Commit History

作者 SHA1 備註 提交日期
  cutealien a8b9071f96 Add ITerrainSceneNode::setFixedBorderLOD to handle connecting terrain nodes without gaps. Thanks @diho for the bugreport, testcase and a patch proposal. 6 年之前
  cutealien bff50c751d Spelling fixes. 8 年之前
  hybrid 9f7227b7ad Some whitespace adjustment. 11 年之前
  hybrid 0a2330890a Bump copyright to 2012 12 年之前
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 年之前
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 年之前
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 年之前
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 年之前
  hybrid ad43762777 Merged from 1.5 branch to trunk, all changes from 1913 to 1932. Mostly example and test fixes. Some bug fixes, camera interface changes. 16 年之前
  hybrid ace653f4fc Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes. 16 年之前
  hybrid 7a1fac9dfb Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes. 16 年之前
  lukeph 341dc16566 -added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy... 16 年之前
  hybrid 57485235b9 Added some vector operations which take just one scalar as argument. 16 年之前
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 年之前
  lukeph 580c3f5365 terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain 17 年之前
  hybrid 13b9851487 Another round of constness additions. Almost finished now. 17 年之前
  bitplane c00ce1d372 Moved everything to /trunk 17 年之前