568. feature_box->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  569. feature_box->connect(SceneStringName(item_selected), callable_mp(this, &ProjectSettingsEditor::_feature_selected));
  570. custom_properties->add_child(feature_box);
  571. type_box = memnew(EditorVariantTypeOptionButton);
  572. type_box->populate({ Variant::NIL, Variant::OBJECT });
  573. type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
  574. type_box->set_accessibility_name(TTRC("Type"));
  575. custom_properties->add_child(type_box);
  576. add_button = memnew(Button);
  577. add_button->set_text(TTRC("Add"));
  578. add_button->set_disabled(true);
  579. add_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_add_setting));
  580. custom_properties->add_child(add_button);
  581. del_button = memnew(Button);
  582. del_button->set_text(TTRC("Delete"));
  583. del_button->set_disabled(true);
  584. del_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_delete_setting));
  585. custom_properties->add_child(del_button);
  586. general_settings_inspector = memnew(SectionedInspector);
  587. general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  588. general_settings_inspector->register_search_box(search_box);
  589. general_settings_inspector->register_advanced_toggle(advanced);
  590. general_settings_inspector->get_inspector()->set_use_filter(true);
  591. general_settings_inspector->get_inspector()->set_mark_unsaved(false);
  592. general_settings_inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected));
  593. general_settings_inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited));
  594. general_settings_inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
  595. general_editor->add_child(general_settings_inspector);
  596. restart_container = memnew(PanelContainer);
  597. general_editor->add_child(restart_container);
  598. HBoxContainer *restart_hb = memnew(HBoxContainer);
  599. restart_container->hide();
  600. restart_container->add_child(restart_hb);
  601. restart_icon = memnew(TextureRect);
  602. restart_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
  603. restart_hb->add_child(restart_icon);
  604. restart_label = memnew(Label);
  605. restart_label->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
  606. restart_label->set_text(TTRC("Changed settings will be applied to the editor after restarting."));
  607. restart_hb->add_child(restart_label);
  608. restart_hb->add_spacer();
  609. Button *restart_button = memnew(Button);
  610. restart_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_editor_restart));
  611. restart_hb->add_child(restart_button);
  612. restart_button->set_text(TTRC("Save & Restart"));
  613. restart_close_button = memnew(Button);
  614. restart_close_button->set_flat(true);
  615. restart_close_button->connect(SceneStringName(pressed), callable_mp(this, &ProjectSettingsEditor::_editor_restart_close));
  616. restart_close_button->set_accessibility_name(TTRC("Close"));
  617. restart_hb->add_child(restart_close_button);
  618. action_map_editor = memnew(ActionMapEditor);
  619. action_map_editor->set_name(TTRC("Input Map"));
  620. action_map_editor->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added));
  621. action_map_editor->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited));
  622. action_map_editor->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed));
  623. action_map_editor->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed));
  624. action_map_editor->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered));
  625. action_map_editor->connect(SNAME("filter_focused"), callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(false));
  626. action_map_editor->connect(SNAME("filter_unfocused"), callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(true));
  627. tab_container->add_child(action_map_editor);
  628. localization_editor = memnew(LocalizationEditor);
  629. localization_editor->set_name(TTRC("Localization"));
  630. localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  631. tab_container->add_child(localization_editor);
  632. TabContainer *globals_container = memnew(TabContainer);
  633. globals_container->set_name(TTRC("Globals"));
  634. tab_container->add_child(globals_container);
  635. autoload_settings = memnew(EditorAutoloadSettings);
  636. autoload_settings->set_name(TTRC("Autoload"));
  637. autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  638. globals_container->add_child(autoload_settings);
  639. shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor);
  640. shaders_global_shader_uniforms_editor->set_name(TTRC("Shader Globals"));
  641. shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  642. globals_container->add_child(shaders_global_shader_uniforms_editor);
  643. group_settings = memnew(GroupSettingsEditor);
  644. group_settings->set_name(TTRC("Groups"));
  645. group_settings->connect("group_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  646. globals_container->add_child(group_settings);
  647. plugin_settings = memnew(EditorPluginSettings);
  648. plugin_settings->set_name(TTRC("Plugins"));
  649. tab_container->add_child(plugin_settings);
  650. timer = memnew(Timer);
  651. timer->set_wait_time(1.5);
  652. timer->connect("timeout", callable_mp(this, &ProjectSettingsEditor::_save));
  653. timer->set_one_shot(true);
  654. add_child(timer);
  655. set_ok_button_text(TTRC("Close"));
  656. set_hide_on_ok(true);
  657. bool use_advanced = EDITOR_DEF("_project_settings_advanced_mode", false);
  658. if (use_advanced) {
  659. advanced->set_pressed(true);
  660. }
  661. advanced->connect(SceneStringName(toggled), callable_mp(this, &ProjectSettingsEditor::_advanced_toggled));
  662. _update_advanced(use_advanced);
  663. import_defaults_editor = memnew(ImportDefaultsEditor);
  664. import_defaults_editor->set_name(TTRC("Import Defaults"));
  665. tab_container->add_child(import_defaults_editor);
  666. MovieWriter::set_extensions_hint(); // ensure extensions are properly displayed.
  667. }