Gene Walters aa100770eb Multiplayer will automatically load level if property is available (#18456) 1 month ago
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Include aea209c993 Throw a compiler error if autogen tries to register the same Multiplayer auto-component multiple times. Fixes #18369 (#18370) 2 months ago
Source aa100770eb Multiplayer will automatically load level if property is available (#18456) 1 month ago
Tests d7660b0418 Cherry pick from 2409. Fix for network packet being corrupted on the host causing the packet that's received by client to end up having no data attached. (#18310) 3 months ago
CMakeLists.txt 6ca071d60c Remove static library targets from Atom_Feature_Common 1 month ago
multiplayer_debug_files.cmake dd7a604924 Minor, fixing whitespace changes 2 years ago
multiplayer_editor_shared_files.cmake b1207f3380 Util.py multiplayer test util no longer reads through log events. Instead there is a bus handler (MultiplayerEditorServerNotificationBusHandler) which can listen for important multiplayer editor notifications 2 years ago
multiplayer_files.cmake 2702621180 Moving SimplePlayerSpawner to an AZ::Interface 1 year ago
multiplayer_shared_files.cmake 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 3 years ago
multiplayer_split_files.cmake 8c91d293e5 Autonomous players will see the player id + number of players. Renamed component to 'DebugPlayerId'. Added font size, color, and offset 1 year ago
multiplayer_tests_files.cmake bbff073359 Adding to the SimplePlayerSpawner API as well as unit tests 1 year ago
multiplayer_tools_files.cmake 89f4ebb298 Refactored away circular dependencies in Multiplayer gem. 3 years ago
multiplayer_tools_tests_files.cmake 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 3 years ago
multiplayerstats_api_files.cmake 6d321b781e Adds application frametime to multiplayer metrics (#13072) 2 years ago