Commit History

Author SHA1 Message Date
  baldurk 141bc5a54f Fix type recursion with EOpIndexIndirect dereferences 5 years ago
  baldurk 879562b766 Fix treatment of array input/output variables in reflection 5 years ago
  baldurk a972e73ad7 Add option to reflect all block members, inactive or active. 5 years ago
  baldurk 0af5e3e346 Reflect pipeline outputs as well as inputs, optionally from other stages 5 years ago
  baldurk 15c37f79a9 Include array index in reflected uniform names more consistently 5 years ago
  baldurk 90995f5dae Update reflection offset consistently for structure members 5 years ago
  John Kessenich a353bf1f20 Nonfunctional: Add reflect test case, and fix long lines in reflection code. 7 years ago
  Thomas Perl bef7428dfd Update test cases for vertex attribute reflection 8 years ago
  John Kessenich ddea678e3e Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. 10 years ago
  John Kessenich 5b9f98854c Reflection: Eliminate redundant arrayed block entries, and use block name instead of instance name for active uniform enumeration. 10 years ago
  John Kessenich 04884e42ed Reflection: Expand out block arrays to N different blocks. 10 years ago
  John Kessenich 43e43ce77a Reflection: Flesh out expansions of complex aggregates not fully dereferenced, visit all array elements for a variable index, and correct max array index when a later occurrence is larger than an earlier one. 11 years ago
  John Kessenich 12f9221e44 Reflection: 11 years ago
  John Kessenich ec252dfd3b Reflection: Add translation from glslang types to the API #define types. 11 years ago
  John Kessenich 568bc3ae55 Reflection: Implement the std140 block offset calculation rules. 11 years ago
  John Kessenich 11f9fc7247 Add and partially implement an interface for doing uniform reflection. It includes an AST traversal to identify live accesses. 11 years ago