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- /*************************************************************************/
- /* space_2d_sw.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "space_2d_sw.h"
- #include "collision_solver_2d_sw.h"
- #include "physics_2d_server_sw.h"
- _FORCE_INLINE_ static bool _match_object_type_query(CollisionObject2DSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
- if ((p_object->get_layer_mask()&p_layer_mask)==0)
- return false;
- if (p_object->get_type()==CollisionObject2DSW::TYPE_AREA && !(p_type_mask&Physics2DDirectSpaceState::TYPE_MASK_AREA))
- return false;
- Body2DSW *body = static_cast<Body2DSW*>(p_object);
- return (1<<body->get_mode())&p_type_mask;
- }
- bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
- ERR_FAIL_COND_V(space->locked,false);
- Vector2 begin,end;
- Vector2 normal;
- begin=p_from;
- end=p_to;
- normal=(end-begin).normalized();
- int amount = space->broadphase->cull_segment(begin,end,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
- //todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision
- bool collided=false;
- Vector2 res_point,res_normal;
- int res_shape;
- const CollisionObject2DSW *res_obj;
- real_t min_d=1e10;
- for(int i=0;i<amount;i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
- continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
- Matrix32 inv_xform = col_obj->get_shape_inv_transform(shape_idx) * col_obj->get_inv_transform();
- Vector2 local_from = inv_xform.xform(begin);
- Vector2 local_to = inv_xform.xform(end);
- /*local_from = col_obj->get_inv_transform().xform(begin);
- local_from = col_obj->get_shape_inv_transform(shape_idx).xform(local_from);
- local_to = col_obj->get_inv_transform().xform(end);
- local_to = col_obj->get_shape_inv_transform(shape_idx).xform(local_to);*/
- const Shape2DSW *shape = col_obj->get_shape(shape_idx);
- Vector2 shape_point,shape_normal;
- if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
- //print_line("inters sgment!");
- Matrix32 xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- shape_point=xform.xform(shape_point);
- real_t ld = normal.dot(shape_point);
- if (ld<min_d) {
- min_d=ld;
- res_point=shape_point;
- res_normal=inv_xform.basis_xform_inv(shape_normal).normalized();
- res_shape=shape_idx;
- res_obj=col_obj;
- collided=true;
- }
- }
- }
- if (!collided)
- return false;
- r_result.collider_id=res_obj->get_instance_id();
- if (r_result.collider_id!=0)
- r_result.collider=ObjectDB::get_instance(r_result.collider_id);
- r_result.normal=res_normal;
- r_result.metadata=res_obj->get_shape_metadata(res_shape);
- r_result.position=res_point;
- r_result.rid=res_obj->get_self();
- r_result.shape=res_shape;
- return true;
- }
- int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
- if (p_result_max<=0)
- return 0;
- Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
- Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
- bool collided=false;
- int cc=0;
- for(int i=0;i<amount;i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
- continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
- if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),NULL,NULL,NULL,p_margin))
- continue;
- r_results[cc].collider_id=col_obj->get_instance_id();
- if (r_results[cc].collider_id!=0)
- r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
- r_results[cc].rid=col_obj->get_self();
- r_results[cc].shape=shape_idx;
- r_results[cc].metadata=col_obj->get_shape_metadata(shape_idx);
- cc++;
- }
- return cc;
- }
- bool Physics2DDirectSpaceStateSW::cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
- Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,false);
- Rect2 aabb = p_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
- //if (p_motion!=Vector2())
- // print_line(p_motion);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
- float best_safe=1;
- float best_unsafe=1;
- for(int i=0;i<amount;i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
- if (p_exclude.has( space->intersection_query_results[i]->get_self()))
- continue; //ignore excluded
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
- Matrix32 col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- //test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(shape,p_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
- continue;
- }
- //test initial overlap
- if (CollisionSolver2DSW::solve(shape,p_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,p_margin)) {
- return false;
- }
- //just do kinematic solving
- float low=0;
- float hi=1;
- Vector2 mnormal=p_motion.normalized();
- for(int i=0;i<8;i++) { //steps should be customizable..
