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- /**************************************************************************/
- /* rendering_device_driver.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RENDERING_DEVICE_DRIVER_H
- #define RENDERING_DEVICE_DRIVER_H
- // ***********************************************************************************
- // RenderingDeviceDriver - Design principles
- // -----------------------------------------
- // - Very little validation is done, and normally only in dev or debug builds.
- // - Error reporting is generally simple: returning an id of 0 or a false boolean.
- // - Certain enums/constants/structs follow Vulkan values/layout. That makes things easier for RDDVulkan (it asserts compatibility).
- // - We allocate as little as possible in functions expected to be quick (a counterexample is loading/saving shaders) and use alloca() whenever suitable.
- // - We try to back opaque ids with the native ones or memory addresses.
- // - When using bookkeeping structures because the actual API id of a resource is not enough, we use a PagedAllocator.
- // - Every struct has default initializers.
- // - Using VectorView to take array-like arguments. Vector<uint8_t> is an exception (an indiom for "BLOB").
- // - If a driver needs some higher-level information (the kind of info RenderingDevice keeps), it shall store a copy of what it needs.
- // There's no backwards communication from the driver to query data from RenderingDevice.
- // ***********************************************************************************
- #include "core/object/object.h"
- #include "core/variant/type_info.h"
- #include "servers/display_server.h"
- #include "servers/rendering/rendering_context_driver.h"
- #include "servers/rendering/rendering_device_commons.h"
- #include <algorithm>
- // This may one day be used in Godot for interoperability between C arrays, Vector and LocalVector.
- // (See https://github.com/godotengine/godot-proposals/issues/5144.)
- template <typename T>
- class VectorView {
- const T *_ptr = nullptr;
- const uint32_t _size = 0;
- public:
- const T &operator[](uint32_t p_index) {
- DEV_ASSERT(p_index < _size);
- return _ptr[p_index];
- }
- _ALWAYS_INLINE_ const T *ptr() const { return _ptr; }
- _ALWAYS_INLINE_ uint32_t size() const { return _size; }
- VectorView() = default;
- VectorView(const T &p_ptr) :
- // With this one you can pass a single element very conveniently!
- _ptr(&p_ptr),
- _size(1) {}
- VectorView(const T *p_ptr, uint32_t p_size) :
- _ptr(p_ptr), _size(p_size) {}
- VectorView(const Vector<T> &p_lv) :
- _ptr(p_lv.ptr()), _size(p_lv.size()) {}
- VectorView(const LocalVector<T> &p_lv) :
- _ptr(p_lv.ptr()), _size(p_lv.size()) {}
- };
- // These utilities help drivers avoid allocations.
- #define ALLOCA(m_size) ((m_size != 0) ? alloca(m_size) : nullptr)
- #define ALLOCA_ARRAY(m_type, m_count) ((m_type *)ALLOCA(sizeof(m_type) * (m_count)))
- #define ALLOCA_SINGLE(m_type) ALLOCA_ARRAY(m_type, 1)
- // This helps forwarding certain arrays to the API with confidence.
- #define ARRAYS_COMPATIBLE(m_type_a, m_type_b) (sizeof(m_type_a) == sizeof(m_type_b) && alignof(m_type_a) == alignof(m_type_b))
- // This is used when you also need to ensure structured types are compatible field-by-field.
- // TODO: The fieldwise check is unimplemented, but still this one is useful, as a strong annotation about the needs.
- #define ARRAYS_COMPATIBLE_FIELDWISE(m_type_a, m_type_b) ARRAYS_COMPATIBLE(m_type_a, m_type_b)
- // Another utility, to make it easy to compare members of different enums, which is not fine with some compilers.
- #define ENUM_MEMBERS_EQUAL(m_a, m_b) ((int64_t)m_a == (int64_t)m_b)
- // This helps using a single paged allocator for many resource types.
