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dummy
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9042ddf19f
Improvements to VRS/Foveated rendering
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6 月之前 |
environment
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836705d7a9
Reset SDFGI when changing editor scene tabs
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1 年之前 |
renderer_rd
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5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
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5 月之前 |
storage
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a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
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6 月之前 |
SCsub
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ecfcfd97fa
Split dependency logic
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2 年之前 |
renderer_canvas_cull.cpp
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ed3d311687
Add antialias support for CanvasItem draw primitives
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6 月之前 |
renderer_canvas_cull.h
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ed3d311687
Add antialias support for CanvasItem draw primitives
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6 月之前 |
renderer_canvas_render.cpp
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34ecfff672
Avoid crashes when engine leaks canvas items and friends
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10 月之前 |
renderer_canvas_render.h
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2ed2ccc2d8
Fixed Timestep Interpolation (2D)
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7 月之前 |
renderer_compositor.cpp
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9e0b38ecd3
Disable XR server when compiling without 3D
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8 月之前 |
renderer_compositor.h
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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9 月之前 |
renderer_geometry_instance.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 年之前 |
renderer_geometry_instance.h
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6dd47e232b
Expose RD::texture_native_handle
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1 年之前 |
renderer_scene_cull.cpp
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258f2705f6
Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment
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7 月之前 |
renderer_scene_cull.h
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691854d589
Jitter raster occlusion camera to reduce false positives.
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7 月之前 |
renderer_scene_occlusion_cull.cpp
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691854d589
Jitter raster occlusion camera to reduce false positives.
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7 月之前 |
renderer_scene_occlusion_cull.h
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308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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6 月之前 |
renderer_scene_render.cpp
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5a98845655
Implement hooks into renderer
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8 月之前 |
renderer_scene_render.h
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5a98845655
Implement hooks into renderer
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8 月之前 |
renderer_viewport.cpp
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1589433e8f
Apply additional fixes to servers' threading
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6 月之前 |
renderer_viewport.h
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1589433e8f
Apply additional fixes to servers' threading
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6 月之前 |
rendering_context_driver.cpp
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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9 月之前 |
rendering_context_driver.h
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d5789e09eb
Add optional driver workaround to RenderingDevice for Adreno 6XX.
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6 月之前 |
rendering_device.compat.inc
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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9 月之前 |
rendering_device.cpp
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61cd007cf4
Rewrite implementation for prepare for use commands to be skipped when not required by the API.
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6 月之前 |
rendering_device.h
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d5789e09eb
Add optional driver workaround to RenderingDevice for Adreno 6XX.
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6 月之前 |
rendering_device_binds.cpp
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ccaebcd5e0
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
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1 年之前 |
rendering_device_binds.h
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5a98845655
Implement hooks into renderer
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8 月之前 |
rendering_device_commons.cpp
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f77b4d155b
Make shader binary alignment handling simpler and more robust
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8 月之前 |
rendering_device_commons.h
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9042ddf19f
Improvements to VRS/Foveated rendering
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6 月之前 |
rendering_device_driver.cpp
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49625beac2
Ensure specialization constants come sorted from reflection
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8 月之前 |
rendering_device_driver.h
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5a5453bcf2
Fixes `RenderingDevice::get_driver_resource` will crash or give incorrect result with certain resources
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7 月之前 |
rendering_device_graph.cpp
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d5789e09eb
Add optional driver workaround to RenderingDevice for Adreno 6XX.
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6 月之前 |
rendering_device_graph.h
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d5789e09eb
Add optional driver workaround to RenderingDevice for Adreno 6XX.
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6 月之前 |
rendering_light_culler.cpp
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a76243a549
Tighter light culling - fix directional lights colinear case
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6 月之前 |
rendering_light_culler.h
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70cd25f3eb
Tighter shadow culling - fix light colinear to frustum edge
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7 月之前 |
rendering_method.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 年之前 |
rendering_method.h
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9e0b38ecd3
Disable XR server when compiling without 3D
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8 月之前 |
rendering_server_default.cpp
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1589433e8f
Apply additional fixes to servers' threading
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6 月之前 |
rendering_server_default.h
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ed3d311687
Add antialias support for CanvasItem draw primitives
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6 月之前 |
rendering_server_globals.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 年之前 |
rendering_server_globals.h
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d95794ec8a
One Copyright Update to rule them all
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1 年之前 |
shader_compiler.cpp
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955d5affa8
Reduce and prevent unnecessary random-access to `List`
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6 月之前 |
shader_compiler.h
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0ed341cd1e
Change shader compiler default setting to avoid doctool error
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8 月之前 |
shader_language.cpp
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955d5affa8
Reduce and prevent unnecessary random-access to `List`
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6 月之前 |
shader_language.h
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9903e6779b
Enforce template syntax `typename` over `class`
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8 月之前 |
shader_preprocessor.cpp
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3c042fb99f
Fix shader language preprocessor include marker handling
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1 年之前 |
shader_preprocessor.h
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d8ff69d53c
Extract ScriptInstance to simplify includes
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1 年之前 |
shader_types.cpp
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955d5affa8
Reduce and prevent unnecessary random-access to `List`
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6 月之前 |
shader_types.h
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d95794ec8a
One Copyright Update to rule them all
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1 年之前 |
shader_warnings.cpp
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2f83b400a8
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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7 月之前 |
shader_warnings.h
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2f83b400a8
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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7 月之前 |