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- /**************************************************************************/
- /* gltf_defines.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GLTF_DEFINES_H
- #define GLTF_DEFINES_H
- // This file should only be included by other headers.
- // GLTF classes.
- struct GLTFAccessor;
- class GLTFAnimation;
- class GLTFBufferView;
- class GLTFCamera;
- class GLTFDocument;
- class GLTFDocumentExtension;
- class GLTFLight;
- class GLTFMesh;
- class GLTFNode;
- class GLTFSkeleton;
- class GLTFSkin;
- class GLTFSpecGloss;
- class GLTFState;
- class GLTFTexture;
- class GLTFTextureSampler;
- // GLTF index aliases.
- using GLTFAccessorIndex = int;
- using GLTFAnimationIndex = int;
- using GLTFBufferIndex = int;
- using GLTFBufferViewIndex = int;
- using GLTFCameraIndex = int;
- using GLTFImageIndex = int;
- using GLTFLightIndex = int;
- using GLTFMaterialIndex = int;
- using GLTFMeshIndex = int;
- using GLTFNodeIndex = int;
- using GLTFSkeletonIndex = int;
- using GLTFSkinIndex = int;
- using GLTFTextureIndex = int;
- using GLTFTextureSamplerIndex = int;
- enum GLTFType {
- TYPE_SCALAR,
- TYPE_VEC2,
- TYPE_VEC3,
- TYPE_VEC4,
- TYPE_MAT2,
- TYPE_MAT3,
- TYPE_MAT4,
- };
- #endif // GLTF_DEFINES_H
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