Commit History

作者 SHA1 備註 提交日期
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 2 月之前
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 10 月之前
  Thaddeus Crews b37fc1014a Style: Apply new `clang-format` changes 7 月之前
  Pedro J. Estébanez f3ef83517a Namespace shader cache files by graphics API 1 年之前
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 年之前
  clayjohn e970f5249c Add Shader compile groups to RD Shader system 1 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  reduz 746dddc067 Replace most uses of Map by HashMap 2 年之前
  Rémi Verschelde ba2bdc478b Style: Remove inconsistently used `@author` docstrings 3 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 年之前
  Hugo Locurcio ba65730cbf Rename RID's `getornull()` to `get_or_null()` 3 年之前
  Yuri Roubinsky 9de779344c Makes a clear error message if shader compilation failed 3 年之前
  Yuri Roubinsky 63c7d5c330 Removes an internal error report if shader fails compile 3 年之前
  reduz cf3f404d31 Implement Binary Shader Compilation 3 年之前
  reduz 0d2e02945b Implement shader caching 3 年之前
  reduz d3b49c416a Refactor GLSL shader compilation 3 年之前
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 年之前
  reduz cdb216f4e4 Added ability to visualize native shaders 4 年之前
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 年之前
  reduz 2748b9a10d Add support for low-end 3D rendering. 4 年之前
  reduz 2787ad65be RenderingServer reorganization 4 年之前