- template <typename... RESOURCE_TYPES>
- struct VersatileResourceTemplate {
- static constexpr size_t RESOURCE_SIZES[] = { sizeof(RESOURCE_TYPES)... };
- static constexpr size_t MAX_RESOURCE_SIZE = std::max_element(RESOURCE_SIZES, RESOURCE_SIZES + sizeof...(RESOURCE_TYPES))[0];
- uint8_t data[MAX_RESOURCE_SIZE];
- template <typename T>
- static T *allocate(PagedAllocator<VersatileResourceTemplate> &p_allocator) {
- T *obj = (T *)p_allocator.alloc();
- memnew_placement(obj, T);
- return obj;
- }
- template <typename T>
- static void free(PagedAllocator<VersatileResourceTemplate> &p_allocator, T *p_object) {
- p_object->~T();
- p_allocator.free((VersatileResourceTemplate *)p_object);
- }
- };
- class RenderingDeviceDriver : public RenderingDeviceCommons {
- public:
- struct ID {
- size_t id = 0;
- _ALWAYS_INLINE_ ID() = default;
- _ALWAYS_INLINE_ ID(size_t p_id) :
- id(p_id) {}
- };
- #define DEFINE_ID(m_name) \
- struct m_name##ID : public ID { \
- _ALWAYS_INLINE_ explicit operator bool() const { return id != 0; } \
- _ALWAYS_INLINE_ m_name##ID &operator=(m_name##ID p_other) { \
- id = p_other.id; \
- return *this; \
- } \
- _ALWAYS_INLINE_ bool operator<(const m_name##ID &p_other) const { return id < p_other.id; } \
- _ALWAYS_INLINE_ bool operator==(const m_name##ID &p_other) const { return id == p_other.id; } \
- _ALWAYS_INLINE_ bool operator!=(const m_name##ID &p_other) const { return id != p_other.id; } \
- _ALWAYS_INLINE_ m_name##ID(const m_name##ID &p_other) : ID(p_other.id) {} \
- _ALWAYS_INLINE_ explicit m_name##ID(uint64_t p_int) : ID(p_int) {} \
- _ALWAYS_INLINE_ explicit m_name##ID(void *p_ptr) : ID((size_t)p_ptr) {} \
- _ALWAYS_INLINE_ m_name##ID() = default; \
- }; \
- /* Ensure type-punnable to pointer. Makes some things easier.*/ \
- static_assert(sizeof(m_name##ID) == sizeof(void *));
- // Id types declared before anything else to prevent cyclic dependencies between the different concerns.
- DEFINE_ID(Buffer);
- DEFINE_ID(Texture);
- DEFINE_ID(Sampler);
- DEFINE_ID(VertexFormat);
- DEFINE_ID(CommandQueue);
- DEFINE_ID(CommandQueueFamily);
- DEFINE_ID(CommandPool);
- DEFINE_ID(CommandBuffer);
- DEFINE_ID(SwapChain);
- DEFINE_ID(Framebuffer);
- DEFINE_ID(Shader);
- DEFINE_ID(UniformSet);
- DEFINE_ID(Pipeline);
- DEFINE_ID(RenderPass);
- DEFINE_ID(QueryPool);
- DEFINE_ID(Fence);
- DEFINE_ID(Semaphore);
- public:
- /*****************/
- /**** GENERIC ****/
- /*****************/
- virtual Error initialize(uint32_t p_device_index, uint32_t p_frame_count) = 0;
- /****************/
- /**** MEMORY ****/
- /****************/
- enum MemoryAllocationType {
- MEMORY_ALLOCATION_TYPE_CPU, // For images, CPU allocation also means linear, GPU is tiling optimal.
- MEMORY_ALLOCATION_TYPE_GPU,
- };
- /*****************/
- /**** BUFFERS ****/
- /*****************/
- enum BufferUsageBits {
- BUFFER_USAGE_TRANSFER_FROM_BIT = (1 << 0),
- BUFFER_USAGE_TRANSFER_TO_BIT = (1 << 1),
- BUFFER_USAGE_TEXEL_BIT = (1 << 2),
- BUFFER_USAGE_UNIFORM_BIT = (1 << 4),
- BUFFER_USAGE_STORAGE_BIT = (1 << 5),
- BUFFER_USAGE_INDEX_BIT = (1 << 6),
- BUFFER_USAGE_VERTEX_BIT = (1 << 7),
- BUFFER_USAGE_INDIRECT_BIT = (1 << 8),
- };
- enum {
- BUFFER_WHOLE_SIZE = ~0ULL
- };
- virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) = 0;
- // Only for a buffer with BUFFER_USAGE_TEXEL_BIT.
- virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) = 0;
- virtual void buffer_free(BufferID p_buffer) = 0;
- virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) = 0;
- virtual uint8_t *buffer_map(BufferID p_buffer) = 0;
- virtual void buffer_unmap(BufferID p_buffer) = 0;
- /*****************/
- /**** TEXTURE ****/
- /*****************/
- struct TextureView {
- DataFormat format = DATA_FORMAT_MAX;
- TextureSwizzle swizzle_r = TEXTURE_SWIZZLE_R;
- TextureSwizzle swizzle_g = TEXTURE_SWIZZLE_G;
- TextureSwizzle swizzle_b = TEXTURE_SWIZZLE_B;
- TextureSwizzle swizzle_a = TEXTURE_SWIZZLE_A;
- };
- enum TextureLayout {
- TEXTURE_LAYOUT_UNDEFINED,
- TEXTURE_LAYOUT_GENERAL,
- TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
- TEXTURE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
- TEXTURE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL,
- TEXTURE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
- TEXTURE_LAYOUT_TRANSFER_SRC_OPTIMAL,
- TEXTURE_LAYOUT_TRANSFER_DST_OPTIMAL,
- TEXTURE_LAYOUT_PREINITIALIZED,
- TEXTURE_LAYOUT_VRS_ATTACHMENT_OPTIMAL = 1000164003,
- };
- enum TextureAspect {
- TEXTURE_ASPECT_COLOR = 0,
- TEXTURE_ASPECT_DEPTH = 1,
- TEXTURE_ASPECT_STENCIL = 2,
- TEXTURE_ASPECT_MAX
- };
- enum TextureAspectBits {
- TEXTURE_ASPECT_COLOR_BIT = (1 << TEXTURE_ASPECT_COLOR),
- TEXTURE_ASPECT_DEPTH_BIT = (1 << TEXTURE_ASPECT_DEPTH),
- TEXTURE_ASPECT_STENCIL_BIT = (1 << TEXTURE_ASPECT_STENCIL),
- };
- struct TextureSubresource {
- TextureAspect aspect = TEXTURE_ASPECT_COLOR;
- uint32_t layer = 0;
- uint32_t mipmap = 0;
- };
- struct TextureSubresourceLayers {
- BitField<TextureAspectBits> aspect;
- uint32_t mipmap = 0;
- uint32_t base_layer = 0;
- uint32_t layer_count = 0;
- };
- struct TextureSubresourceRange {
- BitField<TextureAspectBits> aspect;
- uint32_t base_mipmap = 0;
- uint32_t mipmap_count = 0;
- uint32_t base_layer = 0;
- uint32_t layer_count = 0;
- };
- struct TextureCopyableLayout {
- uint64_t offset = 0;
- uint64_t size = 0;
- uint64_t row_pitch = 0;
- uint64_t depth_pitch = 0;
- uint64_t layer_pitch = 0;
- };
- virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) = 0;
- virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) = 0;
- // texture_create_shared_*() can only use original, non-view textures as original. RenderingDevice is responsible for ensuring that.
- virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) = 0;
- virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) = 0;
- virtual void texture_free(TextureID p_texture) = 0;
- virtual uint64_t texture_get_allocation_size(TextureID p_texture) = 0;
- virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) = 0;
- virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) = 0;
- virtual void texture_unmap(TextureID p_texture) = 0;
- virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) = 0;
- /*****************/
- /**** SAMPLER ****/
- /*****************/
- virtual SamplerID sampler_create(const SamplerState &p_state) = 0;
- virtual void sampler_free(SamplerID p_sampler) = 0;
- virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) = 0;
- /**********************/
- /**** VERTEX ARRAY ****/
- /**********************/
- virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) = 0;
- virtual void vertex_format_free(VertexFormatID p_vertex_format) = 0;
- /******************/
- /**** BARRIERS ****/
- /******************/
- enum PipelineStageBits {
- PIPELINE_STAGE_TOP_OF_PIPE_BIT = (1 << 0),
- PIPELINE_STAGE_DRAW_INDIRECT_BIT = (1 << 1),
- PIPELINE_STAGE_VERTEX_INPUT_BIT = (1 << 2),
