cutealien
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a8b9071f96
Add ITerrainSceneNode::setFixedBorderLOD to handle connecting terrain nodes without gaps. Thanks @diho for the bugreport, testcase and a patch proposal.
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6 年之前 |
cutealien
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bff50c751d
Spelling fixes.
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8 年之前 |
hybrid
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9f7227b7ad
Some whitespace adjustment.
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11 年之前 |
hybrid
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0a2330890a
Bump copyright to 2012
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12 年之前 |
hybrid
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5e4d495dcc
Bump copyright dates to 2011.
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14 年之前 |
hybrid
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3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
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15 年之前 |
hybrid
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7e5822ec2c
Fix eol-style for all code files to native.
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15 年之前 |
hybrid
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7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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16 年之前 |
hybrid
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ad43762777
Merged from 1.5 branch to trunk, all changes from 1913 to 1932. Mostly example and test fixes. Some bug fixes, camera interface changes.
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16 年之前 |
hybrid
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ace653f4fc
Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes.
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16 年之前 |
hybrid
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7a1fac9dfb
Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes.
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16 年之前 |
lukeph
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341dc16566
-added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy...
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16 年之前 |
hybrid
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57485235b9
Added some vector operations which take just one scalar as argument.
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16 年之前 |
hybrid
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cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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16 年之前 |
lukeph
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580c3f5365
terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain
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17 年之前 |
hybrid
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13b9851487
Another round of constness additions. Almost finished now.
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17 年之前 |
bitplane
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c00ce1d372
Moved everything to /trunk
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17 年之前 |