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effects
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c58ae91efa
Merge pull request #99220 from Flarkk/fix_sss_reverse_z
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1 ヶ月 前 |
environment
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02efdb28dc
Unify y-flip behavior for sky in RD backends
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2 ヶ月 前 |
forward_clustered
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9320865796
Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode
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1 ヶ月 前 |
forward_mobile
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9320865796
Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode
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1 ヶ月 前 |
SCsub
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1bffefb346
Adding ability to include build-in include files (precursor to custom shader templates)
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1 ヶ月 前 |
blit.glsl
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aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
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2 ヶ月 前 |
canvas.glsl
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2b68c63a88
Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
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1 ヶ月 前 |
canvas_occlusion.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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2 年 前 |
canvas_sdf.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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2 年 前 |
canvas_uniforms_inc.glsl
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e316739a13
Use a vector instead of an array in canvas shader instance buffer.
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1 ヶ月 前 |
cluster_data_inc.glsl
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58ff0dac1a
Create mobile renderer
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3 年 前 |
cluster_debug.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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2 年 前 |
cluster_render.glsl
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6465432570
Save cluster render shader from being optimized out entirely
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1 年間 前 |
cluster_store.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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2 年 前 |
decal_data_inc.glsl
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e8a4b45ce4
Style: Add 19.1.0 LLVM options to `.clang-format`
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1 ヶ月 前 |
giprobe_write.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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2 年 前 |
light_data_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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2 年 前 |
particles.glsl
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b37fc1014a
Style: Apply new `clang-format` changes
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4 ヶ月 前 |
particles_copy.glsl
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9ecafcc491
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
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1 年間 前 |
samplers_inc.glsl
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7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
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8 ヶ月 前 |
scene_data_inc.glsl
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0eb06da057
Jitter shadow map dithering pattern across frames when TAA is enabled
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3 ヶ月 前 |
scene_forward_aa_inc.glsl
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81d8b502cc
Fix alpha hash by correcting typos and doing calculations in object space
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2 年 前 |
scene_forward_gi_inc.glsl
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a5399ab5af
Reduce the number of samplers used by the scene shaders
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1 年間 前 |
scene_forward_lights_inc.glsl
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f92018288f
Ensure schlick is available when using clearcoat with GGX
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1 ヶ月 前 |
scene_forward_vertex_lights_inc.glsl
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0a9ad8f9de
Implement vertex shading
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3 ヶ月 前 |
skeleton.glsl
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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1 年間 前 |