- PIPELINE_STAGE_VERTEX_SHADER_BIT = (1 << 3),
- PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = (1 << 4),
- PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = (1 << 5),
- PIPELINE_STAGE_GEOMETRY_SHADER_BIT = (1 << 6),
- PIPELINE_STAGE_FRAGMENT_SHADER_BIT = (1 << 7),
- PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = (1 << 8),
- PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = (1 << 9),
- PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = (1 << 10),
- PIPELINE_STAGE_COMPUTE_SHADER_BIT = (1 << 11),
- PIPELINE_STAGE_TRANSFER_BIT = (1 << 12),
- PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = (1 << 13),
- PIPELINE_STAGE_ALL_GRAPHICS_BIT = (1 << 15),
- PIPELINE_STAGE_ALL_COMMANDS_BIT = (1 << 16),
- };
- enum BarrierAccessBits {
- BARRIER_ACCESS_INDIRECT_COMMAND_READ_BIT = (1 << 0),
- BARRIER_ACCESS_INDEX_READ_BIT = (1 << 1),
- BARRIER_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = (1 << 2),
- BARRIER_ACCESS_UNIFORM_READ_BIT = (1 << 3),
- BARRIER_ACCESS_INPUT_ATTACHMENT_READ_BIT = (1 << 4),
- BARRIER_ACCESS_SHADER_READ_BIT = (1 << 5),
- BARRIER_ACCESS_SHADER_WRITE_BIT = (1 << 6),
- BARRIER_ACCESS_COLOR_ATTACHMENT_READ_BIT = (1 << 7),
- BARRIER_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = (1 << 8),
- BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = (1 << 9),
- BARRIER_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = (1 << 10),
- BARRIER_ACCESS_TRANSFER_READ_BIT = (1 << 11),
- BARRIER_ACCESS_TRANSFER_WRITE_BIT = (1 << 12),
- BARRIER_ACCESS_HOST_READ_BIT = (1 << 13),
- BARRIER_ACCESS_HOST_WRITE_BIT = (1 << 14),
- BARRIER_ACCESS_MEMORY_READ_BIT = (1 << 15),
- BARRIER_ACCESS_MEMORY_WRITE_BIT = (1 << 16),
- BARRIER_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT = (1 << 23),
- };
- struct MemoryBarrier {
- BitField<BarrierAccessBits> src_access;
- BitField<BarrierAccessBits> dst_access;
- };
- struct BufferBarrier {
- BufferID buffer;
- BitField<BarrierAccessBits> src_access;
- BitField<BarrierAccessBits> dst_access;
- uint64_t offset = 0;
- uint64_t size = 0;
- };
- struct TextureBarrier {
- TextureID texture;
- BitField<BarrierAccessBits> src_access;
- BitField<BarrierAccessBits> dst_access;
- TextureLayout prev_layout = TEXTURE_LAYOUT_UNDEFINED;
- TextureLayout next_layout = TEXTURE_LAYOUT_UNDEFINED;
- TextureSubresourceRange subresources;
- };
- virtual void command_pipeline_barrier(
- CommandBufferID p_cmd_buffer,
- BitField<PipelineStageBits> p_src_stages,
- BitField<PipelineStageBits> p_dst_stages,
- VectorView<MemoryBarrier> p_memory_barriers,
- VectorView<BufferBarrier> p_buffer_barriers,
- VectorView<TextureBarrier> p_texture_barriers) = 0;
- /****************/
- /**** FENCES ****/
- /****************/
- virtual FenceID fence_create() = 0;
- virtual Error fence_wait(FenceID p_fence) = 0;
- virtual void fence_free(FenceID p_fence) = 0;
- /********************/
- /**** SEMAPHORES ****/
- /********************/
- virtual SemaphoreID semaphore_create() = 0;
- virtual void semaphore_free(SemaphoreID p_semaphore) = 0;
- /*************************/
- /**** COMMAND BUFFERS ****/
- /*************************/
- // ----- QUEUE FAMILY -----
- enum CommandQueueFamilyBits {
- COMMAND_QUEUE_FAMILY_GRAPHICS_BIT = 0x1,
- COMMAND_QUEUE_FAMILY_COMPUTE_BIT = 0x2,
- COMMAND_QUEUE_FAMILY_TRANSFER_BIT = 0x4
- };
- // The requested command queue family must support all specified bits or it'll fail to return a valid family otherwise. If a valid surface is specified, the queue must support presenting to it.
