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- #include "vrs.h"
- #include "../renderer_compositor_rd.h"
- #include "../storage_rd/texture_storage.h"
- #include "../uniform_set_cache_rd.h"
- #ifndef _3D_DISABLED
- #include "servers/xr_server.h"
- #endif
- using namespace RendererRD;
- VRS::VRS() {
- {
- Vector<String> vrs_modes;
- vrs_modes.push_back("\n");
- vrs_modes.push_back("\n#define USE_MULTIVIEW\n");
- vrs_shader.shader.initialize(vrs_modes);
- if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
- vrs_shader.shader.set_variant_enabled(VRS_MULTIVIEW, false);
- }
- vrs_shader.shader_version = vrs_shader.shader.version_create();
-
- for (int i = 0; i < VRS_MAX; i++) {
- if (vrs_shader.shader.is_variant_enabled(i)) {
- vrs_shader.pipelines[i].setup(vrs_shader.shader.version_get_shader(vrs_shader.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- } else {
- vrs_shader.pipelines[i].clear();
- }
- }
- }
- }
- VRS::~VRS() {
- vrs_shader.shader.version_free(vrs_shader.shader_version);
- }
- void VRS::copy_vrs(RID p_source_rd_texture, RID p_dest_framebuffer, bool p_multiview) {
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
-
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- VRSPushConstant push_constant = {};
- int mode = p_multiview ? VRS_MULTIVIEW : VRS_DEFAULT;
-
- if (MIN(RD::get_singleton()->limit_get(RD::LIMIT_VRS_MAX_FRAGMENT_WIDTH), RD::get_singleton()->limit_get(RD::LIMIT_VRS_MAX_FRAGMENT_HEIGHT)) > 4) {
- push_constant.max_texel_factor = 3.0;
- } else {
- push_constant.max_texel_factor = 2.0;
- }
- RID shader = vrs_shader.shader.version_get_shader(vrs_shader.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, vrs_shader.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(VRSPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
- RD::get_singleton()->draw_list_end();
- }
- Size2i VRS::get_vrs_texture_size(const Size2i p_base_size) const {
- int32_t texel_width = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_WIDTH);
- int32_t texel_height = RD::get_singleton()->limit_get(RD::LIMIT_VRS_TEXEL_HEIGHT);
- int width = p_base_size.x / texel_width;
- if (p_base_size.x % texel_width != 0) {
- width++;
- }
- int height = p_base_size.y / texel_height;
- if (p_base_size.y % texel_height != 0) {
- height++;
- }
- return Size2i(width, height);
- }
- void VRS::update_vrs_texture(RID p_vrs_fb, RID p_render_target) {
- TextureStorage *texture_storage = TextureStorage::get_singleton();
- RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(p_render_target);
- RS::ViewportVRSUpdateMode vrs_update_mode = texture_storage->render_target_get_vrs_update_mode(p_render_target);
- if (vrs_mode != RS::VIEWPORT_VRS_DISABLED && vrs_update_mode != RS::VIEWPORT_VRS_UPDATE_DISABLED) {
- RD::get_singleton()->draw_command_begin_label("VRS Setup");
- if (vrs_mode == RS::VIEWPORT_VRS_TEXTURE) {
- RID vrs_texture = texture_storage->render_target_get_vrs_texture(p_render_target);
- if (vrs_texture.is_valid()) {
- RID rd_texture = texture_storage->texture_get_rd_texture(vrs_texture);
- int layers = texture_storage->texture_get_layers(vrs_texture);
- if (rd_texture.is_valid()) {
-
- copy_vrs(rd_texture, p_vrs_fb, layers > 1);
- }
- }
- #ifndef _3D_DISABLED
- } else if (vrs_mode == RS::VIEWPORT_VRS_XR) {
- Ref<XRInterface> interface = XRServer::get_singleton()->get_primary_interface();
- if (interface.is_valid()) {
- RID vrs_texture = interface->get_vrs_texture();
- if (vrs_texture.is_valid()) {
- RID rd_texture = texture_storage->texture_get_rd_texture(vrs_texture);
- int layers = texture_storage->texture_get_layers(vrs_texture);
- if (rd_texture.is_valid()) {
-
- copy_vrs(rd_texture, p_vrs_fb, layers > 1);
- }
- }
- }
- #endif
- }
- if (vrs_update_mode == RS::VIEWPORT_VRS_UPDATE_ONCE) {
- texture_storage->render_target_set_vrs_update_mode(p_render_target, RS::VIEWPORT_VRS_UPDATE_DISABLED);
- }
- RD::get_singleton()->draw_command_end_label();
- }
- }
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