- Matrix32 xfa = p_xform;
- float ofs = (low+hi)*0.5;
- Vector2 sep=mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(shape,p_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep,p_margin);
- if (collided) {
- hi=ofs;
- } else {
- low=ofs;
- }
- }
- if (low<best_safe) {
- best_safe=low;
- best_unsafe=hi;
- }
- }
- p_closest_safe=best_safe;
- p_closest_unsafe=best_unsafe;
- return true;
- }
- bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,Vector2 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
- if (p_result_max<=0)
- return 0;
- Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
- Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
- bool collided=false;
- int cc=0;
- r_result_count=0;
- Physics2DServerSW::CollCbkData cbk;
- cbk.max=p_result_max;
- cbk.amount=0;
- cbk.ptr=r_results;
- CollisionSolver2DSW::CallbackResult cbkres=NULL;
- Physics2DServerSW::CollCbkData *cbkptr=NULL;
- if (p_result_max>0) {
- cbkptr=&cbk;
- cbkres=Physics2DServerSW::_shape_col_cbk;
- }
- for(int i=0;i<amount;i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() ))
- continue;
- if (CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) {
- collided=true;
- }
- }
- r_result_count=cbk.amount;
- return collided;
- }
- struct _RestCallbackData2D {
- const CollisionObject2DSW *object;
- const CollisionObject2DSW *best_object;
- int shape;
- int best_shape;
- Vector2 best_contact;
- Vector2 best_normal;
- float best_len;
- };
- static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,void *p_userdata) {
- _RestCallbackData2D *rd=(_RestCallbackData2D*)p_userdata;
- Vector2 contact_rel = p_point_B - p_point_A;
- float len = contact_rel.length();
- if (len <= rd->best_len)
- return;
- rd->best_len=len;
- rd->best_contact=p_point_B;
- rd->best_normal=contact_rel/len;
- rd->best_object=rd->object;
- rd->best_shape=rd->shape;
- }
- bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
- Shape2DSW *shape = static_cast<Physics2DServerSW*>(Physics2DServer::get_singleton())->shape_owner.get(p_shape);
- ERR_FAIL_COND_V(!shape,0);
- Rect2 aabb = p_shape_xform.xform(shape->get_aabb());
- aabb=aabb.merge(Rect2(aabb.pos+p_motion,aabb.size)); //motion
- aabb=aabb.grow(p_margin);
- int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,Space2DSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
- _RestCallbackData2D rcd;
- rcd.best_len=0;
- rcd.best_object=NULL;
- rcd.best_shape=0;
- for(int i=0;i<amount;i++) {
- if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
- continue;
- const CollisionObject2DSW *col_obj=space->intersection_query_results[i];
- int shape_idx=space->intersection_query_subindex_results[i];
- if (p_exclude.has( col_obj->get_self() ))
- continue;
- rcd.object=col_obj;
- rcd.shape=shape_idx;
- bool sc = CollisionSolver2DSW::solve(shape,p_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin);
- if (!sc)
- continue;
- }
- if (rcd.best_len==0)
- return false;
- r_info->collider_id=rcd.best_object->get_instance_id();
- r_info->shape=rcd.best_shape;
- r_info->normal=rcd.best_normal;
- r_info->point=rcd.best_contact;
- r_info->rid=rcd.best_object->get_self();
- r_info->metadata=rcd.best_object->get_shape_metadata(rcd.best_shape);
- if (rcd.best_object->get_type()==CollisionObject2DSW::TYPE_BODY) {
- const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object);
- Vector2 rel_vec = r_info->point-body->get_transform().get_origin();
- r_info->linear_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
- } else {
- r_info->linear_velocity=Vector2();
- }
- return true;
- }
- Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() {
- space=NULL;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////
- void* Space2DSW::_broadphase_pair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_self) {
- CollisionObject2DSW::Type type_A=A->get_type();
- CollisionObject2DSW::Type type_B=B->get_type();
- if (type_A>type_B) {
- SWAP(A,B);
- SWAP(p_subindex_A,p_subindex_B);
- SWAP(type_A,type_B);
- }
- Space2DSW *self = (Space2DSW*)p_self;
- self->collision_pairs++;
- if (type_A==CollisionObject2DSW::TYPE_AREA) {
- ERR_FAIL_COND_V(type_B!=CollisionObject2DSW::TYPE_BODY,NULL);
- Area2DSW *area=static_cast<Area2DSW*>(A);
- Body2DSW *body=static_cast<Body2DSW*>(B);
- AreaPair2DSW *area_pair = memnew(AreaPair2DSW(body,p_subindex_B,area,p_subindex_A) );
- return area_pair;
- } else {
- BodyPair2DSW *b = memnew( BodyPair2DSW((Body2DSW*)A,p_subindex_A,(Body2DSW*)B,p_subindex_B) );
- return b;
- }
- return NULL;
- }
