Thaddeus Crews 25122e7dd3 Merge pull request #100081 from clayjohn/rd-clearcoat 1 hónapja
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effects c58ae91efa Merge pull request #99220 from Flarkk/fix_sss_reverse_z 2 hónapja
environment 02efdb28dc Unify y-flip behavior for sky in RD backends 2 hónapja
forward_clustered 9320865796 Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode 1 hónapja
forward_mobile 9320865796 Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode 1 hónapja
SCsub 1bffefb346 Adding ability to include build-in include files (precursor to custom shader templates) 2 hónapja
blit.glsl aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 3 hónapja
canvas.glsl 2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 2 hónapja
canvas_occlusion.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 éve
canvas_sdf.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 éve
canvas_uniforms_inc.glsl e316739a13 Use a vector instead of an array in canvas shader instance buffer. 1 hónapja
cluster_data_inc.glsl 58ff0dac1a Create mobile renderer 3 éve
cluster_debug.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 éve
cluster_render.glsl 6465432570 Save cluster render shader from being optimized out entirely 1 éve
cluster_store.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 éve
decal_data_inc.glsl e8a4b45ce4 Style: Add 19.1.0 LLVM options to `.clang-format` 2 hónapja
giprobe_write.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 éve
light_data_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 2 éve
particles.glsl b37fc1014a Style: Apply new `clang-format` changes 4 hónapja
particles_copy.glsl 9ecafcc491 Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 1 éve
samplers_inc.glsl 7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF 8 hónapja
scene_data_inc.glsl 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled 4 hónapja
scene_forward_aa_inc.glsl 81d8b502cc Fix alpha hash by correcting typos and doing calculations in object space 2 éve
scene_forward_gi_inc.glsl a5399ab5af Reduce the number of samplers used by the scene shaders 1 éve
scene_forward_lights_inc.glsl f92018288f Ensure schlick is available when using clearcoat with GGX 1 hónapja
scene_forward_vertex_lights_inc.glsl 0a9ad8f9de Implement vertex shading 4 hónapja
skeleton.glsl 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 éve