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francisco athens dd0333aa74 documentation update 1 year ago
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README.md dd0333aa74 documentation update 1 year ago
animals.lua 93c257d7e2 fix issues in #12 3 years ago
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depends.txt 77fc3316b4 Add hunger_ng support. 4 years ago
goblins.lua 93c257d7e2 fix issues in #12 3 years ago
goblins_custom.lua 527d6d57d1 Update behaviors and visuals 3 years ago
goblins_spawning.lua 948810b767 separated goblin spawning 3 years ago
hud.lua 077728f978 fixing bug found by MisterE123 2 years ago
hunger.lua 77fc3316b4 Add hunger_ng support. 4 years ago
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items.lua bedde41107 Goblin digging habits based on time. 3 years ago
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utilities.lua 93c257d7e2 fix issues in #12 3 years ago

README.md

[goblins] Goblins (Mobs Redo addon) [mod] for Minetest

This mod adds several Goblins (and Goblin Dogs) to Minetest that should spawn near ore deposits or lairs underground.

  • Goblins dig caves, destroy torches, create lairs, set traps, cultivate mushrooms and some are aggressive.
  • Gobdogs will roam caves, bury bones and other items in soft terrain, eat meats. Some Gobdogs are aggressive!
  • Basic trading with Goblins - the more you trade with a goblin, the more likely you will get things in return!
  • Goblins have a territorial framework for location based interactions, if you trade with more Goblins of a territory your trades will be easier!
  • Harming goblins will negatively affect your trade with all gobins in a territory!
  • If you brandish weapons (including axes) around a goblin it may decide to attack!
  • Goblins and Gobdogs will defend each other. You can have them defend other mobs by simply adding to: on_spawn = function(self) the following: self.groups = {"goblin_friend", "gobdog_friend"} in your own mobs definition!
  • There are many settings now accessible from the minetest menu -> "settings" tab -> "all settings" -> "mods" -> "goblins" list! these can also be defined in the settingtypes.txt
  • Goblin and Gobdog spawning is now configured from goblins_spawning.lua (at least until there is a way to easily change these with the setting menu :P )
  • A basic and optional (enabled in minetest setting menu) HUD is available
  • tested with Minetest 5.2 and 5.30(dev)

Required Mods:

Optional Mods:

Licenses of Source Media Files:

Additional source and content credits:

  • goblin mushrooms from "flowers" mod source code:

    • Originally by Ironzorg (MIT) and VanessaE (MIT)
    • Various Minetest developers and contributors (MIT)
  • mushrooms.xcf Copyright Francisco Athens (CC BY-SA 3.0) 2020

  • goblins_mushroom_brown.png, goblins_mushroom_brown2.png goblins_mushroom_brown3.png goblins_mushroom_brown4.png Copyright Francisco Athens (CC BY-SA 3.0) 2020

Sound files by:

Thanks to orbea for adding Hunger NG and Bonemeal mod support and bugfixes!

* https://github.com/orbea

Thanks to TenPlus1 for keeping the Mobs_Redo going! Thanks to rubenwardy for awesome help and the Minetest ContentDB Thanks to everyone in the Minetest forums and IRC for just being great! GET MINETEST: https://www.minetest.net/