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tkatchev f90c614ef0 Nixification. 1 year ago
data e47812094d Bugfix. 8 years ago
libmaudit 8f6cdf864c . 8 years ago
pkg b298feb368 . 10 years ago
platform 5a254ed759 . 8 years ago
util 7081bd7ac6 Better highscore calculations. 6 years ago
webpage 47b75572b7 Better highscore calculations. 6 years ago
.gitignore f90c614ef0 Nixification. 1 year ago
CMakeLists.txt f90c614ef0 Nixification. 1 year ago
HOWTO.txt 6e5aab90b6 . 10 years ago
LICENSE 834d4857bd . 10 years ago
README ce812cd715 . 10 years ago
actions.h 5b36b13ea0 . 8 years ago
apply.h f958424d12 . 8 years ago
astar.h e30311ebf6 . 9 years ago
bank_screens.h f958424d12 . 8 years ago
bones.h f958424d12 . 8 years ago
bresenham.h 68f5be67c3 . 10 years ago
celauto.h dfa2b2065e . 9 years ago
celauto_bank.h dfa2b2065e . 9 years ago
combat.h 7d67f94004 . 8 years ago
common.h a92bb5ba1e Compilation performance improvements. 10 years ago
common_types.h c9616fad20 . 9 years ago
configparser.cc 048e66cb10 . 8 years ago
configparser.h c875112795 . 8 years ago
configparser.rl c875112795 . 8 years ago
constants.h c875112795 . 8 years ago
counters.h a0a1449ed3 . 9 years ago
counters_serialize.h 7465370b73 . 10 years ago
damage.h 4e8dcea8a5 . 8 years ago
debug_benchmark.h 97c605d1f1 . 10 years ago
default.nix f90c614ef0 Nixification. 1 year ago
delaunay.h d921dcfc04 . 9 years ago
designs.h a2cabc7b85 . 8 years ago
designs_bank.h a7ee907c14 . 10 years ago
ffeatures.h fa31af0f17 . 9 years ago
finance.h cec1021d03 . 10 years ago
fov.h 78ad1fe1b4 . 10 years ago
game.h fb7bb46e40 . 9 years ago
game_generation.h f958424d12 . 8 years ago
game_processing.h 20beae583d Fix death while sleeping. 6 years ago
game_rendering.h c875112795 . 8 years ago
game_ui.h 5b36b13ea0 . 8 years ago
gamestate.h a18af32f8e . 9 years ago
grid.h f958424d12 . 8 years ago
highscore.h 47b75572b7 Better highscore calculations. 6 years ago
incavead.cc 49ef8f86fb . 8 years ago
inv_screens.h d02e14639e . 8 years ago
inv_screens2.h 2fbd79f076 . 8 years ago
inventory.h 2fbd79f076 . 8 years ago
items.h 5e67ffcd05 . 9 years ago
levelskins.h 3bd27cf872 . 8 years ago
logging.h c531576d40 . 10 years ago
look_screens.h f958424d12 . 8 years ago
mainloop_net.h f90c614ef0 Nixification. 1 year ago
monster_ai.h c875112795 . 8 years ago
monsters.h 5e07e7ac72 . 8 years ago
moon.h f958424d12 . 8 years ago
neighbors.h 52ccf1bfe0 . 9 years ago
nlp.h f958424d12 . 8 years ago
permafeats.h 59703dedba . 9 years ago
player.h 8f47d23f1c . 8 years ago
pstats.h c875112795 . 8 years ago
pstats_serialize.h 214c9405d6 . 8 years ago
random.h 15d330e976 . 9 years ago
random_serialize.h 7465370b73 . 10 years ago
rcode.h a41dfb3945 . 10 years ago
render_maudit.h e20f4a3f16 Fix build problems. 6 years ago
serialize.h 59703dedba . 9 years ago
shell.nix f90c614ef0 Nixification. 1 year ago
skins.h b433709454 . 10 years ago
species.h a67d528881 . 8 years ago
species_bank.h 7465370b73 . 10 years ago
spectator.h f958424d12 . 8 years ago
strings_bank.h f958424d12 . 8 years ago
terrain.h 54d7d9b101 . 8 years ago
terrain_bank.h a92bb5ba1e Compilation performance improvements. 10 years ago
uniques.h 5c50304bc8 . 10 years ago
utilstuff.h 7edb854e35 . 9 years ago
vault_place.h 4ecfa2ad39 . 9 years ago
vaults.h 20c4e15a6f . 9 years ago
vaults_bank.h 4e00287a73 . 9 years ago
worldkey.h 9ad7550f7d . 10 years ago

README


What you will need
------------------

To compile this game you will need

a) A C++11 compiler. (Tested with gcc 4.7 and above.)

b) A build environment that supports POSIX. (Though only a small subset is needed; mostly the socket functions.)

c) Optionally: CMake

d) Optionally, if you want to change the config file syntax: the "ragel" tool, http://www.complang.org/ragel/.


How to build
------------

Simple instructions, for a reasonably UNIX-like OS:

$ mkdir build
$ cd build
$ cmake .. -DCMAKE_INSTALL_PREFIX=
$ make install


How to play
-----------

a) Change directory to where the 'incavead' binary was installed.
b) Run 'incavead', the game server.
c) Connect with a telnet client to localhost, port 20020.

Example: "puttytel 0.0.0.0 20020"


Enjoy!
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