123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163 |
- /**************************************************************************/
- /* vrs.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "vrs.h"
- #include "../renderer_compositor_rd.h"
- #include "../storage_rd/texture_storage.h"
- #include "../uniform_set_cache_rd.h"
- #ifndef _3D_DISABLED
- #include "servers/xr_server.h"
- #endif // _3D_DISABLED
- using namespace RendererRD;
- VRS::VRS() {
- {
- Vector<String> vrs_modes;
- vrs_modes.push_back("\n"); // VRS_DEFAULT
- vrs_modes.push_back("\n#define USE_MULTIVIEW\n"); // VRS_MULTIVIEW
- vrs_shader.shader.initialize(vrs_modes);
- if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
- vrs_shader.shader.set_variant_enabled(VRS_MULTIVIEW, false);
- }
- vrs_shader.shader_version = vrs_shader.shader.version_create();
- //use additive
- for (int i = 0; i < VRS_MAX; i++) {
- if (vrs_shader.shader.is_variant_enabled(i)) {
- vrs_shader.pipelines[i].setup(vrs_shader.shader.version_get_shader(vrs_shader.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- } else {
- vrs_shader.pipelines[i].clear();
- }
- }
- }
- }
- VRS::~VRS() {
- vrs_shader.shader.version_free(vrs_shader.shader_version);
- }
- void VRS::copy_vrs(RID p_source_rd_texture, RID p_dest_framebuffer, bool p_multiview) {
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- VRSPushConstant push_constant = {};
- int mode = p_multiview ? VRS_MULTIVIEW : VRS_DEFAULT;
- // Set maximum texel factor based on maximum fragment size, some GPUs do not support 8x8 (fragment shading rate approach).
- if (MIN(RD::get_singleton()->limit_get(RD::LIMIT_VRS_MAX_FRAGMENT_WIDTH), RD::get_singleton()->limit_get(RD::LIMIT_VRS_MAX_FRAGMENT_HEIGHT)) > 4) {
- push_constant.max_texel_factor = 3.0;
- } else {
- push_constant.max_texel_factor = 2.0;
- }
- RID shader = vrs_shader.shader.version_get_shader(vrs_shader.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, vrs_shader.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(VRSPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
- RD::get_singleton()->draw_list_end();
- }
- Size2i VRS::get_vrs_texture_size(const Size2i p_base_size) const {
- int32_t texel_width = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_WIDTH);
- int32_t texel_height = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_HEIGHT);
- int width = p_base_size.x / texel_width;
- if (p_base_size.x % texel_width != 0) {
- width++;
- }
- int height = p_base_size.y / texel_height;
- if (p_base_size.y % texel_height != 0) {
- height++;
- }
- return Size2i(width, height);
- }
- void VRS::update_vrs_texture(RID p_vrs_fb, RID p_render_target) {
- TextureStorage *texture_storage = TextureStorage::get_singleton();
- RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(p_render_target);
- RS::ViewportVRSUpdateMode vrs_update_mode = texture_storage->render_target_get_vrs_update_mode(p_render_target);
- if (vrs_mode != RS::VIEWPORT_VRS_DISABLED && vrs_update_mode != RS::VIEWPORT_VRS_UPDATE_DISABLED) {
- RD::get_singleton()->draw_command_begin_label("VRS Setup");
- if (vrs_mode == RS::VIEWPORT_VRS_TEXTURE) {
- RID vrs_texture = texture_storage->render_target_get_vrs_texture(p_render_target);
- if (vrs_texture.is_valid()) {
- RID rd_texture = texture_storage->texture_get_rd_texture(vrs_texture);
- int layers = texture_storage->texture_get_layers(vrs_texture);
- if (rd_texture.is_valid()) {
- // Copy into our density buffer
- copy_vrs(rd_texture, p_vrs_fb, layers > 1);
- }
- }
- #ifndef _3D_DISABLED
- } else if (vrs_mode == RS::VIEWPORT_VRS_XR) {
- Ref<XRInterface> interface = XRServer::get_singleton()->get_primary_interface();
- if (interface.is_valid()) {
- RID vrs_texture = interface->get_vrs_texture();
- if (vrs_texture.is_valid()) {
- RID rd_texture = texture_storage->texture_get_rd_texture(vrs_texture);
- int layers = texture_storage->texture_get_layers(vrs_texture);
- if (rd_texture.is_valid()) {
- // Copy into our density buffer
- copy_vrs(rd_texture, p_vrs_fb, layers > 1);
- }
- }
- }
- #endif // _3D_DISABLED
- }
- if (vrs_update_mode == RS::VIEWPORT_VRS_UPDATE_ONCE) {
- texture_storage->render_target_set_vrs_update_mode(p_render_target, RS::VIEWPORT_VRS_UPDATE_DISABLED);
- }
- RD::get_singleton()->draw_command_end_label();
- }
- }
|