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SCsub
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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4 月之前 |
gi.glsl
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d950f5f838
Use Reverse Z for the depth buffer
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10 月之前 |
sdfgi_debug.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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2 年之前 |
sdfgi_debug_probes.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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2 年之前 |
sdfgi_direct_light.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 年之前 |
sdfgi_integrate.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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2 年之前 |
sdfgi_preprocess.glsl
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7abaac631b
Fixup SDFGI shader compilation error after #80390
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1 年之前 |
sky.glsl
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02efdb28dc
Unify y-flip behavior for sky in RD backends
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2 月之前 |
volumetric_fog.glsl
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b37fc1014a
Style: Apply new `clang-format` changes
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4 月之前 |
volumetric_fog_process.glsl
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c12001a9dc
Fix incorrect depth comparison used to calculate volumetric fog shadowing
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3 月之前 |
voxel_gi.glsl
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43cf21cb71
Use best fit normals for storing screen space normals
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1 年之前 |
voxel_gi_debug.glsl
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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2 年之前 |
voxel_gi_sdf.glsl
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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2 年之前 |