No Description

tkatchev 54fe45187a . 9 years ago
data 3815a8db08 . 9 years ago
libmaudit 33b96fba5e . 9 years ago
pkg b298feb368 . 11 years ago
platform 09bdf1bfa7 . 9 years ago
util e8bdeaa5a5 . 9 years ago
webpage 4cf2fc1f4a . 9 years ago
CMakeLists.txt 2b60a04a72 . 10 years ago
HOWTO.txt 6e5aab90b6 . 10 years ago
LICENSE 834d4857bd . 11 years ago
README ce812cd715 . 11 years ago
actions.h 8f47d23f1c . 9 years ago
apply.h 8f47d23f1c . 9 years ago
astar.h e30311ebf6 . 10 years ago
bank_screens.h 8f47d23f1c . 9 years ago
bones.h 52e87ae74b . 10 years ago
bresenham.h 68f5be67c3 . 11 years ago
celauto.h dfa2b2065e . 9 years ago
celauto_bank.h dfa2b2065e . 9 years ago
combat.h 54fe45187a . 9 years ago
common.h a92bb5ba1e Compilation performance improvements. 11 years ago
common_types.h c9616fad20 . 9 years ago
configparser.cc 2120b2080b Refactoring: configurable player/monster stats. 9 years ago
configparser.h f3407d7bf5 . 9 years ago
configparser.rl f3407d7bf5 . 9 years ago
constants.h 7295770c21 . 9 years ago
counters.h a0a1449ed3 . 10 years ago
counters_serialize.h 7465370b73 . 11 years ago
damage.h 4e8dcea8a5 . 9 years ago
debug_benchmark.h 97c605d1f1 . 11 years ago
delaunay.h d921dcfc04 . 10 years ago
designs.h a2cabc7b85 . 9 years ago
designs_bank.h a7ee907c14 . 10 years ago
ffeatures.h fa31af0f17 . 9 years ago
finance.h cec1021d03 . 10 years ago
fov.h 78ad1fe1b4 . 10 years ago
game.h fb7bb46e40 . 10 years ago
game_generation.h f3407d7bf5 . 9 years ago
game_processing.h 7295770c21 . 9 years ago
game_rendering.h 89522c1091 . 9 years ago
game_ui.h 7295770c21 . 9 years ago
gamestate.h a18af32f8e . 9 years ago
grid.h 4e00287a73 . 9 years ago
highscore.h 5a5d8e0581 . 10 years ago
incavead.cc 3815a8db08 . 9 years ago
inv_screens.h 28501da473 . 9 years ago
inv_screens2.h 28501da473 . 9 years ago
inventory.h 54fe45187a . 9 years ago
items.h 5e67ffcd05 . 10 years ago
levelskins.h 3bd27cf872 . 9 years ago
logging.h c531576d40 . 11 years ago
look_screens.h ab505de7ff . 9 years ago
mainloop_net.h 2120b2080b Refactoring: configurable player/monster stats. 9 years ago
monster_ai.h 55ed10e60a . 9 years ago
monsters.h 8f47d23f1c . 9 years ago
moon.h 7465370b73 . 11 years ago
neighbors.h 52ccf1bfe0 . 10 years ago
nlp.h 7a5548379d . 10 years ago
permafeats.h 59703dedba . 10 years ago
player.h 8f47d23f1c . 9 years ago
pstats.h 7295770c21 . 9 years ago
pstats_serialize.h 214c9405d6 . 9 years ago
random.h 15d330e976 . 9 years ago
random_serialize.h 7465370b73 . 11 years ago
rcode.h a41dfb3945 . 11 years ago
render_maudit.h bc4cc1900e . 9 years ago
serialize.h 59703dedba . 10 years ago
skins.h b433709454 . 11 years ago
species.h a67d528881 . 9 years ago
species_bank.h 7465370b73 . 11 years ago
spectator.h 2b4e0493d3 . 10 years ago
terrain.h d16cc0fb89 . 9 years ago
terrain_bank.h a92bb5ba1e Compilation performance improvements. 11 years ago
uniques.h 5c50304bc8 . 11 years ago
utilstuff.h 7edb854e35 . 10 years ago
vault_place.h 4ecfa2ad39 . 9 years ago
vaults.h 20c4e15a6f . 9 years ago
vaults_bank.h 4e00287a73 . 9 years ago
worldkey.h 9ad7550f7d . 11 years ago

README


What you will need
------------------

To compile this game you will need

a) A C++11 compiler. (Tested with gcc 4.7 and above.)

b) A build environment that supports POSIX. (Though only a small subset is needed; mostly the socket functions.)

c) Optionally: CMake

d) Optionally, if you want to change the config file syntax: the "ragel" tool, http://www.complang.org/ragel/.


How to build
------------

Simple instructions, for a reasonably UNIX-like OS:

$ mkdir build
$ cd build
$ cmake .. -DCMAKE_INSTALL_PREFIX=
$ make install


How to play
-----------

a) Change directory to where the 'incavead' binary was installed.
b) Run 'incavead', the game server.
c) Connect with a telnet client to localhost, port 20020.

Example: "puttytel 0.0.0.0 20020"


Enjoy!
------