Matias N. Goldberg
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c77cbf096b
Improvements from TheForge (see description)
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2 months ago |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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10 months ago |
Thaddeus Crews
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b37fc1014a
Style: Apply new `clang-format` changes
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7 months ago |
Pedro J. Estébanez
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f3ef83517a
Namespace shader cache files by graphics API
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1 year ago |
A Thousand Ships
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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1 year ago |
clayjohn
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e970f5249c
Add Shader compile groups to RD Shader system
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1 year ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
reduz
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746dddc067
Replace most uses of Map by HashMap
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2 years ago |
Rémi Verschelde
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ba2bdc478b
Style: Remove inconsistently used `@author` docstrings
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3 years ago |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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3 years ago |
Hugo Locurcio
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ba65730cbf
Rename RID's `getornull()` to `get_or_null()`
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3 years ago |
Yuri Roubinsky
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9de779344c
Makes a clear error message if shader compilation failed
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3 years ago |
Yuri Roubinsky
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63c7d5c330
Removes an internal error report if shader fails compile
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3 years ago |
reduz
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cf3f404d31
Implement Binary Shader Compilation
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3 years ago |
reduz
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0d2e02945b
Implement shader caching
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3 years ago |
reduz
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d3b49c416a
Refactor GLSL shader compilation
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3 years ago |
reduz
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f20999f6fe
Rewrote how barriers work for faster rendering
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4 years ago |
reduz
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cdb216f4e4
Added ability to visualize native shaders
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4 years ago |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
reduz
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2748b9a10d
Add support for low-end 3D rendering.
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4 years ago |
reduz
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2787ad65be
RenderingServer reorganization
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4 years ago |