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- What you will need
- ------------------
- To compile this game you will need
- a) A C++11 compiler. (Tested with gcc 4.7 and above.)
- b) A build environment that supports POSIX. (Though only a small subset is needed; mostly the socket functions.)
- c) Optionally: CMake
- d) Optionally, if you want to change the config file syntax: the "ragel" tool, http://www.complang.org/ragel/.
- How to build
- ------------
- Simple instructions, for a reasonably UNIX-like OS:
- $ mkdir build
- $ cd build
- $ cmake .. -DCMAKE_INSTALL_PREFIX=<install prefix>
- $ make install
- How to play
- -----------
- a) Change directory to where the 'incavead' binary was installed.
- b) Run 'incavead', the game server.
- c) Connect with a telnet client to localhost, port 20020.
- Example: "puttytel 0.0.0.0 20020"
- Enjoy!
- ------
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