Rémi Verschelde 5708a3a02e Merge pull request #92000 from clayjohn/vram-debugger il y a 6 mois
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dummy 9042ddf19f Improvements to VRS/Foveated rendering il y a 6 mois
environment 836705d7a9 Reset SDFGI when changing editor scene tabs il y a 1 an
renderer_rd 5708a3a02e Merge pull request #92000 from clayjohn/vram-debugger il y a 6 mois
storage a2fc5e2d78 Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering il y a 6 mois
SCsub ecfcfd97fa Split dependency logic il y a 2 ans
renderer_canvas_cull.cpp ed3d311687 Add antialias support for CanvasItem draw primitives il y a 6 mois
renderer_canvas_cull.h ed3d311687 Add antialias support for CanvasItem draw primitives il y a 6 mois
renderer_canvas_render.cpp 34ecfff672 Avoid crashes when engine leaks canvas items and friends il y a 10 mois
renderer_canvas_render.h 2ed2ccc2d8 Fixed Timestep Interpolation (2D) il y a 7 mois
renderer_compositor.cpp 9e0b38ecd3 Disable XR server when compiling without 3D il y a 8 mois
renderer_compositor.h 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. il y a 9 mois
renderer_geometry_instance.cpp d95794ec8a One Copyright Update to rule them all il y a 1 an
renderer_geometry_instance.h 6dd47e232b Expose RD::texture_native_handle il y a 1 an
renderer_scene_cull.cpp 258f2705f6 Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment il y a 7 mois
renderer_scene_cull.h 691854d589 Jitter raster occlusion camera to reduce false positives. il y a 7 mois
renderer_scene_occlusion_cull.cpp 691854d589 Jitter raster occlusion camera to reduce false positives. il y a 7 mois
renderer_scene_occlusion_cull.h 308dbb8c63 [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` il y a 6 mois
renderer_scene_render.cpp 5a98845655 Implement hooks into renderer il y a 8 mois
renderer_scene_render.h 5a98845655 Implement hooks into renderer il y a 8 mois
renderer_viewport.cpp 1589433e8f Apply additional fixes to servers' threading il y a 6 mois
renderer_viewport.h 1589433e8f Apply additional fixes to servers' threading il y a 6 mois
rendering_context_driver.cpp 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. il y a 9 mois
rendering_context_driver.h d5789e09eb Add optional driver workaround to RenderingDevice for Adreno 6XX. il y a 6 mois
rendering_device.compat.inc 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. il y a 9 mois
rendering_device.cpp 61cd007cf4 Rewrite implementation for prepare for use commands to be skipped when not required by the API. il y a 6 mois
rendering_device.h d5789e09eb Add optional driver workaround to RenderingDevice for Adreno 6XX. il y a 6 mois
rendering_device_binds.cpp ccaebcd5e0 Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer il y a 1 an
rendering_device_binds.h 5a98845655 Implement hooks into renderer il y a 8 mois
rendering_device_commons.cpp f77b4d155b Make shader binary alignment handling simpler and more robust il y a 8 mois
rendering_device_commons.h 9042ddf19f Improvements to VRS/Foveated rendering il y a 6 mois
rendering_device_driver.cpp 49625beac2 Ensure specialization constants come sorted from reflection il y a 8 mois
rendering_device_driver.h 5a5453bcf2 Fixes `RenderingDevice::get_driver_resource` will crash or give incorrect result with certain resources il y a 7 mois
rendering_device_graph.cpp d5789e09eb Add optional driver workaround to RenderingDevice for Adreno 6XX. il y a 6 mois
rendering_device_graph.h d5789e09eb Add optional driver workaround to RenderingDevice for Adreno 6XX. il y a 6 mois
rendering_light_culler.cpp a76243a549 Tighter light culling - fix directional lights colinear case il y a 6 mois
rendering_light_culler.h 70cd25f3eb Tighter shadow culling - fix light colinear to frustum edge il y a 7 mois
rendering_method.cpp d95794ec8a One Copyright Update to rule them all il y a 1 an
rendering_method.h 9e0b38ecd3 Disable XR server when compiling without 3D il y a 8 mois
rendering_server_default.cpp 1589433e8f Apply additional fixes to servers' threading il y a 6 mois
rendering_server_default.h ed3d311687 Add antialias support for CanvasItem draw primitives il y a 6 mois
rendering_server_globals.cpp d95794ec8a One Copyright Update to rule them all il y a 1 an
rendering_server_globals.h d95794ec8a One Copyright Update to rule them all il y a 1 an
shader_compiler.cpp 955d5affa8 Reduce and prevent unnecessary random-access to `List` il y a 6 mois
shader_compiler.h 0ed341cd1e Change shader compiler default setting to avoid doctool error il y a 8 mois
shader_language.cpp 955d5affa8 Reduce and prevent unnecessary random-access to `List` il y a 6 mois
shader_language.h 9903e6779b Enforce template syntax `typename` over `class` il y a 8 mois
shader_preprocessor.cpp 3c042fb99f Fix shader language preprocessor include marker handling il y a 1 an
shader_preprocessor.h d8ff69d53c Extract ScriptInstance to simplify includes il y a 1 an
shader_types.cpp 955d5affa8 Reduce and prevent unnecessary random-access to `List` il y a 6 mois
shader_types.h d95794ec8a One Copyright Update to rule them all il y a 1 an
shader_warnings.cpp 2f83b400a8 Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes il y a 7 mois
shader_warnings.h 2f83b400a8 Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes il y a 7 mois