A Thousand Ships ee79386f7b [Scene] Add SceneStringNames::pressed vor 9 Monaten
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doc_classes 92b243dc3c Separate Shape3D resource logic in GLTFPhysicsShape vor 10 Monaten
editor ee79386f7b [Scene] Add SceneStringNames::pressed vor 9 Monaten
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structures 453485aede Merge pull request #89270 from Repiteo/enforce-typename-in-templates vor 11 Monaten
README.md 7b8f9a0e8e GLTF: Organize structures into a subfolder vor 2 Jahren
SCsub 04d43947bf Add ufbx for FBX importing vor 1 Jahr
config.py 04d43947bf Add ufbx for FBX importing vor 1 Jahr
gltf_defines.h 04d43947bf Add ufbx for FBX importing vor 1 Jahr
gltf_document.cpp 522f035cb1 GLTF export improvements vor 9 Monaten
gltf_document.h 8232759100 Fix method bindings in FBXDocument by making them virtual in GLTFDocument. vor 11 Monaten
gltf_state.cpp 652ef966f9 Add new scene import option to import as Skeleton vor 1 Jahr
gltf_state.h 652ef966f9 Add new scene import option to import as Skeleton vor 1 Jahr
gltf_template_convert.h 9903e6779b Enforce template syntax `typename` over `class` vor 11 Monaten
register_types.cpp 04d43947bf Add ufbx for FBX importing vor 1 Jahr
register_types.h d95794ec8a One Copyright Update to rule them all vor 2 Jahren
skin_tool.cpp a0dbdcc3ab Replace `find` with `contains/has` where applicable vor 9 Monaten
skin_tool.h 652ef966f9 Add new scene import option to import as Skeleton vor 1 Jahr

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.