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DiffuseBRDF.frag
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1732b1cfef
Clean up sunlight shader + factorize diffusebrdf
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10 years ago |
DiffuseIBL.frag
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7797115867
Add SP for correct normal and easier shader system
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6 years ago |
SpecularBRDF.frag
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d5e30ee41e
Port also other shaders to use #stk_include
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8 years ago |
SpecularIBL.frag
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7797115867
Add SP for correct normal and easier shader system
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6 years ago |
SunMRP.frag
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7797115867
Add SP for correct normal and easier shader system
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6 years ago |
decodeNormal.frag
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01b88fde9d
Factorize DecodeNormal from misc shaders.
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10 years ago |
encode_normal.frag
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77e5f413c7
Factorize EncodeNormal from Pass1 shaders.
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10 years ago |
getCIEXYZ.frag
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3bcdc04279
Fix precision issue in CIE/RGB conversions
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9 years ago |
getPosFromUVDepth.frag
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7797115867
Add SP for correct normal and easier shader system
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6 years ago |
getRGBfromCIEXxy.frag
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3bcdc04279
Fix precision issue in CIE/RGB conversions
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9 years ago |
get_world_location.vert
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dbc3cd5ff5
Normalize in shader for broken drivers
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6 years ago |
rgb_conversion.frag
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892bc490f7
Make shaders run as efficient as possible
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8 years ago |
sp_texture_sampling.frag
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b8ce2da3f3
Add more utilities to default shader function + make the road shader more optimized
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6 years ago |