- void Space2DSW::_broadphase_unpair(CollisionObject2DSW *A,int p_subindex_A,CollisionObject2DSW *B,int p_subindex_B,void *p_data,void *p_self) {
- Space2DSW *self = (Space2DSW*)p_self;
- self->collision_pairs--;
- Constraint2DSW *c = (Constraint2DSW*)p_data;
- memdelete(c);
- }
- const SelfList<Body2DSW>::List& Space2DSW::get_active_body_list() const {
- return active_list;
- }
- void Space2DSW::body_add_to_active_list(SelfList<Body2DSW>* p_body) {
- active_list.add(p_body);
- }
- void Space2DSW::body_remove_from_active_list(SelfList<Body2DSW>* p_body) {
- active_list.remove(p_body);
- }
- void Space2DSW::body_add_to_inertia_update_list(SelfList<Body2DSW>* p_body) {
- inertia_update_list.add(p_body);
- }
- void Space2DSW::body_remove_from_inertia_update_list(SelfList<Body2DSW>* p_body) {
- inertia_update_list.remove(p_body);
- }
- BroadPhase2DSW *Space2DSW::get_broadphase() {
- return broadphase;
- }
- void Space2DSW::add_object(CollisionObject2DSW *p_object) {
- ERR_FAIL_COND( objects.has(p_object) );
- objects.insert(p_object);
- }
- void Space2DSW::remove_object(CollisionObject2DSW *p_object) {
- ERR_FAIL_COND( !objects.has(p_object) );
- objects.erase(p_object);
- }
- const Set<CollisionObject2DSW*> &Space2DSW::get_objects() const {
- return objects;
- }
- void Space2DSW::body_add_to_state_query_list(SelfList<Body2DSW>* p_body) {
- state_query_list.add(p_body);
- }
- void Space2DSW::body_remove_from_state_query_list(SelfList<Body2DSW>* p_body) {
- state_query_list.remove(p_body);
- }
- void Space2DSW::area_add_to_monitor_query_list(SelfList<Area2DSW>* p_area) {
- monitor_query_list.add(p_area);
- }
- void Space2DSW::area_remove_from_monitor_query_list(SelfList<Area2DSW>* p_area) {
- monitor_query_list.remove(p_area);
- }
- void Space2DSW::area_add_to_moved_list(SelfList<Area2DSW>* p_area) {
- area_moved_list.add(p_area);
- }
- void Space2DSW::area_remove_from_moved_list(SelfList<Area2DSW>* p_area) {
- area_moved_list.remove(p_area);
- }
- const SelfList<Area2DSW>::List& Space2DSW::get_moved_area_list() const {
- return area_moved_list;
- }
- void Space2DSW::call_queries() {
- while(state_query_list.first()) {
- Body2DSW * b = state_query_list.first()->self();
- b->call_queries();
- state_query_list.remove(state_query_list.first());
- }
- while(monitor_query_list.first()) {
- Area2DSW * a = monitor_query_list.first()->self();
- a->call_queries();
- monitor_query_list.remove(monitor_query_list.first());
- }
- }
- void Space2DSW::setup() {
- while(inertia_update_list.first()) {
- inertia_update_list.first()->self()->update_inertias();
- inertia_update_list.remove(inertia_update_list.first());
- }
- }
- void Space2DSW::update() {
- broadphase->update();
- }
- void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_value) {
- switch(p_param) {
- case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius=p_value; break;
- case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio=p_value; break;
- case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break;
- }
- }
- real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
- switch(p_param) {
- case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
- case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
- case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration;
- case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_treshold;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_treshold;
- case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio;
- case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
- }
- return 0;
- }
- void Space2DSW::lock() {
- locked=true;
- }
- void Space2DSW::unlock() {
- locked=false;
- }
- bool Space2DSW::is_locked() const {
- return locked;
- }
- Physics2DDirectSpaceStateSW *Space2DSW::get_direct_state() {
- return direct_access;
- }
- Space2DSW::Space2DSW() {
- collision_pairs=0;
- active_objects=0;
- island_count=0;
- locked=false;
- contact_recycle_radius=0.01;
- contact_max_separation=0.05;
- contact_max_allowed_penetration= 0.01;
- constraint_bias = 0.01;
- body_linear_velocity_sleep_treshold=0.01;
- body_angular_velocity_sleep_treshold=(8.0 / 180.0 * Math_PI);
- body_time_to_sleep=0.5;
- body_angular_velocity_damp_ratio=15;
- broadphase = BroadPhase2DSW::create_func();
- broadphase->set_pair_callback(_broadphase_pair,this);
- broadphase->set_unpair_callback(_broadphase_unpair,this);
- area=NULL;
- direct_access = memnew( Physics2DDirectSpaceStateSW );
- direct_access->space=this;
- }
- Space2DSW::~Space2DSW() {
- memdelete(broadphase);
- memdelete( direct_access );
- }
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