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Include
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aea209c993
Throw a compiler error if autogen tries to register the same Multiplayer auto-component multiple times. Fixes #18369 (#18370)
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2 months ago |
Source
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aa100770eb
Multiplayer will automatically load level if property is available (#18456)
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1 month ago |
Tests
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d7660b0418
Cherry pick from 2409. Fix for network packet being corrupted on the host causing the packet that's received by client to end up having no data attached. (#18310)
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3 months ago |
CMakeLists.txt
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6ca071d60c
Remove static library targets from Atom_Feature_Common
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1 month ago |
multiplayer_debug_files.cmake
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dd7a604924
Minor, fixing whitespace changes
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2 years ago |
multiplayer_editor_shared_files.cmake
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b1207f3380
Util.py multiplayer test util no longer reads through log events. Instead there is a bus handler (MultiplayerEditorServerNotificationBusHandler) which can listen for important multiplayer editor notifications
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2 years ago |
multiplayer_files.cmake
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2702621180
Moving SimplePlayerSpawner to an AZ::Interface
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1 year ago |
multiplayer_shared_files.cmake
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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3 years ago |
multiplayer_split_files.cmake
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8c91d293e5
Autonomous players will see the player id + number of players. Renamed component to 'DebugPlayerId'. Added font size, color, and offset
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1 year ago |
multiplayer_tests_files.cmake
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bbff073359
Adding to the SimplePlayerSpawner API as well as unit tests
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1 year ago |
multiplayer_tools_files.cmake
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89f4ebb298
Refactored away circular dependencies in Multiplayer gem.
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3 years ago |
multiplayer_tools_tests_files.cmake
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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3 years ago |
multiplayerstats_api_files.cmake
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6d321b781e
Adds application frametime to multiplayer metrics (#13072)
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2 years ago |