Ambience Lite mod for Minetest

tenplus1 f7d54237f6 add join/leave nil checks, use pairs for player loop 6 months ago
sounds bc940749f0 playerplus compatibility, removed fire sounds for defaults 4 years ago
README.md e8c436685d music plays every 20-30 minutes, use /mvol 0 to turn off 11 months ago
api.txt d5ff07abe0 added ephemeral flag for sounds 1 year ago
depends.txt bc940749f0 playerplus compatibility, removed fire sounds for defaults 4 years ago
description.txt 3f26525841 add missing files 3 years ago
init.lua f7d54237f6 add join/leave nil checks, use pairs for player loop 6 months ago
mod.conf 9b1a57b5da update mod.conf info 1 year ago
screenshot.png 3f26525841 add missing files 3 years ago
settingtypes.txt 0b7b1fd27d code tweak, set detection 11 months ago
soundsets.lua d0cea9d033 play cave drips when near water 10 months ago

README.md

Ambience Redo mod for Minetest by TenPlus1

Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected...

  • 0.1 - Initial release
  • 0.2 - Code change and new water sounds added
  • 0.3 - Works with Fire Redo mod to provide fire sounds
  • 0.4 - Code optimized
  • 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
  • 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
  • 0.7 - Code tweaks and added Jungle sounds for day and night time
  • 0.8 - Override default water sounds for 0.4.14 dev and above, add separate gain for each sound
  • 0.9 - Plays music files on server or local client when found at midnight, files to be named "ambience_music.1.ogg" changing number each up to 9.
  • 1.0 - Added icecrack sound when walking on snow/ice flows, also tidied code
  • 1.1 - Using newer functions, Minetest 0.4.16 and above needed to run
  • 1.2 - Added PlayerPlus compatibility, removed fire sounds, added volume changes
  • 1.3 - Added API for use with other mods, code rewrite
  • 1.4 - Re-ordered water sets to come before fire and lava, day/night sounds play when leaves around and above ground
  • 1.5 - Added 'flame_sound' and fire redo check, code tidy and tweak, added ephemeral flag for background sounds.
  • 1.6 - Finding env_sounds disables water and lava sets, added 'ambience_water_move' flag to override water walking sounds, use eye level for head node.
  • 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.

Code license: MIT