rgb_conversion.frag 549 B

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  1. vec3 rgbToHsv(vec3 c)
  2. {
  3. vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
  4. vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
  5. vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
  6. float d = q.x - min(q.w, q.y);
  7. float e = 1.0e-10;
  8. return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
  9. }
  10. vec3 hsvToRgb(vec3 c)
  11. {
  12. vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
  13. vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
  14. return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
  15. }