Dario
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6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
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4 months ago |
Bastiaan Olij
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9042ddf19f
Improvements to VRS/Foveated rendering
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11 months ago |
Aaron Franke
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9e0b38ecd3
Disable XR server when compiling without 3D
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11 months ago |
Bastiaan Olij
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df8ff797b7
Consistantly use USE_MULTIVIEW as the define in shaders
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11 months ago |
Dario
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cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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1 year ago |
Matias N. Goldberg
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6e7d87fb25
Use fullscreen tri instead of quad
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1 year ago |
Yuri Rubinsky
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94831c7209
Forbid passing multiview sampler to the custom function in shaders
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Bastiaan Olij
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616ba8745f
Fix VRS issues
|
2 years ago |
Bastiaan Olij
|
2cd84be64d
Extracting render buffers and changing it to a more generic solution
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2 years ago |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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2 years ago |
luz paz
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38aaaa3cf9
Fix various typos not caught by codespell
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2 years ago |
Bastiaan Olij
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d139131aab
Adding Variable Rate Shading support to Godot
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3 years ago |