- // It is valid to specify no bits and a valid surface: in this case, the dedicated presentation queue family will be the preferred option.
- virtual CommandQueueFamilyID command_queue_family_get(BitField<CommandQueueFamilyBits> p_cmd_queue_family_bits, RenderingContextDriver::SurfaceID p_surface = 0) = 0;
- // ----- QUEUE -----
- virtual CommandQueueID command_queue_create(CommandQueueFamilyID p_cmd_queue_family, bool p_identify_as_main_queue = false) = 0;
- virtual Error command_queue_execute_and_present(CommandQueueID p_cmd_queue, VectorView<SemaphoreID> p_wait_semaphores, VectorView<CommandBufferID> p_cmd_buffers, VectorView<SemaphoreID> p_cmd_semaphores, FenceID p_cmd_fence, VectorView<SwapChainID> p_swap_chains) = 0;
- virtual void command_queue_free(CommandQueueID p_cmd_queue) = 0;
- // ----- POOL -----
- enum CommandBufferType {
- COMMAND_BUFFER_TYPE_PRIMARY,
- COMMAND_BUFFER_TYPE_SECONDARY,
- };
- virtual CommandPoolID command_pool_create(CommandQueueFamilyID p_cmd_queue_family, CommandBufferType p_cmd_buffer_type) = 0;
- virtual void command_pool_free(CommandPoolID p_cmd_pool) = 0;
- // ----- BUFFER -----
- virtual CommandBufferID command_buffer_create(CommandPoolID p_cmd_pool) = 0;
- virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) = 0;
- virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) = 0;
- virtual void command_buffer_end(CommandBufferID p_cmd_buffer) = 0;
- virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) = 0;
- /********************/
- /**** SWAP CHAIN ****/
- /********************/
- // The swap chain won't be valid for use until it is resized at least once.
- virtual SwapChainID swap_chain_create(RenderingContextDriver::SurfaceID p_surface) = 0;
- // The swap chain must not be in use when a resize is requested. Wait until all rendering associated to the swap chain is finished before resizing it.
- virtual Error swap_chain_resize(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, uint32_t p_desired_framebuffer_count) = 0;
- // Acquire the framebuffer that can be used for drawing. This must be called only once every time a new frame will be rendered.
- virtual FramebufferID swap_chain_acquire_framebuffer(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, bool &r_resize_required) = 0;
- // Retrieve the render pass that can be used to draw on the swap chain's framebuffers.
- virtual RenderPassID swap_chain_get_render_pass(SwapChainID p_swap_chain) = 0;
- // Retrieve the format used by the swap chain's framebuffers.
- virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) = 0;
- // Wait until all rendering associated to the swap chain is finished before deleting it.
- virtual void swap_chain_free(SwapChainID p_swap_chain) = 0;
- /*********************/
- /**** FRAMEBUFFER ****/
- /*********************/
- virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) = 0;
- virtual void framebuffer_free(FramebufferID p_framebuffer) = 0;
- /****************/
- /**** SHADER ****/
- /****************/
- virtual String shader_get_binary_cache_key() = 0;
- virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) = 0;
- virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) = 0;
- // Only meaningful if API_TRAIT_SHADER_CHANGE_INVALIDATION is SHADER_CHANGE_INVALIDATION_ALL_OR_NONE_ACCORDING_TO_LAYOUT_HASH.
- virtual uint32_t shader_get_layout_hash(ShaderID p_shader) { return 0; }
- virtual void shader_free(ShaderID p_shader) = 0;
- protected:
- // An optional service to implementations.
- Error _reflect_spirv(VectorView<ShaderStageSPIRVData> p_spirv, ShaderReflection &r_reflection);
- public:
- /*********************/
- /**** UNIFORM SET ****/
- /*********************/
- struct BoundUniform {
- UniformType type = UNIFORM_TYPE_MAX;
- uint32_t binding = 0xffffffff; // Binding index as specified in shader.
