A Thousand Ships ee79386f7b [Scene] Add SceneStringNames::pressed | 6 月之前 | |
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.. | ||
doc_classes | 7 月之前 | |
editor | 6 月之前 | |
extensions | 6 月之前 | |
structures | 8 月之前 | |
README.md | 2 年之前 | |
SCsub | 8 月之前 | |
config.py | 8 月之前 | |
gltf_defines.h | 8 月之前 | |
gltf_document.cpp | 6 月之前 | |
gltf_document.h | 8 月之前 | |
gltf_state.cpp | 8 月之前 | |
gltf_state.h | 8 月之前 | |
gltf_template_convert.h | 8 月之前 | |
register_types.cpp | 8 月之前 | |
register_types.h | 1 年之前 | |
skin_tool.cpp | 6 月之前 | |
skin_tool.h | 8 月之前 |
In a nutshell, the GLTF module works like this:
structures/
folder contains GLTF structures, the
small pieces that make up a GLTF file, represented as C++ classes.extensions/
folder contains GLTF extensions, which
are optional features that build on top of the base GLTF spec.GLTFState
holds collections of structures and extensions.GLTFDocument
operates on GLTFState and its elements.editor/
folder uses GLTFDocument to import and export 3D models.