コミット履歴

作者 SHA1 メッセージ 日付
  cutealien a8b9071f96 Add ITerrainSceneNode::setFixedBorderLOD to handle connecting terrain nodes without gaps. Thanks @diho for the bugreport, testcase and a patch proposal. 6 年 前
  cutealien bff50c751d Spelling fixes. 8 年 前
  hybrid 9f7227b7ad Some whitespace adjustment. 11 年 前
  hybrid 0a2330890a Bump copyright to 2012 12 年 前
  hybrid 5e4d495dcc Bump copyright dates to 2011. 14 年 前
  hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling. 15 年 前
  hybrid 7e5822ec2c Fix eol-style for all code files to native. 15 年 前
  hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 16 年 前
  hybrid ad43762777 Merged from 1.5 branch to trunk, all changes from 1913 to 1932. Mostly example and test fixes. Some bug fixes, camera interface changes. 16 年 前
  hybrid ace653f4fc Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes. 16 年 前
  hybrid 7a1fac9dfb Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes. 16 年 前
  lukeph 341dc16566 -added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy... 16 年 前
  hybrid 57485235b9 Added some vector operations which take just one scalar as argument. 16 年 前
  hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release. 16 年 前
  lukeph 580c3f5365 terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain 17 年 前
  hybrid 13b9851487 Another round of constness additions. Almost finished now. 17 年 前
  bitplane c00ce1d372 Moved everything to /trunk 17 年 前