- LocalVector<ID> ids;
- };
- virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) = 0;
- virtual void uniform_set_free(UniformSetID p_uniform_set) = 0;
- // ----- COMMANDS -----
- virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) = 0;
- /******************/
- /**** TRANSFER ****/
- /******************/
- struct BufferCopyRegion {
- uint64_t src_offset = 0;
- uint64_t dst_offset = 0;
- uint64_t size = 0;
- };
- struct TextureCopyRegion {
- TextureSubresourceLayers src_subresources;
- Vector3i src_offset;
- TextureSubresourceLayers dst_subresources;
- Vector3i dst_offset;
- Vector3i size;
- };
- struct BufferTextureCopyRegion {
- uint64_t buffer_offset = 0;
- TextureSubresourceLayers texture_subresources;
- Vector3i texture_offset;
- Vector3i texture_region_size;
- };
- virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) = 0;
- virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) = 0;
- virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) = 0;
- virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) = 0;
- virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) = 0;
- virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) = 0;
- virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) = 0;
- /******************/
- /**** PIPELINE ****/
- /******************/
- virtual void pipeline_free(PipelineID p_pipeline) = 0;
- // ----- BINDING -----
- virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) = 0;
- // ----- CACHE -----
- virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) = 0;
- virtual void pipeline_cache_free() = 0;
- virtual size_t pipeline_cache_query_size() = 0;
- virtual Vector<uint8_t> pipeline_cache_serialize() = 0;
- /*******************/
- /**** RENDERING ****/
- /*******************/
- // ----- SUBPASS -----
- enum AttachmentLoadOp {
- ATTACHMENT_LOAD_OP_LOAD = 0,
- ATTACHMENT_LOAD_OP_CLEAR = 1,
- ATTACHMENT_LOAD_OP_DONT_CARE = 2,
- };
- enum AttachmentStoreOp {
- ATTACHMENT_STORE_OP_STORE = 0,
- ATTACHMENT_STORE_OP_DONT_CARE = 1,
- };
- struct Attachment {
- DataFormat format = DATA_FORMAT_MAX;
- TextureSamples samples = TEXTURE_SAMPLES_MAX;
- AttachmentLoadOp load_op = ATTACHMENT_LOAD_OP_DONT_CARE;
- AttachmentStoreOp store_op = ATTACHMENT_STORE_OP_DONT_CARE;
- AttachmentLoadOp stencil_load_op = ATTACHMENT_LOAD_OP_DONT_CARE;
- AttachmentStoreOp stencil_store_op = ATTACHMENT_STORE_OP_DONT_CARE;
- TextureLayout initial_layout = TEXTURE_LAYOUT_UNDEFINED;
- TextureLayout final_layout = TEXTURE_LAYOUT_UNDEFINED;
- };
- struct AttachmentReference {
- static const uint32_t UNUSED = 0xffffffff;
- uint32_t attachment = UNUSED;
- TextureLayout layout = TEXTURE_LAYOUT_UNDEFINED;
- BitField<TextureAspectBits> aspect;
- };
- struct Subpass {
- LocalVector<AttachmentReference> input_references;
- LocalVector<AttachmentReference> color_references;
- AttachmentReference depth_stencil_reference;
- LocalVector<AttachmentReference> resolve_references;
- LocalVector<uint32_t> preserve_attachments;
- AttachmentReference vrs_reference;
- };
- struct SubpassDependency {
- uint32_t src_subpass = 0xffffffff;
- uint32_t dst_subpass = 0xffffffff;
- BitField<PipelineStageBits> src_stages;
- BitField<PipelineStageBits> dst_stages;
- BitField<BarrierAccessBits> src_access;
- BitField<BarrierAccessBits> dst_access;
- };
- virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) = 0;
- virtual void render_pass_free(RenderPassID p_render_pass) = 0;
- // ----- COMMANDS -----
- union RenderPassClearValue {
- Color color = {};
- struct {
- float depth;
- uint32_t stencil;
- };
- RenderPassClearValue() {}
- };
- struct AttachmentClear {
- BitField<TextureAspectBits> aspect;
- uint32_t color_attachment = 0xffffffff;
- RenderPassClearValue value;
- };
- virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) = 0;
- virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) = 0;
- virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) = 0;
- virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) = 0;
- virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) = 0;
- virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) = 0;
- // Binding.
- virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) = 0;
- virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) = 0;
- // Drawing.
- virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) = 0;
- virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) = 0;
- virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) = 0;
- virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) = 0;
- virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) = 0;
- virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) = 0;
- // Buffer binding.
- virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) = 0;
- virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) = 0;
- // Dynamic state.
- virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) = 0;
- virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) = 0;
- // ----- PIPELINE -----
- virtual PipelineID render_pipeline_create(
- ShaderID p_shader,
- VertexFormatID p_vertex_format,
- RenderPrimitive p_render_primitive,
- PipelineRasterizationState p_rasterization_state,
- PipelineMultisampleState p_multisample_state,
- PipelineDepthStencilState p_depth_stencil_state,
- PipelineColorBlendState p_blend_state,
- VectorView<int32_t> p_color_attachments,
- BitField<PipelineDynamicStateFlags> p_dynamic_state,
- RenderPassID p_render_pass,
- uint32_t p_render_subpass,
- VectorView<PipelineSpecializationConstant> p_specialization_constants) = 0;
- /*****************/
- /**** COMPUTE ****/
- /*****************/
- // ----- COMMANDS -----
- // Binding.
- virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) = 0;
- virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) = 0;
- // Dispatching.
- virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) = 0;
- virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) = 0;
- // ----- PIPELINE -----
- virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) = 0;
- /*****************/
- /**** QUERIES ****/
- /*****************/
- // ----- TIMESTAMP -----
- // Basic.
- virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) = 0;
- virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) = 0;
- virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) = 0;
- virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) = 0;
- // Commands.
- virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) = 0;
- virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) = 0;
- /****************/
- /**** LABELS ****/
- /****************/
- virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) = 0;
- virtual void command_end_label(CommandBufferID p_cmd_buffer) = 0;
- /********************/
- /**** SUBMISSION ****/
- /********************/
- virtual void begin_segment(uint32_t p_frame_index, uint32_t p_frames_drawn) = 0;
- virtual void end_segment() = 0;
- /**************/
- /**** MISC ****/
- /**************/
- enum ObjectType {
- OBJECT_TYPE_TEXTURE,
- OBJECT_TYPE_SAMPLER,
- OBJECT_TYPE_BUFFER,
- OBJECT_TYPE_SHADER,
- OBJECT_TYPE_UNIFORM_SET,
- OBJECT_TYPE_PIPELINE,
- };
- struct MultiviewCapabilities {
- bool is_supported = false;
- bool geometry_shader_is_supported = false;
- bool tessellation_shader_is_supported = false;
- uint32_t max_view_count = 0;
- uint32_t max_instance_count = 0;
- };
- enum ApiTrait {
- API_TRAIT_HONORS_PIPELINE_BARRIERS,
- API_TRAIT_SHADER_CHANGE_INVALIDATION,
- API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT,
- API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP,
- API_TRAIT_SECONDARY_VIEWPORT_SCISSOR,
- };
- enum ShaderChangeInvalidation {
- SHADER_CHANGE_INVALIDATION_ALL_BOUND_UNIFORM_SETS,
- // What Vulkan does.
- SHADER_CHANGE_INVALIDATION_INCOMPATIBLE_SETS_PLUS_CASCADE,
- // What D3D12 does.
- SHADER_CHANGE_INVALIDATION_ALL_OR_NONE_ACCORDING_TO_LAYOUT_HASH,
- };
- enum DeviceFamily {
- DEVICE_UNKNOWN,
- DEVICE_OPENGL,
- DEVICE_VULKAN,
- DEVICE_DIRECTX,
- };
- struct Capabilities {
- DeviceFamily device_family = DEVICE_UNKNOWN;
- uint32_t version_major = 1;
- uint32_t version_minor = 0;
- };
- virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) = 0;
- virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) = 0;
- virtual uint64_t get_total_memory_used() = 0;
- virtual uint64_t limit_get(Limit p_limit) = 0;
- virtual uint64_t api_trait_get(ApiTrait p_trait);
- virtual bool has_feature(Features p_feature) = 0;
- virtual const MultiviewCapabilities &get_multiview_capabilities() = 0;
- virtual String get_api_name() const = 0;
- virtual String get_api_version() const = 0;
- virtual String get_pipeline_cache_uuid() const = 0;
- virtual const Capabilities &get_capabilities() const = 0;
- /******************/
- virtual ~RenderingDeviceDriver();
- };
- using RDD = RenderingDeviceDriver;
- #endif // RENDERING_DEVICE_DRIVER_H
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